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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-30 09:45:44 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-30 09:45:44 +0100 |
commit | db6bb438ae2d12afb78fe7719081aba9b8fddffd (patch) | |
tree | 781d8b103effc687a4897b5e87d1bc1cb90048ae | |
parent | 47fa4bc01478d5ef0311aa491321bfb397777302 (diff) |
EXT-7149 objects with white color and varied texture do not appear shiny with deferred rendering
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 5895ebda84..59b1720578 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -11,8 +11,9 @@ varying vec3 vary_normal; void main() { - vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; - gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); - gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); + vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = vec4(gl_Color.aaa*1.5, gl_Color.a); // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); } |