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authorMnikolenko ProductEngine <mnikolenko@productengine.com>2014-10-14 11:51:45 +0300
committerMnikolenko ProductEngine <mnikolenko@productengine.com>2014-10-14 11:51:45 +0300
commita3b4a8a7444bdd511256d35ff1b126d467c3c389 (patch)
treefab9a6d07e578f6cdda95c1490cda5e4a20587af
parent513fd3a622d846d1cd75de62ea26de82b5695b2f (diff)
MAINT-2560 reverted
-rwxr-xr-xindra/newview/llhudeffectlookat.cpp19
1 files changed, 3 insertions, 16 deletions
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp
index fadbf78ca5..2ba9142763 100755
--- a/indra/newview/llhudeffectlookat.cpp
+++ b/indra/newview/llhudeffectlookat.cpp
@@ -39,8 +39,7 @@
#include "llrendersphere.h"
#include "llselectmgr.h"
#include "llglheaders.h"
-#include "llfontgl.h"
-#include "llhudrender.h"
+
#include "llxmltree.h"
@@ -497,15 +496,14 @@ void LLHUDEffectLookAt::render()
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLVOAvatar* source_avatar = ((LLVOAvatar*)(LLViewerObject*)mSourceObject);
- LLVector3 target = mTargetPos + source_avatar->mHeadp->getWorldPosition();
+ LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
gGL.scalef(0.3f, 0.3f, 0.3f);
- LLColor3 color = (*mAttentions)[mTargetType].mColor;
gGL.begin(LLRender::LINES);
{
+ LLColor3 color = (*mAttentions)[mTargetType].mColor;
gGL.color3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]);
gGL.vertex3f(-1.f, 0.f, 0.f);
gGL.vertex3f(1.f, 0.f, 0.f);
@@ -517,17 +515,6 @@ void LLHUDEffectLookAt::render()
gGL.vertex3f(0.f, 0.f, 1.f);
} gGL.end();
gGL.popMatrix();
-
-
- if(!source_avatar->isSelf())
- {
- std::string av_name = source_avatar->getFullname();
- const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
- gGL.pushMatrix();
- hud_render_utf8text(av_name,target+LLVector3(0.f,0.f,0.4f),*big_fontp,LLFontGL::NORMAL,LLFontGL::DROP_SHADOW_SOFT,-0.5*big_fontp->getWidthF32(av_name),3.f,color,FALSE);
- gGL.popMatrix();
- }
-
}
}