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authorGraham Madarasz <graham@lindenlab.com>2013-02-07 09:14:53 -0800
committerGraham Madarasz <graham@lindenlab.com>2013-02-07 09:14:53 -0800
commitb4dba269dc5e45992ba1e6126da0c01519c51f08 (patch)
treed712cc470ea1cb141d120c5b1cf0f3b1760fad43
parent3c5ac77a925e42b830aa58d12e8c20006ca9d76b (diff)
For MAINT-1255 Code Review: DaveP
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterV.glsl3
3 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 3427d6db57..1ae006bc8a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -151,8 +151,8 @@ void main()
//spec *= shadow;
//color.rgb += spec * specular;
- //color.rgb = atmosTransport(color.rgb);
- //color.rgb = scaleSoftClip(color.rgb);
+ color.rgb = atmosTransport(color.rgb);
+ color.rgb = scaleSoftClip(color.rgb);
//color.a = spec * sunAngle2;
//wavef.z *= 0.1f;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
index 9734acf005..ece34dcc4e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
@@ -85,7 +85,7 @@ void main()
pos.w = 1.0;
pos = modelview_matrix*pos;
- calcAtmospherics(pos.xyz);
+ calcAtmospherics(view.xyz);
//pass wave parameters to pixel shader
vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055;
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
index f66ba1d2d9..fec8906fd0 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
@@ -81,8 +81,7 @@ void main()
pos.w = 1.0;
pos = modelview_matrix*pos;
- calcAtmospherics(pos.xyz);
-
+ calcAtmospherics(view.xyz);
//pass wave parameters to pixel shader
vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055;