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authorvyacheslavsproductengine <vyacheslavsproductengine@lindenlab.com>2015-06-03 18:04:17 +0400
committervyacheslavsproductengine <vyacheslavsproductengine@lindenlab.com>2015-06-03 18:04:17 +0400
commitae65d99dd9af6cf730e3fc20eea6f47540332d68 (patch)
tree94aeb9853a9d342d767ae026ccf87c9177d966f2
parentafb08192247138b8e8d86671a6dc001e041d1c82 (diff)
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.)
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/bumpF.glsl24
-rwxr-xr-xindra/newview/lldrawpoolbump.cpp1
2 files changed, 17 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 595c11fae2..1222503dcc 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -31,6 +31,7 @@ out vec4 frag_data[3];
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
+uniform float min_alpha;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
@@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n)
void main()
{
- vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
- vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+ vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
- vec3 tnorm = vec3(dot(norm,vary_mat0),
+ if (col.a > min_alpha)
+ {
+ col *= vertex_color.rgb;
+ vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+
+ vec3 tnorm = vec3(dot(norm,vary_mat0),
dot(norm,vary_mat1),
dot(norm,vary_mat2));
- frag_data[0] = vec4(col, 0.0);
- frag_data[1] = vertex_color.aaaa; // spec
- //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
- vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
+ frag_data[0] = vec4(col.rgb, 0.0);
+ frag_data[1] = vertex_color.aaaa; // spec
+ //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
+ vec3 nvn = normalize(tnorm);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
+ }
+ else
+ discard;
}
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 33f7bc305c..7b9fd5c6c6 100755
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -864,6 +864,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
{
LLDrawInfo& params = **i;
+ gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff);
LLDrawPoolBump::bindBumpMap(params, bump_channel);
pushBatch(params, mask, TRUE);
}