summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPalmer <palmer@lindenlab.com>2010-04-05 19:37:09 -0700
committerPalmer <palmer@lindenlab.com>2010-04-05 19:37:09 -0700
commitb5e12269e18bc9074b96f115085d5540ef1d7545 (patch)
tree1f7779ee639c4a53a88a3f97e4cb47b3a8e96a5e
parent1aa0161b230f01eea3f62b8baacce8a7acc18187 (diff)
applied render-pipeline-7 @ 137608. This fixes empty depth buffer during highlight render
-rw-r--r--indra/newview/llviewerdisplay.cpp2
-rw-r--r--indra/newview/pipeline.cpp6
2 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index f09ae1f8f4..f796fb5451 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1112,7 +1112,7 @@ void render_ui(F32 zoom_factor, int subfield)
{
gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
}
-
+
render_hud_elements();
render_hud_attachments();
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 8b48dd10d3..5e54d4ab78 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -5803,6 +5803,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}