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author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2018-04-30 20:23:57 +0300 |
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committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2018-04-30 20:23:57 +0300 |
commit | a1934bee39ec4ba951306a262987032897c2860d (patch) | |
tree | 85aeedea6a1a475bdc7c3841cffe0aa3d577879b | |
parent | 7ce880150fe7d2f333f207b5c8ed5672c8c8cfb0 (diff) |
MAINT-8610 Fixed GPU Benchmark appears to be broken - "Failed to allocate buffer during benchmark"
-rw-r--r-- | indra/newview/llglsandbox.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index fc93181ef4..4b0b10dd5a 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1060,7 +1060,7 @@ F32 gpu_benchmark() delete [] pixels; //make a dummy triangle to draw with - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STATIC_DRAW_ARB); + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STREAM_DRAW_ARB); if (!buff->allocateBuffer(3, 0, true)) { |