diff options
| author | andreykproductengine <akleshchev@productengine.com> | 2016-11-03 16:49:08 +0200 | 
|---|---|---|
| committer | andreykproductengine <akleshchev@productengine.com> | 2016-11-03 16:49:08 +0200 | 
| commit | a471a8e400684e62ab63c21f9044194c0b3f23ac (patch) | |
| tree | eb58e8f1ad0f95c8d5b52de7a7431d8b3701206d | |
| parent | a210ae50b03bae60e825b76c200980a31c9c93d8 (diff) | |
MAINT-6580 Snapshot becomes blank after changing the size of Second Life window
| -rw-r--r-- | indra/newview/llfloatersnapshot.cpp | 3 | ||||
| -rw-r--r-- | indra/newview/llsnapshotlivepreview.cpp | 6 | 
2 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index b5ba64716d..c0980719bb 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -762,7 +762,8 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL  			// hide old preview as the aspect ratio could be wrong  			checkAutoSnapshot(previewp, FALSE);  			LL_DEBUGS() << "updating thumbnail" << LL_ENDL; -			getPreviewView()->updateSnapshot(TRUE); +			// Don't update immediately, give window chance to redraw +			getPreviewView()->updateSnapshot(TRUE, FALSE, 1.f);  			if(do_update)  			{  				LL_DEBUGS() << "Will update controls" << LL_ENDL; diff --git a/indra/newview/llsnapshotlivepreview.cpp b/indra/newview/llsnapshotlivepreview.cpp index 049aae1336..0b5c4eb9ae 100644 --- a/indra/newview/llsnapshotlivepreview.cpp +++ b/indra/newview/llsnapshotlivepreview.cpp @@ -465,7 +465,11 @@ void LLSnapshotLivePreview::reshape(S32 width, S32 height, BOOL called_from_pare  		LL_DEBUGS() << "window reshaped, updating thumbnail" << LL_ENDL;  		if (mViewContainer && mViewContainer->isInVisibleChain())  		{ -			updateSnapshot(TRUE); +			// We usually resize only on window reshape, so give it a chance to redraw, assign delay +			updateSnapshot( +				TRUE, // new snapshot is needed +				FALSE, // thumbnail will be updated either way. +				AUTO_SNAPSHOT_TIME_DELAY); // shutter delay.  		}  	}  }  | 
