diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-08-29 00:02:04 +0300 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-08-29 19:56:04 +0300 |
commit | e23aa060494ea1ae8f01033177ec10c333f01b30 (patch) | |
tree | 232c82cc17bd22c69ed145f08bdc9df0c09e801e | |
parent | b2468342072f1e8b0fa2029d01918f74cdd6d4a8 (diff) |
#4604 Reduce draw distance when low on RAM
-rw-r--r-- | indra/newview/llviewermessage.cpp | 23 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 51 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 3 | ||||
-rw-r--r-- | indra/newview/llvocache.cpp | 13 |
4 files changed, 72 insertions, 18 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 7d39cc6059..d0e6af799c 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3364,6 +3364,17 @@ void send_agent_update(bool force_send, bool send_reliable) msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); static F32 last_draw_disatance_step = 1024; + F32 memory_limited_draw_distance = gAgentCamera.mDrawDistance; + + if (LLViewerTexture::sDesiredDiscardBias > 2.f && LLViewerTexture::isSystemMemoryLow()) + { + // If we are low on memory, reduce requested draw distance + // Discard's bias is clamped to 4 so we need to check 2 to 4 range + // Factor is intended to go from 1.0 to 2.0 + F32 factor = 1.f + (LLViewerTexture::sDesiredDiscardBias - 2.f) / 2.f; + memory_limited_draw_distance = llmax(gAgentCamera.mDrawDistance / factor, gAgentCamera.mDrawDistance / 2.f); + } + if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC) { // Inform interest list, prioritize closer area. @@ -3372,25 +3383,25 @@ void send_agent_update(bool force_send, bool send_reliable) // closer ones. // Todo: revise and remove once server gets distance sorting. last_draw_disatance_step = llmax((F32)(gAgentCamera.mDrawDistance / 2.f), 50.f); + last_draw_disatance_step = llmin(last_draw_disatance_step, memory_limited_draw_distance); msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); } - else if (last_draw_disatance_step < gAgentCamera.mDrawDistance) + else if (last_draw_disatance_step < memory_limited_draw_distance) { static LLFrameTimer last_step_time; if (last_step_time.getElapsedTimeF32() > 1.f) { // gradually increase draw distance - // Idealy this should be not per second, but based on how loaded - // mesh thread is, but hopefully this is temporary. last_step_time.reset(); - F32 step = gAgentCamera.mDrawDistance * 0.1f; - last_draw_disatance_step = llmin(last_draw_disatance_step + step, gAgentCamera.mDrawDistance); + F32 step = memory_limited_draw_distance * 0.1f; + last_draw_disatance_step = llmin(last_draw_disatance_step + step, memory_limited_draw_distance); } msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); } else { - msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); + last_draw_disatance_step = memory_limited_draw_distance; + msg->addF32Fast(_PREHASH_Far, memory_limited_draw_distance); } msg->addU32Fast(_PREHASH_ControlFlags, control_flags); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 52939dbbae..7a25fb03a5 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -527,8 +527,16 @@ void LLViewerTexture::updateClass() if (is_low && !was_low) { - // slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately) - sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); + if (is_sys_low) + { + // Not having system memory is more serious, so discard harder + sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f * getSystemMemoryBudgetFactor()); + } + else + { + // Slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately) + sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); + } if (is_sys_low || over_pct > 2.f) { // if we're low on system memory, emergency purge off screen textures to avoid a death spiral @@ -559,8 +567,13 @@ void LLViewerTexture::updateClass() sEvaluationTimer.reset(); // lower discard bias over time when at least 10% of budget is free - const F32 FREE_PERCENTAGE_TRESHOLD = -0.1f; - if (sDesiredDiscardBias > 1.f && over_pct < FREE_PERCENTAGE_TRESHOLD) + constexpr F32 FREE_PERCENTAGE_TRESHOLD = -0.1f; + constexpr U32 FREE_SYS_MEM_TRESHOLD = 100; + static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); + const S32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory() + FREE_SYS_MEM_TRESHOLD); + if (sDesiredDiscardBias > 1.f + && over_pct < FREE_PERCENTAGE_TRESHOLD + && getFreeSystemMemory() > MIN_FREE_MAIN_MEMORY) { static LLCachedControl<F32> high_mem_discard_decrement(gSavedSettings, "RenderHighMemMinDiscardDecrement", .1f); @@ -627,24 +640,42 @@ void LLViewerTexture::updateClass() } //static -bool LLViewerTexture::isSystemMemoryLow() +U32Megabytes LLViewerTexture::getFreeSystemMemory() { static LLFrameTimer timer; static U32Megabytes physical_res = U32Megabytes(U32_MAX); - static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); - const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); - if (timer.getElapsedTimeF32() < MEMORY_CHECK_WAIT_TIME) //call this once per second. { - return physical_res < MIN_FREE_MAIN_MEMORY; + return physical_res; } timer.reset(); LLMemory::updateMemoryInfo(); physical_res = LLMemory::getAvailableMemKB(); - return physical_res < MIN_FREE_MAIN_MEMORY; + return physical_res; +} + +//static +bool LLViewerTexture::isSystemMemoryLow() +{ + static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); + const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); + return getFreeSystemMemory() < MIN_FREE_MAIN_MEMORY; +} + +F32 LLViewerTexture::getSystemMemoryBudgetFactor() +{ + static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); + const S32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); + S32 free_budget = (S32Megabytes)getFreeSystemMemory() - MIN_FREE_MAIN_MEMORY; + if (free_budget < 0) + { + // Result should range from 1 (0 free budget) to 2 (-512 free budget) + return 1.f - free_budget / MIN_FREE_MAIN_MEMORY; + } + return 1.f; } //end of static functions diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index f9311d85cb..d32c302d8e 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -115,6 +115,7 @@ public: static void initClass(); static void updateClass(); static bool isSystemMemoryLow(); + static F32 getSystemMemoryBudgetFactor(); LLViewerTexture(bool usemipmaps = true); LLViewerTexture(const LLUUID& id, bool usemipmaps) ; @@ -189,6 +190,8 @@ private: friend class LLBumpImageList; friend class LLUIImageList; + static U32Megabytes getFreeSystemMemory(); + protected: friend class LLViewerTextureList; LLUUID mID; diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index 501828eee8..ac73c2def6 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -486,14 +486,23 @@ void LLVOCacheEntry::updateDebugSettings() //min radius: all objects within this radius remain loaded in memory static LLCachedControl<F32> min_radius(gSavedSettings,"SceneLoadMinRadius"); static const F32 MIN_RADIUS = 1.0f; - const F32 draw_radius = gAgentCamera.mDrawDistance; + + F32 draw_radius = gAgentCamera.mDrawDistance; + if (LLViewerTexture::sDesiredDiscardBias > 2.f && LLViewerTexture::isSystemMemoryLow()) + { + // Discard's bias maximum is 4 so we need to check 2 to 4 range + // Factor is intended to go from 1.0 to 2.0 + F32 factor = 1.f + (LLViewerTexture::sDesiredDiscardBias - 2.f) / 2.f; + // For safety cap reduction at 50%, we don't want to go below half of draw distance + draw_radius = llmax(draw_radius / factor, draw_radius / 2.f); + } const F32 clamped_min_radius = llclamp((F32) min_radius, MIN_RADIUS, draw_radius); // [1, mDrawDistance] sNearRadius = MIN_RADIUS + ((clamped_min_radius - MIN_RADIUS) * adjust_factor); // a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold static LLCachedControl<F32> rear_max_radius_frac(gSavedSettings,"SceneLoadRearMaxRadiusFraction"); const F32 min_radius_plus_one = sNearRadius + 1.f; - const F32 max_radius = rear_max_radius_frac * gAgentCamera.mDrawDistance; + const F32 max_radius = rear_max_radius_frac * draw_radius; const F32 clamped_max_radius = llclamp(max_radius, min_radius_plus_one, draw_radius); // [sNearRadius, mDrawDistance] sRearFarRadius = min_radius_plus_one + ((clamped_max_radius - min_radius_plus_one) * adjust_factor); |