diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2022-08-26 17:47:47 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-08-26 17:47:47 -0700 |
commit | d6e8a6c98aa426e8f1ee92cd7bc65703cf0a22aa (patch) | |
tree | 8019cd1d16a66252928a12bf28a335d02a6ac5da | |
parent | dd3c13a198fcc61f9056d42d136265fc38c45aba (diff) |
SL-17703: PBR: revert dc8773ff, tweak sunlight albedo to be darker
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index e5e0a37d4f..998ebf8836 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -295,7 +295,7 @@ void main() float bv = clamp(dot(b,v),0,1); // Reference: getMetallicRoughnessInfo - vec3 base = diffuse.rgb; + vec3 base = linear_to_srgb(diffuse.rgb); float perceptualRough = max(packedORM.g, 0.1); vec3 c_diff, reflect0, reflect90; float alphaRough, specWeight; @@ -365,8 +365,8 @@ void main() #endif // scol = sun shadow vec3 intensity = ambocc * sunColor * nl * scol; - vec3 sunDiffuse = intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh); - vec3 sunSpec = intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); + vec3 sunDiffuse = base * intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh); + vec3 sunSpec = intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); bloom = dot(sunSpec, sunSpec) / (scale * scale * scale); #if DEBUG_PBR_SUN_SPEC_FRESNEL |