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authorDave Parks <davep@lindenlab.com>2010-08-11 17:20:51 -0500
committerDave Parks <davep@lindenlab.com>2010-08-11 17:20:51 -0500
commitc33bec017744020104832439ba2a00716348a78d (patch)
tree5ee189abc8b2a639a33406d0b5dd9e47f906873e
parentfaee762e954c3d1f1dd531148c9b6f9ced14ed7f (diff)
Get rid of mesh mem cache and fix looping bug on loading unavailable LODs.
Reviewed by Nyx.
-rw-r--r--indra/newview/llviewerwindow.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index d32f82867d..b1def5b2c8 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -520,10 +520,6 @@ public:
ypos += y_inc;
- addText(xpos, ypos, llformat("%.3f MB Mesh Memory Cache", LLMeshRepository::sBytesResident/(1024.f*1024.f)));
-
- ypos += y_inc;
-
LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;