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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2016-04-19 11:48:06 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2016-04-19 11:48:06 -0400
commitb092147a0be579e102c9210c6c99110862e9ad02 (patch)
tree74e75eb3131f74e393878997cd2b6c1b19e8b215
parent223f0907092966e595890830be76ddf77776e123 (diff)
SL-372 - handle dae models with multiple skeleton roots
-rw-r--r--indra/llprimitive/lldaeloader.cpp186
1 files changed, 95 insertions, 91 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index 50875669fa..df69607404 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -1152,28 +1152,29 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
//Some collada setup for accessing the skeleton
- daeElement* pElement = 0;
- dae->getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
+ U32 skeleton_count = dae->getDatabase()->getElementCount( NULL, "skeleton" );
+ std::vector<domInstance_controller::domSkeleton*> skeletons;
+ for (S32 i=0; i<skeleton_count; i++)
+ {
+ daeElement* pElement = 0;
+ dae->getDatabase()->getElement( &pElement, i, 0, "skeleton" );
- //Try to get at the skeletal instance controller
- domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ //Try to get at the skeletal instance controller
+ domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ daeElement* pSkeletonRootNode = NULL;
+ if (pSkeleton)
+ {
+ pSkeletonRootNode = pSkeleton->getValue().getElement();
+ }
+ if (pSkeleton && pSkeletonRootNode)
+ {
+ skeletons.push_back(pSkeleton);
+ }
+ }
bool missingSkeletonOrScene = false;
//If no skeleton, do a breadth-first search to get at specific joints
- bool rootNode = false;
-
- //Need to test for a skeleton that does not have a root node
- //This occurs when your instance controller does not have an associated scene
- if ( pSkeleton )
- {
- daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
- if ( pSkeletonRootNode )
- {
- rootNode = true;
- }
-
- }
- if ( !pSkeleton || !rootNode )
+ if ( skeletons.size() == 0 )
{
daeElement* pScene = root->getDescendant("visual_scene");
if ( !pScene )
@@ -1200,85 +1201,88 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
}
else
- //Has Skeleton
- {
- //Get the root node of the skeleton
- daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
- if ( pSkeletonRootNode )
- {
- //Once we have the root node - start acccessing it's joint components
- const int jointCnt = mJointMap.size();
- JointMap :: const_iterator jointIt = mJointMap.begin();
-
- //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- //Build a joint for the resolver to work with
- char str[64]={0};
- sprintf(str,"./%s",(*jointIt).first.c_str() );
- //LL_WARNS()<<"Joint "<< str <<LL_ENDL;
-
- //Setup the resolver
- daeSIDResolver resolver( pSkeletonRootNode, str );
+ //Has one or more skeletons
+ for (std::vector<domInstance_controller::domSkeleton*>::iterator skel_it = skeletons.begin();
+ skel_it != skeletons.end(); ++skel_it)
+ {
+ domInstance_controller::domSkeleton* pSkeleton = *skel_it;
+ //Get the root node of the skeleton
+ daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+ if ( pSkeletonRootNode )
+ {
+ //Once we have the root node - start acccessing it's joint components
+ const int jointCnt = mJointMap.size();
+ JointMap :: const_iterator jointIt = mJointMap.begin();
- //Look for the joint
- domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
- if ( pJoint )
- {
- //Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolverA( pJoint, "./translate" );
- domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
- daeSIDResolver jointResolverB( pJoint, "./location" );
- domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
+ //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ //Build a joint for the resolver to work with
+ char str[64]={0};
+ sprintf(str,"./%s",(*jointIt).first.c_str() );
+ //LL_WARNS()<<"Joint "<< str <<LL_ENDL;
- LLMatrix4 workingTransform;
+ //Setup the resolver
+ daeSIDResolver resolver( pSkeletonRootNode, str );
- //Translation via SID
- if ( pTranslateA )
- {
- extractTranslation( pTranslateA, workingTransform );
- }
- else
+ //Look for the joint
+ domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+ if ( pJoint )
{
- if ( pTranslateB )
- {
- extractTranslation( pTranslateB, workingTransform );
- }
- else
- {
- //Translation via child from element
- daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
- if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
- {
- LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
- missingSkeletonOrScene = true;
- }
- else
- if ( pTranslateElement )
- {
- extractTranslationViaElement( pTranslateElement, workingTransform );
- }
- else
- {
- extractTranslationViaSID( pJoint, workingTransform );
- }
-
- }
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolverA( pJoint, "./translate" );
+ domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
+ daeSIDResolver jointResolverB( pJoint, "./location" );
+ domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
+
+ LLMatrix4 workingTransform;
+
+ //Translation via SID
+ if ( pTranslateA )
+ {
+ extractTranslation( pTranslateA, workingTransform );
+ }
+ else
+ {
+ if ( pTranslateB )
+ {
+ extractTranslation( pTranslateB, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
+ missingSkeletonOrScene = true;
+ }
+ else
+ if ( pTranslateElement )
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ else
+ {
+ extractTranslationViaSID( pJoint, workingTransform );
+ }
+
+ }
+ }
+
+ //Store the joint transform w/respect to its name.
+ mJointList[(*jointIt).second.c_str()] = workingTransform;
}
+ }
- //Store the joint transform w/respect to its name.
- mJointList[(*jointIt).second.c_str()] = workingTransform;
- }
- }
-
- //If anything failed in regards to extracting the skeleton, joints or translation id,
- //mention it
- if ( missingSkeletonOrScene )
- {
- LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL;
- }
- }//got skeleton?
- }
+ //If anything failed in regards to extracting the skeleton, joints or translation id,
+ //mention it
+ if ( missingSkeletonOrScene )
+ {
+ LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL;
+ }
+ }//got skeleton?
+ }
domSkin::domJoints* joints = skin->getJoints();