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authorErik Kundiman <erik@megapahit.org>2023-09-11 13:54:57 +0800
committerErik Kundiman <erik@megapahit.org>2023-09-11 13:54:57 +0800
commit9f3b890eb5ffdb45e85945cbd1ba6a72f8b66d16 (patch)
treeeab70384c8a2e458e7129913ca04768de44c4bf6
parenta26946b3dd9962a0d0205de6a26d5322fc38546c (diff)
Use the more portable GL_FRAMEBUFFER
-rw-r--r--indra/newview/pipeline.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f3f023cd84..170d547a46 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6727,7 +6727,7 @@ void apply_cube_face_rotation(U32 face)
void validate_framebuffer_object()
{
GLenum status;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch(status)
{
case GL_FRAMEBUFFER_COMPLETE: