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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-10-26 22:29:54 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-10-26 22:29:54 +0200
commit9b511e87f5f3d52f430b89aa61860d5409469db7 (patch)
tree6e49745f495d690181ed548f32692b52101482e1
parentf930717bacbfd2445e82d71537ccd11c2dd0e9b4 (diff)
SL-13560 Water reflections do not reflect everything when ALM is enabled
Contribution
-rwxr-xr-xdoc/contributions.txt3
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl4
6 files changed, 14 insertions, 11 deletions
diff --git a/doc/contributions.txt b/doc/contributions.txt
index 07a96d8766..28d702b38b 100755
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -1347,7 +1347,8 @@ Sovereign Engineer
MAINT-7343
SL-11079
OPEN-343
- SL-11625
+ SL-11625
+ BUG-229030
SpacedOut Frye
VWR-34
VWR-45
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
index b768d609f4..d87403c78f 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
@@ -43,13 +43,13 @@ void default_lighting()
{
vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
- color *= vertex_color;
-
if (color.a < minimum_alpha)
{
discard;
}
-
+
+ color *= vertex_color;
+
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
index d04cd79f4b..37cac5f437 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
@@ -43,13 +43,13 @@ void fullbright_lighting_water()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = fullbrightAtmosTransport(color.rgb);
frag_color = applyWaterFog(color);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
index 3b9c04b22b..c98db4795c 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
@@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0;
void fullbright_lighting_water()
{
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color;
+ vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = fullbrightAtmosTransport(color.rgb);
frag_color = applyWaterFog(color);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
index 0916797259..9c89c09573 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
@@ -41,13 +41,13 @@ void default_lighting_water()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = atmosLighting(color.rgb);
frag_color = applyWaterFog(color);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
index f2a84f1d42..9de7a03180 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
@@ -43,13 +43,13 @@ void default_lighting_water()
{
vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = atmosLighting(color.rgb);
color = applyWaterFog(color);