diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-08-06 19:56:44 +0300 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-08-06 19:56:44 +0300 |
commit | e236da41e96ac88e8f8c6b1a6a4a9f3a25c923b8 (patch) | |
tree | 1648e8d392d3344c11690193476cc8aad6d21dfa | |
parent | 07f8c156fc85a6efee057660a5e4b63ad3528291 (diff) |
MAINT-8197 Compliment benchmark crash processing with SEH handling
-rw-r--r-- | indra/newview/llfeaturemanager.cpp | 45 |
1 files changed, 43 insertions, 2 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 487496df9a..6cf93b547e 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -377,6 +377,43 @@ bool LLFeatureManager::parseFeatureTable(std::string filename) F32 gpu_benchmark(); +#if LL_WINDOWS + +static const U32 STATUS_MSC_EXCEPTION = 0xE06D7363; // compiler specific + +U32 exception_benchmark_filter(U32 code, struct _EXCEPTION_POINTERS *exception_infop) +{ + if (code == STATUS_MSC_EXCEPTION) + { + // C++ exception, go on + return EXCEPTION_CONTINUE_SEARCH; + } + else + { + // handle it + return EXCEPTION_EXECUTE_HANDLER; + } +} + +F32 logExceptionBenchmark() +{ + // Todo: make a wrapper/class for SEH exceptions + F32 gbps = -1; + __try + { + gbps = gpu_benchmark(); + } + __except (exception_benchmark_filter(GetExceptionCode(), GetExceptionInformation())) + { + // convert to C++ styled exception + char integer_string[32]; + sprintf(integer_string, "SEH, code: %lu\n", GetExceptionCode()); + throw std::exception(integer_string); + } + return gbps; +} +#endif + bool LLFeatureManager::loadGPUClass() { if (!gSavedSettings.getBOOL("SkipBenchmark")) @@ -385,7 +422,11 @@ bool LLFeatureManager::loadGPUClass() F32 gbps; try { +#if LL_WINDOWS + gbps = logExceptionBenchmark(); +#else gbps = gpu_benchmark(); +#endif } catch (const std::exception& e) { @@ -400,11 +441,11 @@ bool LLFeatureManager::loadGPUClass() LL_WARNS("RenderInit") << "Unable to get an accurate benchmark; defaulting to class 3" << LL_ENDL; mGPUClass = GPU_CLASS_3; #else - if (gGLManager.mGLVersion < 2.f) + if (gGLManager.mGLVersion <= 2.f) { mGPUClass = GPU_CLASS_0; } - else if (gGLManager.mGLVersion < 3.f) + else if (gGLManager.mGLVersion <= 3.f) { mGPUClass = GPU_CLASS_1; } |