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authorDave Parks <davep@lindenlab.com>2022-09-17 20:11:53 -0500
committerDave Parks <davep@lindenlab.com>2022-09-17 20:11:53 -0500
commitcc0d3fdb00e970702fdc4e9a9e8935ed04df538f (patch)
tree3cf060a1b2c8f18a09b80e06cc718d6334a15a0d
parent29f92451f6dfb95b6d2e7e56d65a07df59ea9afd (diff)
Fix for crash on NVIDIA hardware
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
index aec2a90bda..1caf2b2b1a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
@@ -73,7 +73,7 @@ VARYING vec2 vary_texcoord1;
VARYING vec2 vary_texcoord2;
VARYING vec3 vary_normal;
VARYING vec3 vary_tangent;
-VARYING float vary_sign;
+flat in float vary_sign;
#ifdef HAS_ALPHA_MASK