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authorDave Parks <davep@lindenlab.com>2011-07-05 13:59:32 -0500
committerDave Parks <davep@lindenlab.com>2011-07-05 13:59:32 -0500
commitde374744294d5d23e1b84a8feb8fa8b5e4e7dc49 (patch)
tree7c8f16a2ded051142c707981c0db92ef7aa5ca09
parentd50093cb4288642b9e715dd197d3c500cd6c811e (diff)
SH-1918 Fix for highlight transparent not working when basic shaders enabled.
-rw-r--r--indra/newview/lldrawpoolalpha.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 8d46133912..18b67a4bc4 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -295,16 +295,24 @@ void LLDrawPoolAlpha::render(S32 pass)
if (sShowDebugAlpha)
{
- if(gPipeline.canUseWindLightShaders())
+ BOOL shaders = gPipeline.canUseVertexShaders();
+ if(shaders)
{
- LLGLSLShader::bindNoShader();
+ gObjectFullbrightNonIndexedProgram.bind();
+ }
+ else
+ {
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
}
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
glColor4f(1,0,0,1);
LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f);
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ;
renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0);
+ if(shaders)
+ {
+ gObjectFullbrightNonIndexedProgram.unbind();
+ }
}
}