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| author | Erik Kundiman <erik@megapahit.org> | 2023-09-06 10:38:13 +0800 | 
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2023-09-06 10:38:13 +0800 | 
| commit | 93a309edb2e824514b832f0970ca1927522afc63 (patch) | |
| tree | c334db8ae913a3ea7b5159146f1aef82370d2fb8 | |
| parent | b87cfc3c7eb9e5ea38d2805bfce7f2facc57bd21 (diff) | |
Some GL_VERSION_2_0 sampler implementor only code
preprocessed so it doesn't get compiled on non implementors.
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 5 | 
1 files changed, 4 insertions, 1 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index d18ee6d947..308ec1a771 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -793,7 +793,10 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)  {      LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; -    if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || +    if ( +#if GL_VERSION_2_0 +    (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || +#endif          type == GL_SAMPLER_2D_MULTISAMPLE)      {   //this here is a texture          glUniform1i(location, mActiveTextureChannels); | 
