diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-08-31 16:25:49 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-08-31 16:25:49 +0100 | 
| commit | d71d656ba4069d0fb168869734010aaffe52a288 (patch) | |
| tree | affdb2b5874895e4502614009d33c843b32efefd | |
| parent | 0c878d7e8206ed949101f7a88ca399aadde9a606 (diff) | |
| parent | 6f8f307858feaeec30e0be0ae3957022be715e4a (diff) | |
Merge
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 3 | 
2 files changed, 3 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index d30657a30a..214b1a1965 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9055,7 +9055,7 @@      <key>Type</key>      <string>F32</string>      <key>Value</key> -    <real>-0.008</real> +    <real>-0.004</real>    </map>    <key>RenderShadowOffset</key>    <map> diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c33903dff9..bfb7eb3f6a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8378,11 +8378,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n  	//F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);  	F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2])/3000.f; +    F32 shadow_bias       = RenderShadowBias + shadow_bias_error;  	shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());  	shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);  	shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset); //*shadow_offset_error); -	shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias+shadow_bias_error); +	shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, shadow_bias);  	shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);  	shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);	 | 
