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authorTofu Linden <tofu.linden@lindenlab.com>2010-03-03 11:36:49 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-03 11:36:49 +0000
commita1dcf7a384fa452c1e56064168c126c0e1a8e71f (patch)
tree6473ef88b9c5793d366e7df1dd582814ae55f68a
parent5777dfaae6268dffee83d7a457c024b1a89f81ff (diff)
parent4a943e234d86553b3d7d7c932ce91d1209c8e54e (diff)
merge.
-rw-r--r--indra/newview/llviewermessage.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index ae31c9732c..e27f67943a 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3274,6 +3274,9 @@ const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater th
void send_agent_update(BOOL force_send, BOOL send_reliable)
{
+ bool is_flying = gAgent.getFlying();
+ llinfos << "agent flying = " << int(is_flying) << llendl;
+
if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
{
// We don't care if they want to send an agent update, they're not allowed to until the simulator
@@ -4035,6 +4038,43 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
gAgent.setFlying(FALSE);
}
+ if (animation_id == ANIM_AGENT_STANDUP)
+ {
+ llwarns << "ANIM_AGENT_STANDUP" << llendl;
+ }
+ if (animation_id == ANIM_AGENT_SIT)
+ {
+ llwarns << "ANIM_AGENT_SIT" << llendl;
+ }
+ if (animation_id == ANIM_AGENT_STAND)
+ {
+ llwarns << "ANIM_AGENT_STAND" << llendl;
+ }
+ if (animation_id == ANIM_AGENT_HOVER)
+ {
+ llwarns << "ANIM_AGENT_HOVER" << llendl;
+ }
+ if (animation_id == ANIM_AGENT_SIT_TO_STAND)
+ {
+ llwarns << "ANIM_AGENT_SIT_TO_STAND" << llendl;
+ }
+ if (animation_id == ANIM_AGENT_SIT_FEMALE)
+ {
+ llwarns << "ANIM_AGENT_SIT_FEMALE" << llendl;
+ }
+ if (animation_id == ANIM_AGENT_SIT_GENERIC)
+ {
+ llwarns << "ANIM_AGENT_SIT_GENERIC" << llendl;
+ }
+ if (animation_id == ANIM_AGENT_SIT_GROUND)
+ {
+ llwarns << "ANIM_AGENT_SIT_GROUND" << llendl;
+ }
+ if (animation_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
+ {
+ llwarns << "ANIM_AGENT_SIT_GROUND_CONSTRAINED" << llendl;
+ }
+
if (i < num_source_blocks)
{
mesgsys->getUUIDFast(_PREHASH_AnimationSourceList, _PREHASH_ObjectID, object_id, i);