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authorDave Parks <davep@lindenlab.com>2022-03-07 15:48:09 -0600
committerDave Parks <davep@lindenlab.com>2022-03-07 15:48:09 -0600
commitcad73f240323a38558e7bc2edf307ef565dda1aa (patch)
treece7cf984d03222054fac57f8111d307712baae6a
parentfe2f9aed2543615cb6d314ab01b76f0eba9d6ccc (diff)
SL-16972 Add free vram to texture console to rule out low vram for blurry textures.
-rw-r--r--indra/newview/lltextureview.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index 7a0f69fed5..0438ee2aae 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -549,9 +549,10 @@ void LLGLTexMemBar::draw()
U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
- text = llformat("GL Tot: %d/%d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
+ text = llformat("GL Tot: %d/%d MB GL Free: %d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
total_mem.value(),
max_total_mem.value(),
+ LLImageGLThread::getFreeVRAMMegabytes(),
bound_mem.value(),
max_bound_mem.value(),
LLRenderTarget::sBytesAllocated/(1024*1024),