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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 14:50:24 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 14:50:24 +0100 |
commit | cae24385d7a119d0ad634d252bd3bb1e4e68c57c (patch) | |
tree | c8497d51b02893193d4ea3d9279924dc13abb038 | |
parent | 89ad33a53ef239adf332532fa1039ae6313f5ba9 (diff) |
ssreflections: use the minimum of the lighting dp and the appropriateness. not the product.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 51d737f10b..8b2b983ba4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -317,6 +317,8 @@ void main() float reflit = max(dot(refn, reflight.xyz), 0.0); // apply sun color to guess-point, dampen according to inappropriateness of guess vec3 refprod = (vary_SunlitColor*reflit) * refcol.rgb * refapprop; + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; vec3 ssshiny = (refprod * spec.a); // add the two types of shiny together |