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authorPtolemy <ptolemy@lindenlab.com>2020-01-10 17:26:54 -0800
committerPtolemy <ptolemy@lindenlab.com>2020-01-10 17:26:54 -0800
commita471ddd0be09a7bd6815c09a98fc7acd87feac58 (patch)
treeda21b68caf1ca957e30806013cd00af9c3d1e1b6
parent391976ffb2a63782a49916bd26942dd71d9e6e62 (diff)
SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim.
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index f4e041eb5c..8ed5713e22 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -272,7 +272,7 @@ void main()
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_EMISSIVE)
final_color.a = diffuse_linear.a;
- final_color.rgb *= 0.5;
+ final_color.rgb = mix( diffuse_linear.rgb, final_color.rgb*0.5, diffuse_tap.a ); // SL-12171: Fix emissive texture portion being twice as bright.
#endif
final_color.a = max(final_color.a, emissive_brightness);