diff options
author | Dave Parks <davep@lindenlab.com> | 2011-07-26 18:38:49 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-07-26 18:38:49 -0500 |
commit | b9b0255272067f127f5967e082fb30ac5408ccef (patch) | |
tree | a327a94d056c58670dcae4505d0783f261ed1caa | |
parent | b26ff4b4edd7abd320fb7e200195137bd235a7e4 (diff) |
SH-2179 Fix for active UI elements glowing when basic shaders enabled.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index ae943cc438..5b7cc57574 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -9,7 +9,7 @@ uniform sampler2D tex0; void main() { - float alpha = texture2D(tex0, gl_TexCoord[0].xy).a; + float alpha = texture2D(tex0, gl_TexCoord[0].xy).a * gl_Color.a; gl_FragColor = vec4(gl_Color.rgb, alpha); } |