diff options
| author | Vadim Savchuk <vsavchuk@productengine.com> | 2009-11-11 23:18:49 +0200 | 
|---|---|---|
| committer | Vadim Savchuk <vsavchuk@productengine.com> | 2009-11-11 23:18:49 +0200 | 
| commit | b4e3d34791497188537680a4556ccacaa004db09 (patch) | |
| tree | 552373cfe6600438234842c15968a64fec02ef6e | |
| parent | db3991ca235f3ceefe888d03758cac5eccf1b552 (diff) | |
| parent | b7740ee0c540c884170ffacf88132af3f93a3f96 (diff) | |
Merge from default branch
--HG--
branch : product-engine
| -rw-r--r-- | indra/newview/pipeline.cpp | 16 | 
1 files changed, 8 insertions, 8 deletions
| diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 73a91bbbc0..507c726e02 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -512,10 +512,10 @@ void LLPipeline::resizeScreenTexture()  	LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);  	if (gPipeline.canUseVertexShaders() && assertInitialized())  	{ -		GLuint resX = gViewerWindow->getWorldViewWidthRaw(); -		GLuint resY = gViewerWindow->getWorldViewHeightRaw(); -		GLuint view_width = gViewerWindow->getWorldViewWidth(); -		GLuint view_height = gViewerWindow->getWorldViewHeight(); +		GLuint resX = gViewerWindow->getWindowWidthRaw(); +		GLuint resY = gViewerWindow->getWindowHeightRaw(); +		GLuint view_width = gViewerWindow->getWorldViewWidthRaw(); +		GLuint view_height = gViewerWindow->getWorldViewHeightRaw();  		allocateScreenBuffer(resX, resY, view_width, view_height); @@ -711,10 +711,10 @@ void LLPipeline::createGLBuffers()  	stop_glerror(); -	GLuint resX = gViewerWindow->getWorldViewWidthRaw(); -	GLuint resY = gViewerWindow->getWorldViewHeightRaw(); -	GLuint viewport_width = gViewerWindow->getWorldViewWidth(); -	GLuint viewport_height = gViewerWindow->getWorldViewHeight(); +	GLuint resX = gViewerWindow->getWindowWidthRaw(); +	GLuint resY = gViewerWindow->getWindowHeightRaw(); +	GLuint viewport_width = gViewerWindow->getWorldViewWidthRaw(); +	GLuint viewport_height = gViewerWindow->getWorldViewHeightRaw();  	if (LLPipeline::sRenderGlow)  	{ //screen space glow buffers | 
