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author | vyacheslavsproductengine <vyacheslavsproductengine@lindenlab.com> | 2015-06-03 18:04:17 +0400 |
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committer | vyacheslavsproductengine <vyacheslavsproductengine@lindenlab.com> | 2015-06-03 18:04:17 +0400 |
commit | ae65d99dd9af6cf730e3fc20eea6f47540332d68 (patch) | |
tree | 94aeb9853a9d342d767ae026ccf87c9177d966f2 | |
parent | afb08192247138b8e8d86671a6dc001e041d1c82 (diff) |
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.)
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl | 24 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolbump.cpp | 1 |
2 files changed, 17 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 595c11fae2..1222503dcc 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -31,6 +31,7 @@ out vec4 frag_data[3]; uniform sampler2D diffuseMap; uniform sampler2D bumpMap; +uniform float min_alpha; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; @@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n) void main() { - vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; - vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); - vec3 tnorm = vec3(dot(norm,vary_mat0), + if (col.a > min_alpha) + { + col *= vertex_color.rgb; + vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; + + vec3 tnorm = vec3(dot(norm,vary_mat0), dot(norm,vary_mat1), dot(norm,vary_mat2)); - frag_data[0] = vec4(col, 0.0); - frag_data[1] = vertex_color.aaaa; // spec - //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested - vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(tnorm); + frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); + } + else + discard; } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 33f7bc305c..7b9fd5c6c6 100755 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -864,6 +864,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) { LLDrawInfo& params = **i; + gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff); LLDrawPoolBump::bindBumpMap(params, bump_channel); pushBatch(params, mask, TRUE); } |