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authorPtolemy <ptolemy@lindenlab.com>2020-04-15 09:26:29 -0700
committereuclid <euclid@Euclid-MBP-2019.local>2020-05-04 12:11:57 -0600
commita3d0e3f14de4ae99128424ce0f495f40bb638202 (patch)
tree4a8d80a91603472b70a7cde5056868aeeeede4b9
parent4a7fd0117a43dca9e30c58c6417ebdf6862561f6 (diff)
Cleanup to coding standard
-rw-r--r--indra/llrender/llglslshader.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 384e5bf99f..8cc3c50ec2 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -485,7 +485,8 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
return success;
}
-BOOL LLGLSLShader::attachVertexObject(std::string object_path) {
+BOOL LLGLSLShader::attachVertexObject(std::string object_path)
+{
if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)
{
stop_glerror();