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authorDave Parks <davep@lindenlab.com>2012-10-23 17:31:44 -0500
committerDave Parks <davep@lindenlab.com>2012-10-23 17:31:44 -0500
commit9b8cd0e923440d6c37f9b97aef29edec6ac09dbc (patch)
treed7ab7171cf378d77943933fe1b3d9523c885ce6c
parent8039c4583e68b7090fffea28b388fffd61d4b443 (diff)
MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index f2db314201..da3387e7a5 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -61,5 +61,5 @@ void main()
col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
- vertex_color = col;
+ vertex_color = col*color;
}