diff options
| author | Geenz <geenz@geenzo.com> | 2013-04-15 19:40:12 -0400 | 
|---|---|---|
| committer | Geenz <geenz@geenzo.com> | 2013-04-15 19:40:12 -0400 | 
| commit | c72c3691ecf83875d4ee3e0784b3e76cb4b4633a (patch) | |
| tree | 7959f729f94b8fcd85bb3b32a7b5bb271c746b47 | |
| parent | 39544a3b06e3221602444eb81c7df8c1030c6bb5 (diff) | |
| parent | fafa21315f043ab51e3373e825c85646685778a6 (diff) | |
Merged Graham's stuff amongst others.
25 files changed, 845 insertions, 99 deletions
| diff --git a/indra/llcommon/tests/llprocess_test.cpp b/indra/llcommon/tests/llprocess_test.cpp index 6f1e7d46b8..f188865eb0 100644 --- a/indra/llcommon/tests/llprocess_test.cpp +++ b/indra/llcommon/tests/llprocess_test.cpp @@ -969,10 +969,7 @@ namespace tut                        childout.getline(), "ok");          // important to get the implicit flush from std::endl          py.mPy->getWritePipe().get_ostream() << "go" << std::endl; -        for (i = 0; i < timeout && py.mPy->isRunning() && ! childout.contains("\n"); ++i) -        { -            yield(); -        } +        waitfor(*py.mPy);          ensure("script never replied", childout.contains("\n"));          ensure_equals("child didn't ack", childout.getline(), "ack");          ensure_equals("bad child termination", py.mPy->getStatus().mState, LLProcess::EXITED); diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index 1e92847b38..bd98aa040a 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -51,7 +51,7 @@  #define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD     "AlphaMaskCutoff"  #define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD    "DiffuseAlphaMode" -const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR = LLColor4U::white; +const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);  /**   * Materials constants @@ -103,8 +103,8 @@ LLMaterial::LLMaterial()  	, mSpecularRotation(.0f)  	, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)  	, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT) -	, mEnvironmentIntensity(0) -	, mDiffuseAlphaMode(0) +	, mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY) +	, mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)  	, mAlphaMaskCutoff(0)  {  } diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index bedfc8f8c2..c2e49985a4 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -54,6 +54,7 @@ public:  	static const U8			DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));  	static const LLColor4U	DEFAULT_SPECULAR_LIGHT_COLOR; +	static const U8			DEFAULT_ENV_INTENSITY = ((U8)(0.05f * 255));  	LLMaterial();  	LLMaterial(const LLSD& material_data); diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 9967c23ce8..5429489075 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -445,7 +445,9 @@ LLGLManager::LLGLManager() :  	mIsGFFX(FALSE),  	mATIOffsetVerticalLines(FALSE),  	mATIOldDriver(FALSE), - +#if LL_DARWIN +	mIsMobileGF(FALSE), +#endif  	mHasRequirements(TRUE),  	mHasSeparateSpecularColor(FALSE), @@ -637,6 +639,13 @@ bool LLGLManager::initGL()  		{  			mIsGF3 = TRUE;  		} +#if LL_DARWIN +		else if ((mGLRenderer.find("9400M") != std::string::npos) +			  || (mGLRenderer.find("9600M") != std::string::npos)) +		{ +			mIsMobileGF = TRUE; +		} +#endif  	}  	else if (mGLVendor.find("INTEL") != std::string::npos diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 1e921d1e97..767d49cbf2 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -128,6 +128,11 @@ public:  	BOOL mATIOffsetVerticalLines;  	BOOL mATIOldDriver; +#if LL_DARWIN +	// Needed to distinguish problem cards on older Macs that break with Materials +	BOOL mIsMobileGF; +#endif +	  	// Whether this version of GL is good enough for SL to use  	BOOL mHasRequirements; diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 43ed41a205..ff30560adc 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -26,22 +26,28 @@  ATTRIBUTE vec4 weight4;   -uniform mat4 matrixPalette[32]; +uniform mat4 matrixPalette[64];  mat4 getObjectSkinnedTransform()  { -	int i;  -	vec4 w = fract(weight4); -	vec4 index = floor(weight4); -	 -	float scale = 1.0/(w.x+w.y+w.z+w.w); -	w *= scale; +	float w0 = fract(weight4.x); +	float w1 = fract(weight4.y); +	float w2 = fract(weight4.z); +	float w3 = fract(weight4.w); +			 +	int i0 = int(floor(weight4.x)); +	int i1 = int(floor(weight4.y)); +	int i2 = int(floor(weight4.z)); +	int i3 = int(floor(weight4.w)); + +	//float scale = 1.0/(w.x+w.y+w.z+w.w); +	//w *= scale; -	mat4 mat = matrixPalette[int(index.x)]*w.x; -	mat += matrixPalette[int(index.y)]*w.y; -	mat += matrixPalette[int(index.z)]*w.z; -	mat += matrixPalette[int(index.w)]*w.w; +	mat4 mat = matrixPalette[i0]*w0; +	mat += matrixPalette[i1]*w1; +	mat += matrixPalette[i2]*w2; +	mat += matrixPalette[i3]*w3;  	return mat;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index eb0c546af7..00717cd6a9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -81,12 +81,10 @@ uniform vec4 specular_color;  uniform float shadow_offset; -vec2 calcDirectionalLight(vec3 n, vec3 l) +vec3 calcDirectionalLight(vec3 n, vec3 l)  { -	vec3 refl = normalize(reflect(vary_position.xyz, n.xyz));  	float a = pow(max(dot(n,l),0.0), 0.7); -	refl.x = pow(pow(max(dot(refl, l), 0.0), specular_color.w * 128), 0.6); -	return vec2(a, refl.x); +	return vec3(a,a,a);  }  float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) @@ -144,8 +142,9 @@ void main()  				dot(normal.xyz, vary_rotation[1]),  				dot(normal.xyz, vary_rotation[2])); -	vec2 slight = calcDirectionalLight(normal, light_position[0].xyz); -	vec3 dlight = slight.x * vary_directional.rgb * vary_pointlight_col; +	vec3 l = light_position[0].xyz; +	vec3 dlight = calcDirectionalLight(normal, l); +	     dlight = dlight * vary_directional.rgb * vary_pointlight_col;  	vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha);  	vec4 color = diff * col; @@ -155,13 +154,24 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); +#ifdef MAC_GEFORCE_HACK +  #define LIGHT_LOOP(i) \ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +		 +	LIGHT_LOOP(1) +	LIGHT_LOOP(2) +	LIGHT_LOOP(3) +	LIGHT_LOOP(4) +	LIGHT_LOOP(5) +	LIGHT_LOOP(6) +	LIGHT_LOOP(7) +#else  	for (int i = 2; i < 8; i++)  	{  		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	} +#endif -	vec3 n = normalize(reflect(vary_position.xyz, normal.xyz)); -	n = vec3(dot(n, light_position[0].xyz));  	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index 10e9670894..e872dadcc1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -114,7 +114,10 @@ void main()  	vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); -	vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col; +	vec3 n = vary_norm; +	vec3 l = light_position[0].xyz; +	vec3 dlight = calcDirectionalLight(n, l); +	dlight = dlight * vary_directional.rgb * vary_pointlight_col;  	vec4 col = vec4(vary_ambient + dlight, vertex_color.a);  	vec4 color = diff * col; @@ -123,12 +126,23 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); - +#if MAC_GEFORCE_HACK +  #define LIGHT_LOOP(i) \ +	light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + +	LIGHT_LOOP(1) +	LIGHT_LOOP(2) +	LIGHT_LOOP(3) +	LIGHT_LOOP(4) +	LIGHT_LOOP(5) +	LIGHT_LOOP(6) +	LIGHT_LOOP(7) +#else  	for (int i = 2; i < 8; i++)  	{  		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	} -	 +#endif  	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 7bc6a9b1dd..486e806434 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -83,10 +83,10 @@ uniform mat3 env_mat;  uniform vec4 specular_color; -float calcDirectionalLight(vec3 n, vec3 l) +vec3 calcDirectionalLight(vec3 n, vec3 l)  {          float a = pow(max(dot(n,l),0.0), 0.7); -        return a; +        return vec3(a,a,a);  }  float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) @@ -208,9 +208,9 @@ void main()  	{  		shadow = 1.0;  	} -	  #if INDEX_MODE == INDEXED +	  	vec4 diff = diffuseLookup(vary_texcoord0.xy);  #else  	vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); @@ -228,7 +228,9 @@ void main()  				dot(normal.xyz, vary_rotation[1]),  				dot(normal.xyz, vary_rotation[2])); -	vec3 dlight = calcDirectionalLight(normal, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col; +	vec3 l = light_position[0].xyz; +	vec3 dlight = calcDirectionalLight(normal, l); +	     dlight = dlight * vary_directional.rgb * vary_pointlight_col;  	vec4 col = vec4(vary_ambient + dlight *shadow, vertex_color_alpha);  	vec4 color = diff * col; @@ -238,12 +240,24 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); +#ifdef MAC_GEFORCE_HACK +  #define LIGHT_LOOP(i) \ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +		 +	LIGHT_LOOP(1) +	LIGHT_LOOP(2) +	LIGHT_LOOP(3) +	LIGHT_LOOP(4) +	LIGHT_LOOP(5) +	LIGHT_LOOP(6) +	LIGHT_LOOP(7) +#else  	for (int i = 2; i < 8; i++)  	{  		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	} +#endif -	  	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl new file mode 100644 index 0000000000..39a5a9894d --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -0,0 +1,242 @@ +/**  + * @file alphaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ +  +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DShadow shadowMap0; +uniform sampler2DShadow shadowMap1; +uniform sampler2DShadow shadowMap2; +uniform sampler2DShadow shadowMap3; +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; +VARYING vec3 vary_norm; + +uniform vec2 shadow_res; +uniform float shadow_bias; + +uniform mat4 inv_proj; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8];  +uniform vec3 light_diffuse[8]; + +vec3 calcDirectionalLight(vec3 n, vec3 l) +{ +        float a = pow(max(dot(n,l),0.0), 0.7); +        return vec3(a,a,a); +} + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ +	//get light vector +	vec3 lv = lp.xyz-v; +	 +	//get distance +	float d = dot(lv,lv); +	 +	float da = 0.0; + +	if (d > 0.0 && la > 0.0 && fa > 0.0) +	{ +		//normalize light vector +		lv = normalize(lv); +	 +		//distance attenuation +		float dist2 = d/la; +		da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + +		// spotlight coefficient. +		float spot = max(dot(-ln, lv), is_pointlight); +		da *= spot*spot; // GL_SPOT_EXPONENT=2 + +		//angular attenuation +		da *= max(pow(dot(n, lv), 0.7), 0.0);		 +	} + +	return da;	 +} + +vec4 getPosition(vec2 pos_screen) +{ +	float depth = texture2DRect(depthMap, pos_screen.xy).a; +	vec2 sc = pos_screen.xy*2.0; +	sc /= screen_res; +	sc -= vec2(1.0,1.0); +	vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); +	vec4 pos = inv_proj * ndc; +	pos.xyz /= pos.w; +	pos.w = 1.0; +	return pos; +} + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc) +{ +	stc.xyz /= stc.w; +	stc.z += shadow_bias; + +	stc.x = floor(stc.x*shadow_res.x + fract(stc.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here +	 +	float cs = shadow2D(shadowMap, stc.xyz).x; +	float shadow = cs; +	 +    shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; +    shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; +    shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; +    shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; +                         +    return shadow*0.2; +} + + +void main()  +{ +	vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; +	frag *= screen_res; +	 +	float shadow = 0.0; +	vec4 pos = vec4(vary_position, 1.0); +	 +	vec4 spos = pos; +		 +	if (spos.z > -shadow_clip.w) +	{	 +		vec4 lpos; +		 +		vec4 near_split = shadow_clip*-0.75; +		vec4 far_split = shadow_clip*-1.25; +		vec4 transition_domain = near_split-far_split; +		float weight = 0.0; + +		if (spos.z < near_split.z) +		{ +			lpos = shadow_matrix[3]*spos; +			 +			float w = 1.0; +			w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; +			shadow += pcfShadow(shadowMap3, lpos)*w; +			weight += w; +			shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); +		} + +		if (spos.z < near_split.y && spos.z > far_split.z) +		{ +			lpos = shadow_matrix[2]*spos; +			 +			float w = 1.0; +			w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; +			w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; +			shadow += pcfShadow(shadowMap2, lpos)*w; +			weight += w; +		} + +		if (spos.z < near_split.x && spos.z > far_split.y) +		{ +			lpos = shadow_matrix[1]*spos; +			 +			float w = 1.0; +			w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; +			w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; +			shadow += pcfShadow(shadowMap1, lpos)*w; +			weight += w; +		} + +		if (spos.z > far_split.x) +		{ +			lpos = shadow_matrix[0]*spos; +							 +			float w = 1.0; +			w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; +				 +			shadow += pcfShadow(shadowMap0, lpos)*w; +			weight += w; +		} +		 + +		shadow /= weight; + +	} +	else +	{ +		shadow = 1.0; +	} +	vec3 n = vary_norm; +	vec3 l = light_position[0].xyz; +	vec3 dlight = calcDirectionalLight(n, l); +	dlight = dlight * vary_directional.rgb * vary_pointlight_col; +	vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); + +	vec4 col = vec4(vary_ambient + dlight*shadow, vertex_color.a); +	vec4 color = diff * col; +	 +	color.rgb = atmosLighting(color.rgb); + +	color.rgb = scaleSoftClip(color.rgb); +	vec3 light_col = vec3(0,0,0); + +#if MAC_GEFORCE_HACK +  #define LIGHT_LOOP(i) \ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + +	LIGHT_LOOP(1) +	LIGHT_LOOP(2) +	LIGHT_LOOP(3) +	LIGHT_LOOP(4) +	LIGHT_LOOP(5) +	LIGHT_LOOP(6) +	LIGHT_LOOP(7) +#else +	for (int i = 2; i < 8; i++) +	{ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	} +#endif + +	color.rgb += diff.rgb * vary_pointlight_col * light_col; + +	frag_color = color;	 +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl new file mode 100644 index 0000000000..566aefea6a --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -0,0 +1,248 @@ +/**  + * @file alphaNonIndexedNoColorF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ +  +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform float minimum_alpha; + +uniform sampler2DShadow shadowMap0; +uniform sampler2DShadow shadowMap1; +uniform sampler2DShadow shadowMap2; +uniform sampler2DShadow shadowMap3; +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm; + +uniform vec2 shadow_res; + +uniform float shadow_bias; + +uniform mat4 inv_proj; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8];  +uniform vec3 light_diffuse[8]; + +vec3 calcDirectionalLight(vec3 n, vec3 l) +{ +        float a = pow(max(dot(n,l),0.0), 0.7); +        return vec3(a, a, a); +} + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ +	//get light vector +	vec3 lv = lp.xyz-v; +	 +	//get distance +	float d = dot(lv,lv); +	 +	float da = 0.0; + +	if (d > 0.0 && la > 0.0 && fa > 0.0) +	{ +		//normalize light vector +		lv = normalize(lv); +	 +		//distance attenuation +		float dist2 = d/la; +		da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + +		// spotlight coefficient. +		float spot = max(dot(-ln, lv), is_pointlight); +		da *= spot*spot; // GL_SPOT_EXPONENT=2 + +		//angular attenuation +		da *= max(pow(dot(n, lv), 0.7), 0.0);		 +	} + +	return da;	 +} + +vec4 getPosition(vec2 pos_screen) +{ +	float depth = texture2DRect(depthMap, pos_screen.xy).a; +	vec2 sc = pos_screen.xy*2.0; +	sc /= screen_res; +	sc -= vec2(1.0,1.0); +	vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); +	vec4 pos = inv_proj * ndc; +	pos.xyz /= pos.w; +	pos.w = 1.0; +	return pos; +} + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc) +{ +	stc.xyz /= stc.w; +	stc.z += shadow_bias; + +	stc.x = floor(stc.x*shadow_res.x + fract(stc.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here +	float cs = shadow2D(shadowMap, stc.xyz).x; +	 +	float shadow = cs; + +        shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; +        shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; +        shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; +        shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; +                         +        return shadow*0.2; +} + + +void main()  +{ +	vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; +	frag *= screen_res; +	 +	float shadow = 0.0; +	vec4 pos = vec4(vary_position, 1.0); +	 +	vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); + +	if (diff.a < minimum_alpha) +	{ +		discard; +	} +	 +	vec4 spos = pos; +		 +	if (spos.z > -shadow_clip.w) +	{	 +		vec4 lpos; +		 +		vec4 near_split = shadow_clip*-0.75; +		vec4 far_split = shadow_clip*-1.25; +		vec4 transition_domain = near_split-far_split; +		float weight = 0.0; + +		if (spos.z < near_split.z) +		{ +			lpos = shadow_matrix[3]*spos; +			 +			float w = 1.0; +			w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; +			shadow += pcfShadow(shadowMap3, lpos)*w; +			weight += w; +			shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); +		} + +		if (spos.z < near_split.y && spos.z > far_split.z) +		{ +			lpos = shadow_matrix[2]*spos; +			 +			float w = 1.0; +			w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; +			w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; +			shadow += pcfShadow(shadowMap2, lpos)*w; +			weight += w; +		} + +		if (spos.z < near_split.x && spos.z > far_split.y) +		{ +			lpos = shadow_matrix[1]*spos; +			 +			float w = 1.0; +			w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; +			w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; +			shadow += pcfShadow(shadowMap1, lpos)*w; +			weight += w; +		} + +		if (spos.z > far_split.x) +		{ +			lpos = shadow_matrix[0]*spos; +							 +			float w = 1.0; +			w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; +				 +			shadow += pcfShadow(shadowMap0, lpos)*w; +			weight += w; +		} +		 + +		shadow /= weight; +	} +	else +	{ +		shadow = 1.0; +	} +	vec3 n = vary_norm; +	vec3 l = light_position[0].xyz; +	vec3 dlight = calcDirectionalLight(n, l); +	dlight = dlight * vary_directional.rgb * vary_pointlight_col; +	 +	vec4 col = vec4(vary_ambient + dlight*shadow, 1.0); +	vec4 color = diff * col; +	 +	color.rgb = atmosLighting(color.rgb); + +	color.rgb = scaleSoftClip(color.rgb); +	vec3 light_col = vec3(0,0,0); + +#if MAC_GEFORCE_HACK +  #define LIGHT_LOOP(i) +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + +	LIGHT_LOOP(1) +	LIGHT_LOOP(2) +	LIGHT_LOOP(3) +	LIGHT_LOOP(4) +	LIGHT_LOOP(5) +	LIGHT_LOOP(6) +	LIGHT_LOOP(7) +#else +	for (int i = 2; i < 8; i++) +	{ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	} +#endif +	color.rgb += diff.rgb * vary_pointlight_col * light_col; + +	frag_color = color; +} + diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index d8d85b11c7..31b84bb258 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -253,6 +253,10 @@ void LLDrawPoolAlpha::render(S32 pass)  				simple_shader->setMinimumAlpha(0.33f);  				pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); +				pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); +				pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); +				pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); +				pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);  			}  			if (fullbright_shader)  			{ @@ -483,7 +487,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)  					current_shader = NULL;  				} -				if (params.mMaterialID != LLMaterialID::null && current_shader == simple_shader) +				if (params.mMaterial.notNull() && current_shader == simple_shader)  				{  					// I apologize in advance for not giving this its own shader.  					// We have a material.  Supply the appropriate data here. diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index aa5687f338..0ceb7c6c45 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -274,7 +274,11 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()  void LLDrawPoolAvatar::beginDeferredRiggedAlpha()  { +#if LL_DARWIN +	sVertexProgram = gGLManager.mIsMobileGF ? &gDeferredSkinnedAlphaProgramMac : &gDeferredSkinnedAlphaProgram; +#else  	sVertexProgram = &gDeferredSkinnedAlphaProgram; +#endif  	gPipeline.bindDeferredShader(*sVertexProgram);  	sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);  	gPipeline.enableLightsDynamic(); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 6e0ea78af2..1a6293c010 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -198,7 +198,11 @@ void LLDrawPoolSimple::render(S32 pass)  			if (LLPipeline::sRenderDeferred)  			{ //if deferred rendering is enabled, bump faces aren't registered as simple  				//render bump faces here as simple so bump faces will appear under water -				pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); +				pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);			 +				pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); +				pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); +				pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); +				pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);		  			}  		}  		else @@ -405,12 +409,20 @@ void LLDrawPoolFullbright::render(S32 pass)  		fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);  		U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;  		pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); +		pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); +		pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); +		pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); +		pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);  	}  	else  	{  		gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));  		U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;  		renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); +		pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); +		pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask); +		pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask); +		pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask);  	}  	stop_glerror(); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 3d6acedd02..8f8b35c578 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1311,6 +1311,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,  	{  		if (tep)  		{ +			LLMaterial* mat = tep->getMaterialParams().get(); +  			GLfloat alpha[4] =  			{  				0.00f, @@ -1319,7 +1321,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,  				0.75f  			}; -			if (getPoolType() != LLDrawPool::POOL_ALPHA && (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny()))) +			if ((!LLPipeline::sRenderDeferred || !mat) && +				getPoolType() != LLDrawPool::POOL_ALPHA &&  +				(LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))  			{  				color.mV[3] = U8 (alpha[tep->getShiny()] * 255);  			} diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp index 25e92e27d9..81284e42dd 100644 --- a/indra/newview/llmaterialmgr.cpp +++ b/indra/newview/llmaterialmgr.cpp @@ -554,8 +554,8 @@ void LLMaterialMgr::processGetQueue()  		postData[MATERIALS_CAP_ZIP_FIELD] = materialBinary;  		LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("POST", capURL, boost::bind(&LLMaterialMgr::onGetResponse, this, _1, _2, region_id)); -		LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialSize << " materials."  -			<< "'\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL; +		LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialsData.size() << " materials."  +			<< "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL;  		LLHTTPClient::post(capURL, postData, materialsResponder);  	}  } diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 9af4bed918..f91f1f7d3a 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -291,10 +291,55 @@ void LLPanelFace::sendTexture()  		}  		LLSelectMgr::getInstance()->selectionSetImage(id);  	} +     +    mIsAlpha = FALSE; +    LLGLenum image_format; +    struct f2 : public LLSelectedTEGetFunctor<LLGLenum> +    { +        LLGLenum get(LLViewerObject* object, S32 te_index) +        { +            LLGLenum image_format = GL_RGB; +             +            LLViewerTexture* image = object->getTEImage(te_index); +            if (image) image_format  = image->getPrimaryFormat(); +            return image_format; +        } +    } func2; +    LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func2, image_format ); +     +    mIsAlpha = FALSE; +    switch (image_format) +    { +        case GL_RGBA: +        case GL_ALPHA: +        { +            mIsAlpha = TRUE; +        } +            break; +             +        case GL_RGB: break; +        default: +        { +            llwarns << "Unexpected tex format in LLPanelFace...resorting to no alpha" << llendl; +        } +            break; +    } + +    LLComboBox* comboAlphaMode = getChild<LLComboBox>("combobox alphamode"); +	if (comboAlphaMode) +	{ +		U32 alpha_mode = comboAlphaMode->getCurrentIndex(); +        if (mIsAlpha && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)) +        { +            alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; +        } +        comboAlphaMode->selectNthItem(alpha_mode); +	} +	  }  void LLPanelFace::sendBump() -{	 +{  	LLComboBox*	mComboBumpiness = getChild<LLComboBox>("combobox bumpiness");  	if(!mComboBumpiness)return;  	U32 bumpiness = mComboBumpiness->getCurrentIndex(); @@ -789,7 +834,7 @@ void LLPanelFace::getState()  				}  			} alpha_get_func; -			U8 alpha_mode = 1; +			U8 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;  			LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &alpha_get_func, alpha_mode);  			{ @@ -798,10 +843,13 @@ void LLPanelFace::getState()  				if (combobox_alphamode)  				{ -					if (!mIsAlpha) -					{ -						alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; -					} +                    // Should never want to reflect something other than the correct state +                    // if it's supposed to be set to NONE, that should be enforced elsewhere +                    // +					//if (!mIsAlpha) +					//{ +					//	alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; +					//}  					combobox_alphamode->selectNthItem(alpha_mode);  				} @@ -1374,10 +1422,21 @@ void LLPanelFace::getState()  			getChildView("environment")->setEnabled(editable);  			getChild<LLUICtrl>("environment")->setTentative(!identical);  			getChildView("label environment")->setEnabled(editable); -			getChildView("shinycolorswatch")->setEnabled(editable);  			getChild<LLUICtrl>("shinycolorswatch")->setTentative(!identical);  			getChildView("label shinycolor")->setEnabled(editable);  		} +		// NORSPEC-94: Set default specular color to white (will get +		//		overwritten from material when loaded) +		LLColorSwatchCtrl*	mShinyColorSwatch = getChild<LLColorSwatchCtrl>("shinycolorswatch"); +		color = LLColor4::white; +		if(mShinyColorSwatch) +		{ +			mShinyColorSwatch->setOriginal(color); +			mShinyColorSwatch->set(color, TRUE); +			mShinyColorSwatch->setValid(editable); +			mShinyColorSwatch->setEnabled( editable ); +			mShinyColorSwatch->setCanApplyImmediately( editable ); +		}  		U8 bumpy = 0; @@ -1543,7 +1602,7 @@ void LLPanelFace::getState()  					{  						enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull()));  						identical = identical_spec_repeats; -						repeats = repeats_spec; +						repeats = repeats_spec * (identical_planar_texgen ? 2.0f : 1.0f);  					}  					break; @@ -1551,11 +1610,11 @@ void LLPanelFace::getState()  					{  						enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull()));  						identical = identical_norm_repeats; -						repeats = repeats_norm; +						repeats = repeats_norm * (identical_planar_texgen ? 2.0f : 1.0f);  					}  					break;  				} -				 +  				getChildView("rptctrl")->setEnabled(enabled);  				getChild<LLUICtrl>("rptctrl")->setValue(editable ? repeats : 1.0f);  				getChild<LLUICtrl>("rptctrl")->setTentative(!identical); @@ -1764,9 +1823,18 @@ void LLPanelFace::updateMaterial()  	bool identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen );  	bool identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR)); -	if ((mIsAlpha && (alpha_mode != LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)) -		|| (bumpiness == BUMPY_TEXTURE) -		|| (shininess == SHINY_TEXTURE)) +    LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); +    LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID(); + +    bool doing_diffuse_alpha = (alpha_mode != LLMaterial::DIFFUSE_ALPHA_MODE_NONE); +    bool doing_bumps = (bumpiness == BUMPY_TEXTURE) || !norm_map_id.isNull(); +    bool doing_shiny = (shininess == SHINY_TEXTURE) || !spec_map_id.isNull(); +     +    doing_diffuse_alpha = doing_diffuse_alpha && mIsAlpha; +     +	if (doing_diffuse_alpha +		|| doing_bumps +		|| doing_shiny)  	{  		// The user's specified something that needs a material.  		bool new_material = false; @@ -1775,12 +1843,11 @@ void LLPanelFace::updateMaterial()  			new_material = true;  			mMaterial = LLMaterialPtr(new LLMaterial());  		} - -		mMaterial->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex()); +   +		mMaterial->setDiffuseAlphaMode(alpha_mode);  		mMaterial->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger())); - -		LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); -		if (bumpiness == BUMPY_TEXTURE) +       +		if (!norm_map_id.isNull())  		{  			LL_DEBUGS("Materials") << "Setting bumpy texture, bumpiness = " << bumpiness  << LL_ENDL;  			mMaterial->setNormalID(norm_map_id); @@ -1807,10 +1874,8 @@ void LLPanelFace::updateMaterial()  			mMaterial->setNormalRepeat(1.0f,1.0f);  			mMaterial->setNormalRotation(0.0f);  		} -         -		LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID(); -		if (shininess == SHINY_TEXTURE) +		if (!spec_map_id.isNull())  		{  			LL_DEBUGS("Materials") << "Setting shiny texture, shininess = " << shininess  << LL_ENDL;  			mMaterial->setSpecularID(spec_map_id); @@ -1850,7 +1915,24 @@ void LLPanelFace::updateMaterial()  		}  		LL_DEBUGS("Materials") << "Updating material: " << mMaterial->asLLSD() << LL_ENDL; -		LLSelectMgr::getInstance()->selectionSetMaterial( mMaterial ); +         +        LLMaterialPtr material_to_set = mMaterial; +         +        // If we're editing a single face and not the entire material for an object, +        // we need to clone the material so that our changes to the material's settings +        // don't automatically propagate to the non-selected faces +        // NORSPEC-92 +        // +        LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection(); +        LLSelectNode* node = sel->getFirstNode(); +        if (node) +        { +            if (node->getTESelectMask() != TE_SELECT_MASK_ALL) +            { +                material_to_set = new LLMaterial(*mMaterial); +            } +        } +        LLSelectMgr::getInstance()->selectionSetMaterial( material_to_set );  	}  	else  	{ @@ -2030,7 +2112,7 @@ void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata)  	LLComboBox* combo_bumpy = self->getChild<LLComboBox>("combobox bumpiness");  	// Need 'true' here to insure that the 'Use Texture' choice is removed -	// when we select something other than a spec texture +	// when we select something other than a normmap texture  	//  	updateBumpyControls(combo_bumpy,self, true);  	self->updateMaterial(); @@ -2084,7 +2166,7 @@ void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool mess_  	bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();  	bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();  	U32 shiny_value = comboShiny->getCurrentIndex(); -	bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture +	bool show_shinyctrls = (shiny_value != 0) && show_shininess; // Use texture  	self->getChildView("label glossiness")->setVisible(show_shinyctrls);  	self->getChildView("glossiness")->setVisible(show_shinyctrls);  	self->getChildView("label environment")->setVisible(show_shinyctrls); @@ -2288,8 +2370,38 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)  	LLComboBox* combo_mattype = self->getChild<LLComboBox>("combobox mattype"); +    F32 obj_scale_s = 1.0f; +    F32 obj_scale_t = 1.0f; +      	U32 material_type = combo_mattype->getCurrentIndex(); +    struct f_objscale_s : public LLSelectedTEGetFunctor<F32> +    { +        F32 get(LLViewerObject* object, S32 face) +        { +            U32 s_axis = VX; +            U32 t_axis = VY; +            LLPrimitive::getTESTAxes(face, &s_axis, &t_axis); +            return object->getScale().mV[s_axis]; +        } + +    } scale_s_func; +     +    struct f_objscale_t : public LLSelectedTEGetFunctor<F32> +    { +        F32 get(LLViewerObject* object, S32 face) +        { +            U32 s_axis = VX; +            U32 t_axis = VY; +            LLPrimitive::getTESTAxes(face, &s_axis, &t_axis); +            return object->getScale().mV[t_axis]; +        } +         +    } scale_t_func; +     +    LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_s_func, obj_scale_s ); +    LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_t_func, obj_scale_t ); +      	switch (material_type)  	{  		case MATTYPE_DIFFUSE: @@ -2302,8 +2414,8 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)  		{  			LLUICtrl* bumpy_scale_u = self->getChild<LLUICtrl>("bumpyScaleU");  			LLUICtrl* bumpy_scale_v = self->getChild<LLUICtrl>("bumpyScaleV"); -			bumpy_scale_u->setValue(bumpy_scale_u->getValue().asReal() * repeats_per_meter); -			bumpy_scale_v->setValue(bumpy_scale_v->getValue().asReal() * repeats_per_meter); +			bumpy_scale_u->setValue(obj_scale_s * repeats_per_meter); +			bumpy_scale_v->setValue(obj_scale_t * repeats_per_meter);  			self->updateMaterial();  		}  		break; @@ -2312,8 +2424,8 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)  		{  			LLUICtrl* shiny_scale_u = self->getChild<LLUICtrl>("shinyScaleU");  			LLUICtrl* shiny_scale_v = self->getChild<LLUICtrl>("shinyScaleV"); -			shiny_scale_u->setValue(shiny_scale_u->getValue().asReal() * repeats_per_meter); -			shiny_scale_v->setValue(shiny_scale_v->getValue().asReal() * repeats_per_meter); +			shiny_scale_u->setValue(obj_scale_s * repeats_per_meter); +			shiny_scale_v->setValue(obj_scale_t * repeats_per_meter);  			self->updateMaterial();  		}  		break; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 5089570319..4f58d09db3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -104,7 +104,6 @@ const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f;  const S32 MAX_ACTION_QUEUE_SIZE = 20;  const S32 MAX_SILS_PER_FRAME = 50;  const S32 MAX_OBJECTS_PER_PACKET = 254; -const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;  //  // Globals @@ -1181,7 +1180,6 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 &  	if (mGridMode == GRID_MODE_LOCAL && mSelectedObjects->getObjectCount())  	{  		//LLViewerObject* root = getSelectedParentObject(mSelectedObjects->getFirstObject()); -		LLBBox bbox = mSavedSelectionBBox;  		mGridOrigin = mSavedSelectionBBox.getCenterAgent();  		mGridScale = mSavedSelectionBBox.getExtentLocal() * 0.5f; @@ -1200,7 +1198,7 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 &  	{  		mGridRotation = first_grid_object->getRenderRotation();  		LLVector3 first_grid_obj_pos = first_grid_object->getRenderPosition(); - +        (void)first_grid_obj_pos;  		LLVector4a min_extents(F32_MAX);  		LLVector4a max_extents(-F32_MAX);  		BOOL grid_changed = FALSE; diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 9d187f6272..1991b5581b 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -123,6 +123,8 @@ typedef enum e_selection_type  	SELECT_TYPE_HUD  }ESelectType; +const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF; +  // Contains information about a selected object, particularly which TEs are selected.  class LLSelectNode  { diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 7ec0d7df58..f42586c715 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -4639,6 +4639,7 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,  	mFace(NULL),  	mDistance(0.f),  	mDrawMode(LLRender::TRIANGLES), +	mMaterial(NULL),  	mSpecColor(1.0f, 1.0f, 1.0f, 0.5f),  	mEnvIntensity(0.0f),  	mAlphaMaskCutoff(0.5f), diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 13196de1ef..426eaa1ce4 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -120,7 +120,7 @@ public:  	F32 mDistance;  	U32 mDrawMode; -	LLMaterialID mMaterialID; // If this is null, the following parameters are unused. +	LLMaterialPtr mMaterial; // If this is null, the following parameters are unused.  	LLPointer<LLViewerTexture> mSpecularMap;  	const LLMatrix4* mSpecularMapMatrix;  	LLPointer<LLViewerTexture> mNormalMap; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 45e5d4869a..eb43141c9b 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -175,6 +175,9 @@ LLGLSLShader			gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;  LLGLSLShader			gDeferredSkinnedDiffuseProgram;  LLGLSLShader			gDeferredSkinnedBumpProgram;  LLGLSLShader			gDeferredSkinnedAlphaProgram; +#if LL_DARWIN +LLGLSLShader			gDeferredSkinnedAlphaProgramMac; +#endif  LLGLSLShader			gDeferredBumpProgram;  LLGLSLShader			gDeferredTerrainProgram;  LLGLSLShader			gDeferredTreeProgram; @@ -276,6 +279,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() :  	mShaderList.push_back(&gDeferredSoftenProgram);  	mShaderList.push_back(&gDeferredAlphaProgram);  	mShaderList.push_back(&gDeferredSkinnedAlphaProgram); +#if LL_DARWIN +	mShaderList.push_back(&gDeferredSkinnedAlphaProgramMac); +#endif  	mShaderList.push_back(&gDeferredFullbrightProgram);  	mShaderList.push_back(&gDeferredEmissiveProgram);  	mShaderList.push_back(&gDeferredAvatarEyesProgram); @@ -783,9 +789,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders()  	// Load basic dependency shaders first  	// All of these have to load for any shaders to function -#if LL_DARWIN // Mac can't currently handle all 8 lights,  -	S32 sum_lights_class = 2; -#else   	S32 sum_lights_class = 3;  	// class one cards will get the lower sum lights @@ -796,14 +799,21 @@ BOOL LLViewerShaderMgr::loadBasicShaders()  	{  		sum_lights_class = 2;  	} -#endif  	// If we have sun and moon only checked, then only sum those lights.  	if (gPipeline.getLightingDetail() == 0)  	{  		sum_lights_class = 1;  	} - +	 +#if LL_DARWIN +	// Work around driver crashes on older Macs when using deferred rendering +	// NORSPEC-59 +	// +	if (gGLManager.mIsMobileGF) +		sum_lights_class = 3; +#endif +	  	// Use the feature table to mask out the max light level to use.  Also make sure it's at least 1.  	S32 max_light_class = gSavedSettings.getS32("RenderShaderLightingMaxLevel");  	sum_lights_class = llclamp(sum_lights_class, 1, max_light_class); @@ -1078,6 +1088,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedDiffuseProgram.unload();  		gDeferredSkinnedBumpProgram.unload();  		gDeferredSkinnedAlphaProgram.unload(); +#if LL_DARWIN +		gDeferredSkinnedAlphaProgramMac.unload(); +#endif  		gDeferredBumpProgram.unload();  		gDeferredImpostorProgram.unload();  		gDeferredTerrainProgram.unload(); @@ -1211,6 +1224,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedAlphaProgram.addPermutation("INDEX_MODE", "2");  		gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1");  		gDeferredSkinnedAlphaProgram.addPermutation("IS_AVATAR_SKIN", "0"); +		gDeferredSkinnedAlphaProgram.addPermutation("MAC_GEFORCE_HACK","0"); +		  		success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);  		// Hack to include uniforms for lighting without linking in lighting file @@ -1218,6 +1233,36 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;  	} +#if LL_DARWIN +	if (success) +	{ +		gDeferredSkinnedAlphaProgramMac.mName = "Deferred Skinned Alpha Shader"; +		gDeferredSkinnedAlphaProgramMac.mFeatures.atmosphericHelpers = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasObjectSkinning = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesAtmospherics = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasGamma = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasAtmospherics = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = false; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = false; +		gDeferredSkinnedAlphaProgramMac.mFeatures.isAlphaLighting = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.disableTextureIndex = true; +		gDeferredSkinnedAlphaProgramMac.mShaderFiles.clear(); +		gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); +		gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); +		gDeferredSkinnedAlphaProgramMac.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; +		gDeferredSkinnedAlphaProgramMac.addPermutation("INDEX_MODE", "2"); +		gDeferredSkinnedAlphaProgramMac.addPermutation("HAS_SKIN", "1"); +		gDeferredSkinnedAlphaProgramMac.addPermutation("IS_AVATAR_SKIN", "0"); +		gDeferredSkinnedAlphaProgramMac.addPermutation("MAC_GEFORCE_HACK","1"); +		 +		success = gDeferredSkinnedAlphaProgramMac.createShader(NULL, NULL); +		 +		// Hack to include uniforms for lighting without linking in lighting file +		gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = true; +	} +#endif +  	if (success)  	{  		gDeferredBumpProgram.mName = "Deferred Bump Shader"; @@ -1390,6 +1435,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaProgram.addPermutation("INDEX_MODE", "1");  		gDeferredAlphaProgram.addPermutation("HAS_SKIN", "0");  		gDeferredAlphaProgram.addPermutation("IS_AVATAR_SKIN", "0"); +		gDeferredAlphaProgram.addPermutation("MAC_GEFORCE_HACK","0");  		success = gDeferredAlphaProgram.createShader(NULL, NULL);  		// Hack @@ -1563,6 +1609,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarAlphaProgram.addPermutation("INDEX_MODE", "3");  		gDeferredAvatarAlphaProgram.addPermutation("HAS_SKIN", "0");  		gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1"); +		gDeferredAvatarAlphaProgram.addPermutation("MAC_GEFORCE_HACK","0");  		success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index e9283d8bad..38310ed7cf 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -331,6 +331,9 @@ extern LLGLSLShader			gDeferredNonIndexedDiffuseProgram;  extern LLGLSLShader			gDeferredSkinnedDiffuseProgram;  extern LLGLSLShader			gDeferredSkinnedBumpProgram;  extern LLGLSLShader			gDeferredSkinnedAlphaProgram; +#if LL_DARWIN +extern LLGLSLShader			gDeferredSkinnedAlphaProgramMac; +#endif  extern LLGLSLShader			gDeferredBumpProgram;  extern LLGLSLShader			gDeferredTerrainProgram;  extern LLGLSLShader			gDeferredTreeProgram; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index a3093f069d..f861f49296 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4362,7 +4362,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)  			gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);  		}  	} - +	  	return num_indices;  } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 88c9deb7a6..56aa69b25c 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3997,6 +3997,11 @@ bool can_batch_texture(LLFace* facep)  		return false;  	} +	if (facep->getTextureEntry()->getMaterialParams().notNull()) +	{ //materials don't work with texture batching yet +		return false; +	} +  	if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA)  	{ //can't batch invisiprims  		return false; @@ -4071,13 +4076,17 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,  	U8 index = facep->getTextureIndex(); -	const LLMaterialID& matid = facep->getTextureEntry()->getMaterialID(); +	LLMaterial* mat = LLPipeline::sRenderDeferred ? facep->getTextureEntry()->getMaterialParams().get() : NULL;   	bool batchable = false;  	if (index < 255 && idx >= 0)  	{ -		if (index < draw_vec[idx]->mTextureList.size()) +		if (mat || draw_vec[idx]->mMaterial) +		{ //can't batch textures when materials are present (yet) +			batchable = false; +		} +		else if (index < draw_vec[idx]->mTextureList.size())  		{  			if (draw_vec[idx]->mTextureList[index].isNull())  			{ @@ -4116,13 +4125,13 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,  		draw_vec[idx]->mBump == bump &&  		draw_vec[idx]->mTextureMatrix == tex_mat &&  		draw_vec[idx]->mModelMatrix == model_mat && -		draw_vec[idx]->mMaterialID == matid) +		draw_vec[idx]->mMaterial == mat)  	{  		draw_vec[idx]->mCount += facep->getIndicesCount();  		draw_vec[idx]->mEnd += facep->getGeomCount();  		draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); -		if (index >= draw_vec[idx]->mTextureList.size()) +		if (index < 255 && index >= draw_vec[idx]->mTextureList.size())  		{  			draw_vec[idx]->mTextureList.resize(index+1);  			draw_vec[idx]->mTextureList[index] = tex; @@ -4144,22 +4153,22 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,  		draw_vec.push_back(draw_info);  		draw_info->mTextureMatrix = tex_mat;  		draw_info->mModelMatrix = model_mat; -		if (facep->getTextureEntry()->getMaterialParams().notNull()) -			{ +		if (mat) +		{  				// We have a material.  Update our draw info accordingly. -				draw_info->mMaterialID = matid; +				draw_info->mMaterial = mat;  				LLVector4 specColor; -				specColor.mV[0] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[0] * (1.f / 255.f); -				specColor.mV[1] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[1] * (1.f / 255.f); -				specColor.mV[2] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[2] * (1.f / 255.f); -				specColor.mV[3] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightExponent() * (1.f / 255.f); +				specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f); +				specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f); +				specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f); +				specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);  				draw_info->mSpecColor = specColor; -				draw_info->mEnvIntensity = facep->getTextureEntry()->getMaterialParams()->getEnvironmentIntensity() * (1.f / 255.f); -				draw_info->mAlphaMaskCutoff = facep->getTextureEntry()->getMaterialParams()->getAlphaMaskCutoff() * (1.f / 255.f); -				draw_info->mDiffuseAlphaMode = facep->getTextureEntry()->getMaterialParams()->getDiffuseAlphaMode(); +				draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f); +				draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); +				draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();  				draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());  				draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset()); -			} +		}  		else   		{  			U8 shiny = facep->getTextureEntry()->getShiny(); @@ -4476,7 +4485,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)  							pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);  						} -						LLMaterial* mat = te->getMaterialParams().get(); +						LLMaterial* mat = LLPipeline::sRenderDeferred ? te->getMaterialParams().get() : NULL;  						if (mat)  						{ @@ -4933,13 +4942,13 @@ struct CompareBatchBreakerModified  		{  			return lte->getFullbright() < rte->getFullbright();  		} -		else if (lhs->getTexture() != rhs->getTexture()) +		else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams())  		{ -			return lhs->getTexture() < rhs->getTexture(); +			return lte->getMaterialParams() < rte->getMaterialParams();  		}  		else  		{ -			return lte->getMaterialParams() < rte->getMaterialParams(); +			return lhs->getTexture() < rhs->getTexture();  		}  	}  }; @@ -5070,6 +5079,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::  						if (!can_batch_texture(facep))  						{ //face is bump mapped or has an animated texture matrix -- can't   							//batch more than 1 texture at a time +							facep->setTextureIndex(0);  							break;  						} @@ -5120,6 +5130,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::  						facep->setTextureIndex(cur_tex);  					}  				} +				else +				{ +					facep->setTextureIndex(0); +				}  				tex = texture_list[0];  			} @@ -5215,8 +5229,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::  			index_offset += facep->getGeomCount();  			indices_index += facep->getIndicesCount(); - - +			  			//append face to appropriate render batch  			BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA; | 
