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| author | Graham Linden <graham@lindenlab.com> | 2018-06-27 18:18:14 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-06-27 18:18:14 +0100 | 
| commit | a98d27d976f9cdb07635e7eb7d2c194cf3b7f987 (patch) | |
| tree | bbd50fbc051108dab0b6db21f5434c316efad6cf | |
| parent | 3d3d24e3c1aac692369bba48aec09b2233389a29 (diff) | |
Remove unused member vectors of uniforms from LLViewerShaderMgr.
| -rw-r--r-- | indra/newview/llviewershadermgr.h | 18 | 
1 files changed, 0 insertions, 18 deletions
| diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index d4967ca5a5..e8fb79f9d2 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -129,24 +129,6 @@ public:  	/* virtual */ void updateShaderUniforms(LLGLSLShader * shader);  private: -	 -	std::vector<std::string> mShinyUniforms; - -	//water parameters -	std::vector<std::string> mWaterUniforms; - -	std::vector<std::string> mWLUniforms; - -	//terrain parameters -	std::vector<std::string> mTerrainUniforms; - -	//glow parameters -	std::vector<std::string> mGlowUniforms; - -	std::vector<std::string> mGlowExtractUniforms; - -	std::vector<std::string> mAvatarUniforms; -  	// the list of shaders we need to propagate parameters to.  	std::vector<LLGLSLShader *> mShaderList; | 
