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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2024-10-03 00:06:32 +0300
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2024-10-03 01:05:45 +0300
commit9d3c8475c62f1664b450e0056d60ef95acc52d97 (patch)
treec465a4e3a180b7e0935238b850f7c0b58d33bb74
parent3904a15c63dbebca439ecf62f07234e1895dc93b (diff)
viewer#2709 Fix loose triangle #2
-rw-r--r--indra/llrender/llrender2dutils.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index c3d5da0914..5b08c29d64 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -1693,10 +1693,10 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mTop* height_vec).mV);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mLeft* width_vec + center_draw_rect.mTop * height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop);
gGL.vertex3fv((height_vec).mV);