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author | Cosmic Linden <cosmic@lindenlab.com> | 2022-03-23 09:38:54 -0700 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2022-04-05 11:55:34 -0700 |
commit | d4cadd53d49b47c56ab3ff5bbfab6f2baf5a4631 (patch) | |
tree | 959058c3e0d10a4e86edd2c8ec820a16bd9bda9a | |
parent | bd87a5b94254e6a827de2298989c0116a81efdc3 (diff) |
SL-17058: Remove redundant minimap frustum color, hopefully fixing mac build.
So THAT's why the frustum transparency was different when rotating...
-rwxr-xr-x | indra/newview/llnetmap.cpp | 1 | ||||
-rw-r--r-- | indra/newview/skins/default/colors.xml | 3 |
2 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 1559ed401d..5cae3ce8d6 100755 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -171,7 +171,6 @@ void LLNetMap::draw() static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); //static LLUIColor map_track_disabled_color = LLUIColorTable::instance().getColor("MapTrackDisabledColor", LLColor4::white); static LLUIColor map_frustum_color = LLUIColorTable::instance().getColor("MapFrustumColor", LLColor4::white); - static LLUIColor map_frustum_rotating_color = LLUIColorTable::instance().getColor("MapFrustumRotatingColor", LLColor4::white); static LLUIColor map_parcel_outline_color = LLUIColorTable::instance().getColor("MapParcelOutlineColor", LLColor4(LLColor3(LLColor4::yellow), 0.5f)); if (mObjectImagep.isNull()) diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml index 82e1942aa5..ad2bc075c6 100644 --- a/indra/newview/skins/default/colors.xml +++ b/indra/newview/skins/default/colors.xml @@ -517,9 +517,6 @@ name="MapParcelOutlineColor" value="1 1 0 0.5" /> <color - name="MapFrustumRotatingColor" - value="1 1 1 0.2" /> - <color name="MapTrackColor" reference="Red" /> <color |