diff options
author | Dave Parks <davep@lindenlab.com> | 2009-11-24 17:51:50 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2009-11-24 17:51:50 -0600 |
commit | d3d59f6b14c9da263a5a70af0d1cc600ebe8c184 (patch) | |
tree | 4eb8bb94cc313a7e3f698e5b1193da3f317d55ce | |
parent | 854e2eaf9a2ab150a820b28944363b6212ec7aae (diff) |
Backed out changeset: ec7f6f4bd908
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 52 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 7 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 29 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 2 |
4 files changed, 12 insertions, 78 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index f0df3bcf90..d9520b3bf6 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -61,11 +61,8 @@ BOOL LLRenderTarget::sUseFBO = FALSE; LLRenderTarget::LLRenderTarget() : mResX(0), mResY(0), - mViewportWidth(0), - mViewportHeight(0), mTex(0), mFBO(0), - mColorFmt(0), mDepth(0), mStencil(0), mUseDepth(FALSE), @@ -89,31 +86,13 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer) void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo) { - // only reallocate if something changed - if (mResX == resx - && mResY == resy - && mUseDepth == depth - && mStencil == stencil - && mUsage == usage - && (mFBO != 0) == ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) - && mColorFmt == color_fmt) - { - // nothing to do - return; - } - stop_glerror(); mResX = resx; mResY = resy; - // default viewport to entire texture - mViewportWidth = mResX; - mViewportHeight = mResY; mStencil = stencil; mUsage = usage; mUseDepth = depth; - mFBO = 0; - mColorFmt = color_fmt; release(); @@ -333,7 +312,7 @@ void LLRenderTarget::bindTarget() } } - glViewport(0, 0, mViewportWidth, mViewportHeight); + glViewport(0, 0, mResX, mResY); sBoundTarget = this; } @@ -536,18 +515,12 @@ BOOL LLRenderTarget::isComplete() const return (!mTex.empty() || mDepth) ? TRUE : FALSE; } -void LLRenderTarget::setViewport(U32 width, U32 height) -{ - mViewportWidth = llmin(width, mResX); - mViewportHeight = llmin(height, mResY); -} - void LLRenderTarget::getViewport(S32* viewport) { viewport[0] = 0; viewport[1] = 0; - viewport[2] = mViewportWidth; - viewport[3] = mViewportHeight; + viewport[2] = mResX; + viewport[3] = mResY; } //================================================== @@ -608,7 +581,7 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref) check_framebuffer_status(); - glViewport(0, 0, mViewportWidth, mViewportHeight); + glViewport(0, 0, mResX, mResY); sBoundTarget = this; } @@ -620,30 +593,13 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples ) { - if (mResX == resx - && mResY == resy - && mUseDepth == depth - && mStencil == stencil - && mUsage == usage - && (mFBO != 0) == ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) - && mColorFmt == color_fmt - && mSamples == samples) - { - // nothing to do - return; - } - stop_glerror(); mResX = resx; mResY = resy; - mViewportWidth = mResX; - mViewportHeight = mResY; mUsage = usage; mUseDepth = depth; mStencil = stencil; - mFBO = 0; - mColorFmt = color_fmt; releaseSampleBuffer(); diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 125747424c..b7ebfc8f7f 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -107,9 +107,6 @@ public: //uses scissor rect if in copy-to-texture mode void clear(U32 mask = 0xFFFFFFFF); - // override default viewport to a smaller size - void setViewport(U32 width, U32 height); - //get applied viewport void getViewport(S32* viewport); @@ -153,16 +150,12 @@ protected: friend class LLMultisampleBuffer; U32 mResX; U32 mResY; - U32 mViewportWidth; - U32 mViewportHeight; std::vector<U32> mTex; U32 mFBO; - U32 mColorFmt; U32 mDepth; BOOL mStencil; BOOL mUseDepth; BOOL mRenderDepth; - LLTexUnit::eTextureType mUsage; U32 mSamples; LLMultisampleBuffer* mSampleBuffer; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 68410aca5d..ba1732bc92 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -512,18 +512,16 @@ void LLPipeline::resizeScreenTexture() LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); if (gPipeline.canUseVertexShaders() && assertInitialized()) { - GLuint resX = gViewerWindow->getWindowDisplayWidth(); - GLuint resY = gViewerWindow->getWindowDisplayHeight(); - GLuint view_width = gViewerWindow->getWorldViewWidth(); - GLuint view_height = gViewerWindow->getWorldViewHeight(); + GLuint resX = gViewerWindow->getWorldViewWidth(); + GLuint resY = gViewerWindow->getWorldViewHeight(); - allocateScreenBuffer(resX, resY, view_width, view_height); + allocateScreenBuffer(resX,resY); llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; } } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U32 viewport_height) +void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { U32 samples = gSavedSettings.getU32("RenderFSAASamples"); @@ -544,24 +542,18 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3 //allocate deferred rendering color buffers mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mDeferredScreen.setViewport(viewport_width, viewport_height); - mDeferredDepth.setViewport(viewport_width, viewport_height); addDeferredAttachments(mDeferredScreen); mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mScreen.setViewport(viewport_width, viewport_height); - mEdgeMap.setViewport(viewport_width, viewport_height); for (U32 i = 0; i < 3; i++) { mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); - mDeferredLight[i].setViewport(viewport_width, viewport_height); } for (U32 i = 0; i < 2; i++) { mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); - mGIMapPost[i].setViewport(viewport_width, viewport_height); } F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); @@ -569,7 +561,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3 for (U32 i = 0; i < 4; i++) { mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); - mShadow[i].setViewport(viewport_width, viewport_height); } @@ -579,7 +570,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3 for (U32 i = 4; i < 6; i++) { mShadow[i].allocate(width, height, 0, TRUE, FALSE); - mShadow[i].setViewport(viewport_width, viewport_height); } @@ -587,19 +577,16 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3 width = nhpo2(resX)/2; height = nhpo2(resY)/2; mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); - mLuminanceMap.setViewport(viewport_width, viewport_height); } else { mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mScreen.setViewport(viewport_width, viewport_height); } if (gGLManager.mHasFramebufferMultisample && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); - mSampleBuffer.setViewport(viewport_width, viewport_height); mScreen.setSampleBuffer(&mSampleBuffer); if (LLPipeline::sRenderDeferred) @@ -711,10 +698,8 @@ void LLPipeline::createGLBuffers() stop_glerror(); - GLuint resX = gViewerWindow->getWindowDisplayWidth(); - GLuint resY = gViewerWindow->getWindowDisplayHeight(); - GLuint viewport_width = gViewerWindow->getWorldViewWidth(); - GLuint viewport_height = gViewerWindow->getWorldViewHeight(); + GLuint resX = gViewerWindow->getWorldViewWidth(); + GLuint resY = gViewerWindow->getWorldViewHeight(); if (LLPipeline::sRenderGlow) { //screen space glow buffers @@ -726,7 +711,7 @@ void LLPipeline::createGLBuffers() mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); } - allocateScreenBuffer(resX,resY, viewport_width, viewport_height); + allocateScreenBuffer(resX,resY); } if (sRenderDeferred) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 9193e19bb1..ce50a37405 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -111,7 +111,7 @@ public: void resizeScreenTexture(); void releaseGLBuffers(); void createGLBuffers(); - void allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U32 viewport_height); + void allocateScreenBuffer(U32 resX, U32 resY); void resetVertexBuffers(LLDrawable* drawable); void setUseVBO(BOOL use_vbo); |