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authorErik Kundiman <erik@megapahit.org>2024-09-27 21:12:08 +0800
committerErik Kundiman <erik@megapahit.org>2024-09-27 21:47:19 +0800
commitb1618e3dec369ccd44d92e9947c38e38c154f7f1 (patch)
tree718e4be7285ccb779bb7f46dd517c25e848b96d9
parent8723c024fb6e3afad1afcdaaab23c20bf2e825dc (diff)
Use the more portable glDrawBuffers
Also renamed the draw buffers to avoid risking the previously defined draw buffers with the same variable name.
-rw-r--r--indra/llrender/llrendertarget.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index af068d5dd6..2674fa1ec6 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -429,8 +429,8 @@ void LLRenderTarget::bindTarget()
if (mTex.empty())
{ //no color buffer to draw to
- GLenum drawbuffers[] = {GL_NONE};
- glDrawBuffers(0, drawbuffers);
+ GLenum buffers[] = {GL_NONE};
+ glDrawBuffers(0, buffers);
glReadBuffer(GL_NONE);
}
else
@@ -548,7 +548,8 @@ void LLRenderTarget::flush()
sCurResX = gGLViewport[2];
sCurResY = gGLViewport[3];
glReadBuffer(GL_BACK);
- glDrawBuffer(GL_BACK);
+ GLenum drawbuffers[] = {GL_BACK};
+ glDrawBuffers(1, drawbuffers);
}
}