diff options
| author | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-14 17:18:15 +0200 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-15 01:17:41 +0200 |
| commit | d6d453be81742ac2400ede86ae5351c58cc8999c (patch) | |
| tree | 7f6d9661aebe15fcd96563027a8b4fc20ccb280c | |
| parent | 4b78edbd1cd62b34f0b3f2b98ab4398437c6bc4d (diff) | |
#4980 Crashes when uploading a glTF model
Functions used in Image::prep aren't thread safe, pass them to main
thread and wait for a result
| -rw-r--r-- | indra/newview/gltf/asset.cpp | 35 | ||||
| -rw-r--r-- | indra/newview/gltf/asset.h | 2 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolbump.h | 2 |
4 files changed, 36 insertions, 7 deletions
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index 28f30ae1c9..51fb019e93 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -33,10 +33,11 @@ #include "../llviewertexturelist.h" #include "../pipeline.h" #include "buffer_util.h" -#include <boost/url.hpp> #include "llimagejpeg.h" #include "../llskinningutil.h" +#include <future> + using namespace LL::GLTF; using namespace boost::json; @@ -961,9 +962,41 @@ LLViewerFetchedTexture* fetch_texture(const LLUUID& id); bool Image::prep(Asset& asset, bool loadIntoVRAM) { mLoadIntoTexturePipe = loadIntoVRAM; + LLUUID id; if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull()) { // loaded from an asset, fetch the texture from the asset system + LL_DEBUGS("GLTF") << "Loading image from an id" << id<< LL_ENDL; + } + else if (mUri.find("data:") == 0) + { // embedded in a data URI, load the texture from the URI + LL_WARNS("GLTF") << "Data URIs not yet supported" << LL_ENDL; + return false; + } + + // Image::prepImpl containes code that must run on the main thread + std::promise<bool> prep_promise; + std::future<bool> prep_future = prep_promise.get_future(); + + LLAppViewer::instance()->postToMainCoro([this, &asset, id, &prep_promise]() mutable { + try { + bool result = prepImpl(asset, id); + prep_promise.set_value(result); + } + catch (...) { + // Propagate exception to the waiting thread + prep_promise.set_exception(std::current_exception()); + } + }); + + // Block until prep is done on the main thread + return prep_future.get(); +} + +bool Image::prepImpl(Asset& asset, const LLUUID& id) +{ + if (id.notNull()) + { // loaded from an asset, fetch the texture from the asset system mTexture = fetch_texture(id); } else if (mUri.find("data:") == 0) diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h index b9554d753c..2802664ed3 100644 --- a/indra/newview/gltf/asset.h +++ b/indra/newview/gltf/asset.h @@ -320,6 +320,8 @@ namespace LL void clearData(Asset& asset); bool prep(Asset& asset, bool loadIntoVRAM); + private: + bool prepImpl(Asset& asset, const LLUUID& id); }; // Render Batch -- vertex buffer and list of primitives to render using diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index bf593bff07..0578072bb2 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -55,8 +55,6 @@ // static LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT]; -LL::WorkQueue::weak_t LLBumpImageList::sMainQueue; -LL::WorkQueue::weak_t LLBumpImageList::sTexUpdateQueue; LLRenderTarget LLBumpImageList::sRenderTarget; // static @@ -629,8 +627,6 @@ void LLBumpImageList::init() llassert( mDarknessEntries.size() == 0 ); LLStandardBumpmap::restoreGL(); - sMainQueue = LL::WorkQueue::getInstance("mainloop"); - sTexUpdateQueue = LL::WorkQueue::getInstance("LLImageGL"); // Share work queue with tex loader. } void LLBumpImageList::clear() diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 15976884ca..e1a468cd18 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -152,8 +152,6 @@ private: typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t; bump_image_map_t mBrightnessEntries; bump_image_map_t mDarknessEntries; - static LL::WorkQueue::weak_t sMainQueue; - static LL::WorkQueue::weak_t sTexUpdateQueue; static LLRenderTarget sRenderTarget; }; |
