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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2024-11-08 15:14:37 -0800
committerGitHub <noreply@github.com>2024-11-08 15:14:37 -0800
commitdd41bd2fdd7d68167746372288cb678d4920d145 (patch)
tree6f2fdc1f1f31e551aec1348952c7b798993df192
parentc2ed9d85a4bbf1345f0f39899f0293d54592033c (diff)
parent2c4cea4978b03544fd531a8e49a9958a29d77682 (diff)
Merge pull request #2854 from secondlife/v-2853
Update PBR terrain test plan
-rw-r--r--doc/testplans/pbr_terrain_composition.md2
-rw-r--r--doc/testplans/pbr_terrain_paintmap.md2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/testplans/pbr_terrain_composition.md b/doc/testplans/pbr_terrain_composition.md
index bac0e8662e..162812507c 100644
--- a/doc/testplans/pbr_terrain_composition.md
+++ b/doc/testplans/pbr_terrain_composition.md
@@ -44,7 +44,7 @@ The PBR terrain texture transform flag should be set automatically when logging
When the PBR terrain texture transform feature is enabled, the UI of the Terrain tab should be overhauled. Availability of features depends on the type of terrain.
-**Known issue:** The Region/Estate floater may have to be closed/reopened a second time in order for the UI overhaul to take effect, after teleporting between regions that do and do not have the feature flag set.
+**Known issue:** Manually setting the advanced setting `RenderTerrainPBRTransformsEnabled` is not supported for end-users. It requires closing/re-opening the floater in order for the UI changes to take effect.
When "PBR Metallic Roughness" is checked:
diff --git a/doc/testplans/pbr_terrain_paintmap.md b/doc/testplans/pbr_terrain_paintmap.md
index 0dab5fc2eb..97b659f360 100644
--- a/doc/testplans/pbr_terrain_paintmap.md
+++ b/doc/testplans/pbr_terrain_paintmap.md
@@ -2,7 +2,7 @@
## Introduction/Disclaimer
-As of 2024-08-06, PBR terrain painting is **WIP**. Currently, there is only a client-side terrain paintmap, with no way to directly edit it. This document will explain how to informally explore this feature and compare it to the existing heightmap with noise. In the future, a testing document will be added for PBR terrain painting.
+As of 2024-10-17, PBR terrain painting is **on hold**. Currently, there is only a client-side terrain paintmap, with no way to directly edit it. This document will explain how to informally explore this feature and compare it to the existing heightmap with noise. Should the project resume, a testing document will be added for PBR terrain painting.
## Background