diff options
| author | Dave Parks <davep@lindenlab.com> | 2022-05-04 16:07:50 +0000 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2022-05-04 16:07:50 +0000 | 
| commit | 93260cfeff2382dd1ffeecaef208d37bf21c2a01 (patch) | |
| tree | a51461dd9f27c27931e2feb288920f7feff71480 | |
| parent | 82311e4b44a863078fb1f47d56e9543abaae210c (diff) | |
SL-17283 LLReflectionMapManager prototype.  Remove snapshot code related overhead from reflection map renders.  Add parallax correction and support for multiple reflection maps.
| -rw-r--r-- | indra/llrender/llcubemap.cpp | 26 | ||||
| -rw-r--r-- | indra/llrender/llcubemap.h | 12 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 33 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.h | 2 | ||||
| -rw-r--r-- | indra/llrender/llimagegl.h | 2 | ||||
| -rw-r--r-- | indra/llrender/llrendertarget.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/CMakeLists.txt | 6 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 190 | ||||
| -rw-r--r-- | indra/newview/llappviewer.cpp | 29 | ||||
| -rw-r--r-- | indra/newview/llenvironmentmap.cpp | 116 | ||||
| -rw-r--r-- | indra/newview/llreflectionmap.cpp | 64 | ||||
| -rw-r--r-- | indra/newview/llreflectionmap.h (renamed from indra/newview/llenvironmentmap.h) | 17 | ||||
| -rw-r--r-- | indra/newview/llreflectionmapmanager.cpp | 106 | ||||
| -rw-r--r-- | indra/newview/llreflectionmapmanager.h | 51 | ||||
| -rw-r--r-- | indra/newview/llviewerwindow.cpp | 147 | ||||
| -rw-r--r-- | indra/newview/llviewerwindow.h | 12 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 87 | ||||
| -rw-r--r-- | indra/newview/pipeline.h | 7 | 
18 files changed, 695 insertions, 216 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index cc61158aa6..17a487b860 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -166,6 +166,19 @@ void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages)  	}  } +void LLCubeMap::initReflectionMap(U32 resolution, U32 components) +{ +    U32 texname = 0; + +    LLImageGL::generateTextures(1, &texname); + +    mImages[0] = new LLImageGL(resolution, resolution, components, TRUE); +    mImages[0]->setTexName(texname); +    mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP); +    gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); +    mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP); +} +  void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages)  {      llassert(rawimages.size() == 6); @@ -203,6 +216,19 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra      disable();  } +void LLCubeMap::generateMipMaps() +{ +    mImages[0]->setUseMipMaps(TRUE); +    mImages[0]->setHasMipMaps(TRUE); +    enableTexture(0); +    bind(); +    mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); +    glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); +    glGenerateMipmap(GL_TEXTURE_CUBE_MAP); +    gGL.getTexUnit(0)->disable(); +    disable(); +} +  GLuint LLCubeMap::getGLName()  {  	return mImages[0]->getTexName(); diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h index 9ce4a94bca..b9e081cea3 100644 --- a/indra/llrender/llcubemap.h +++ b/indra/llrender/llcubemap.h @@ -41,11 +41,15 @@ public:  	LLCubeMap(bool init_as_srgb);  	void init(const std::vector<LLPointer<LLImageRaw> >& rawimages); +    // initialize as an undefined cubemap at the given resolution +    //  used for render-to-cubemap operations +    //  avoids usage of LLImageRaw +    void initReflectionMap(U32 resolution, U32 components = 3); +      // init from environment map images      // Similar to init, but takes ownership of rawimages and makes this cubemap      // respect the resolution of rawimages      // Raw images must point to array of six square images that are all the same resolution -    // For example usage, see LLEnvironmentMap      void initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages);  	void initGL();  	void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages); @@ -62,6 +66,12 @@ public:  	void setMatrix(S32 stage);  	void restoreMatrix(); +    U32 getResolution() { return mImages[0].notNull() ? mImages[0]->getWidth(0) : 0; } +     +    // generate mip maps for this Cube Map using GL +    // NOTE: Cube Map MUST already be resident in VRAM +    void generateMipMaps(); +  	GLuint getGLName();  	void destroyGL(); diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3001375c60..a52dcd5aa1 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -738,7 +738,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *              {                  //found it                  mUniform[i] = location; -                mTexture[i] = mapUniformTextureChannel(location, type); +                mTexture[i] = mapUniformTextureChannel(location, type, size);                  return;              }          } @@ -752,7 +752,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *                  {                      //found it                      mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; -                    mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); +                    mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size);                      return;                  }              } @@ -775,16 +775,37 @@ void LLGLSLShader::removePermutation(std::string name)      mDefines[name].erase();  } -GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) +GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint size)  {      LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;      if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||          type == GL_SAMPLER_2D_MULTISAMPLE)      {   //this here is a texture -        glUniform1iARB(location, mActiveTextureChannels); -        LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; -        return mActiveTextureChannels++; +        GLint ret = mActiveTextureChannels; +        if (size == 1) +        { +            glUniform1iARB(location, mActiveTextureChannels); +            LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; +            mActiveTextureChannels++; +        } +        else +        { +            //is array of textures, make sequential after this texture +            GLint channel[32]; // <=== only support up to 32 texture channels +            llassert(size <= 32); +            size = llmin(size, 32); +            for (int i = 0; i < size; ++i) +            { +                channel[i] = mActiveTextureChannels++; +            } +            glUniform1ivARB(location, size, channel); +            LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " <<  +                (mActiveTextureChannels-size) << " through " << (mActiveTextureChannels-1) << LL_ENDL; +        } + +        llassert(mActiveTextureChannels <= 32); // too many textures (probably) +        return ret;      }      return -1;  } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 85e83dbcb9..7d6b341d3d 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -207,7 +207,7 @@ public:  	GLint getUniformLocation(U32 index);  	GLint getAttribLocation(U32 attrib); -	GLint mapUniformTextureChannel(GLint location, GLenum type); +	GLint mapUniformTextureChannel(GLint location, GLenum type, GLint size);      void clearPermutations();  	void addPermutation(std::string name, std::string value); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 4d5b60d6bc..b419c9fab5 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -161,7 +161,7 @@ public:  	BOOL getUseMipMaps() const { return mUseMipMaps; }  	void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }	 - +    void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; }  	void updatePickMask(S32 width, S32 height, const U8* data_in);  	BOOL getMask(const LLVector2 &tc); diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 0408010513..0a4cc1bcf5 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -119,6 +119,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy)  bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;  	resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize);  	resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize); @@ -219,6 +220,7 @@ void LLRenderTarget::releaseColorAttachment()  bool LLRenderTarget::addColorAttachment(U32 color_fmt)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;  	if (color_fmt == 0)  	{  		return true; @@ -315,6 +317,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)  bool LLRenderTarget::allocateDepth()  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;  	if (mStencil)  	{  		//use render buffers where stencil buffers are in play @@ -395,6 +398,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)  void LLRenderTarget::release()  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;  	if (mDepth)  	{  		if (mStencil) diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 5e50f58595..2bd231bcdc 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -196,7 +196,6 @@ set(viewer_SOURCE_FILES      lldynamictexture.cpp      llemote.cpp      llenvironment.cpp -    llenvironmentmap.cpp      llestateinfomodel.cpp      lleventnotifier.cpp      lleventpoll.cpp @@ -546,6 +545,8 @@ set(viewer_SOURCE_FILES      llproductinforequest.cpp      llprogressview.cpp      llrecentpeople.cpp +    llreflectionmap.cpp +    llreflectionmapmanager.cpp      llregioninfomodel.cpp      llregionposition.cpp      llremoteparcelrequest.cpp @@ -833,7 +834,6 @@ set(viewer_HEADER_FILES      lldynamictexture.h      llemote.h      llenvironment.h -    llenvironmentmap.h      llestateinfomodel.h      lleventnotifier.h      lleventpoll.h @@ -1171,6 +1171,8 @@ set(viewer_HEADER_FILES      llproductinforequest.h      llprogressview.h      llrecentpeople.h +    llreflectionmap.h +    llreflectionmapmanager.h      llregioninfomodel.h      llregionposition.h      llremoteparcelrequest.h diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 6958841d05..5bb64e18a7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -28,6 +28,8 @@  /*[EXTRA_CODE_HERE]*/ +#define REFMAP_COUNT 8 +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else @@ -40,9 +42,13 @@ uniform sampler2DRect normalMap;  uniform sampler2DRect lightMap;  uniform sampler2DRect depthMap;  uniform samplerCube   environmentMap; -uniform samplerCube   reflectionMap; +uniform samplerCube   reflectionMap[REFMAP_COUNT];  uniform sampler2D     lightFunc; +uniform int refmapCount; + +uniform vec3 refOrigin[REFMAP_COUNT]; +  uniform float blur_size;  uniform float blur_fidelity; @@ -74,8 +80,136 @@ vec3 srgb_to_linear(vec3 c);  vec4 applyWaterFogView(vec3 pos, vec4 color);  #endif + + +// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection + +// original reference implementation: +/* +bool intersect(const Ray &ray) const  +{  +        float t0, t1; // solutions for t if the ray intersects  +#if 0  +        // geometric solution +        Vec3f L = center - orig;  +        float tca = L.dotProduct(dir);  +        // if (tca < 0) return false; +        float d2 = L.dotProduct(L) - tca * tca;  +        if (d2 > radius2) return false;  +        float thc = sqrt(radius2 - d2);  +        t0 = tca - thc;  +        t1 = tca + thc;  +#else  +        // analytic solution +        Vec3f L = orig - center;  +        float a = dir.dotProduct(dir);  +        float b = 2 * dir.dotProduct(L);  +        float c = L.dotProduct(L) - radius2;  +        if (!solveQuadratic(a, b, c, t0, t1)) return false;  +#endif  +        if (t0 > t1) std::swap(t0, t1);  +  +        if (t0 < 0) {  +            t0 = t1; // if t0 is negative, let's use t1 instead  +            if (t0 < 0) return false; // both t0 and t1 are negative  +        }  +  +        t = t0;  +  +        return true;  +} */ + +// adapted -- assume that origin is inside sphere, return distance from origin to edge of sphere +float sphereIntersect(vec3 origin, vec3 dir, vec4 sph ) +{  +        float t0, t1; // solutions for t if the ray intersects  + +        vec3 center = sph.xyz; +        float radius2 = sph.w * sph.w; + +        vec3 L = center - origin;  +        float tca = dot(L,dir); + +        float d2 = dot(L,L) - tca * tca;  + +        float thc = sqrt(radius2 - d2);  +        t0 = tca - thc;  +        t1 = tca + thc;  +  +        return t1;  +}  + +vec3 sampleRefMap(vec3 pos, vec3 dir, float lod) +{ +    float wsum = 0.0; + +    vec3 col = vec3(0,0,0); + +    for (int i = 0; i < refmapCount; ++i) +    //int i = 0; +    { +        float r = 16.0; +        vec3 delta = pos.xyz-refOrigin[i].xyz; +        if (length(delta) < r) +        { +            float w = 1.0/max(dot(delta, delta), r); +            w *= w; +            w *= w; + +            // parallax adjustment +            float d = sphereIntersect(pos, dir, vec4(refOrigin[i].xyz, r)); + +            { +                vec3 v = pos + dir * d; +                v -= refOrigin[i].xyz; +                v = env_mat * v; + +                float min_lod = textureQueryLod(reflectionMap[i],v).y; // lower is higher res +                col += textureLod(reflectionMap[i], v, max(min_lod, lod)).rgb*w; +                wsum += w; +            } +        } +    } + +    if (wsum > 0.0) +    { +        col *= 1.0/wsum; +    } +    else +    { +        // this pixel not covered by a probe, fallback to "full scene" environment map +        vec3 v = env_mat * dir; +        float min_lod = textureQueryLod(environmentMap, v).y; // lower is higher res +        col = textureLod(environmentMap, v, max(min_lod, lod)).rgb; +    } +     +    return col; +} + +vec3 sampleAmbient(vec3 pos, vec3 dir, float lod) +{ +    vec3 col = sampleRefMap(pos, dir, lod); + +    //desaturate +    vec3 hcol = col *0.5; +     +    col *= 2.0; +    col = vec3( +        col.r + hcol.g + hcol.b, +        col.g + hcol.r + hcol.b, +        col.b + hcol.r + hcol.g +    ); +     +    col *= 0.333333; + +    return col*0.6; // fudge darker + +} +  void main()  { +    float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding +      vec2  tc           = vary_fragcoord.xy;      float depth        = texture2DRect(depthMap, tc.xy).r;      vec4  pos          = getPositionWithDepth(tc, depth); @@ -106,25 +240,29 @@ void main()      vec3 atten;      calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true); +    //vec3 amb_vec = env_mat * norm.xyz; + +    vec3 ambenv = sampleAmbient(pos.xyz, norm.xyz, reflection_lods-1); +    amblit = mix(ambenv, amblit, amblit);      color.rgb = amblit; +     -    float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); -    ambient *= 0.5; -    ambient *= ambient; -    ambient = (1.0 - ambient); -    color.rgb *= ambient; +    //float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); +    //ambient *= 0.5; +    //ambient *= ambient; +    //ambient = (1.0 - ambient); +    //color.rgb *= ambient;      vec3 sun_contrib = min(da, scol) * sunlit;      color.rgb += sun_contrib;      color.rgb *= diffuse.rgb; -    vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); +    vec3 refnormpersp = reflect(pos.xyz, norm.xyz);      vec3 env_vec         = env_mat * refnormpersp; -      if (spec.a > 0.0)  // specular reflection      { -        float sa        = dot(refnormpersp, light_dir.xyz); +        float sa        = dot(normalize(refnormpersp), light_dir.xyz);          vec3  dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r);          // add the two types of shiny together @@ -133,28 +271,30 @@ void main()          color.rgb += spec_contrib;          // add reflection map - EXPERIMENTAL WORK IN PROGRESS -        float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding -        float min_lod = textureQueryLod(reflectionMap,env_vec).y; // lower is higher res - -        //vec3 reflected_color = texture(reflectionMap, env_vec, (1.0-spec.a)*reflection_lod).rgb; -        vec3 reflected_color = textureLod(reflectionMap, env_vec, max(min_lod, (1.0-spec.a)*reflection_lods)).rgb; -        //vec3 reflected_color = texture(reflectionMap, env_vec).rgb; -        //vec3 reflected_color = normalize(env_vec)*0.5+0.5; -        reflected_color *= spec.rgb; +         +        float lod = (1.0-spec.a)*reflection_lods; +        vec3 reflected_color = sampleRefMap(pos.xyz, normalize(refnormpersp), lod); +        reflected_color *= 0.5; // fudge darker, not sure where there's a multiply by two and it's late +        float fresnel = 1.0+dot(normalize(pos.xyz), norm.xyz); +        fresnel += spec.a; +        fresnel *= fresnel; +        //fresnel *= spec.a; +        reflected_color *= spec.rgb*min(fresnel, 1.0); +        //reflected_color = srgb_to_linear(reflected_color);          vec3 mixer = clamp(color.rgb + vec3(1,1,1) - spec.rgb, vec3(0,0,0), vec3(1,1,1)); - -        color.rgb = mix(reflected_color*sqrt(spec.a*0.8), color, mixer); -                          -        //color.rgb = mix(reflected_color * spec.rgb * sqrt(spec.a*0.8), color.rgb, color.rgb); -        //color.rgb += reflected_color * spec.rgb; // * sqrt(spec.a*0.8), color.rgb, color.rgb); +        color.rgb = mix(reflected_color, color, mixer);      }      color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);      if (envIntensity > 0.0)      {  // add environmentmap -        vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; -        color                = mix(color.rgb, reflected_color, envIntensity); +        vec3 reflected_color = sampleRefMap(pos.xyz, normalize(refnormpersp), 0.0); +        float fresnel = 1.0+dot(normalize(pos.xyz), norm.xyz); +        fresnel *= fresnel; +        fresnel = fresnel * 0.95 + 0.05; +        reflected_color *= fresnel; +        color = mix(color.rgb, reflected_color, envIntensity);      }      if (norm.w < 0.5) @@ -172,6 +312,4 @@ void main()      // convert to linear as fullscreen lights need to sum in linear colorspace      // and will be gamma (re)corrected downstream...      frag_color.rgb = srgb_to_linear(color.rgb); -    //frag_color.r = 1.0; -    frag_color.a   = bloom;  } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index a63203f3cb..9748579760 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1512,22 +1512,23 @@ bool LLAppViewer::doFrame()  			// Render scene.  			// *TODO: Should we run display() even during gHeadlessClient?  DK 2011-02-18 -			if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) -			{ -				LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Display" ) -				pingMainloopTimeout("Main:Display"); -				gGLActive = TRUE; +            if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) +            { +                LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Display"); +                pingMainloopTimeout("Main:Display"); +                gGLActive = TRUE; -				display(); +                display(); -				{ -					LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" ) -				pingMainloopTimeout("Main:Snapshot"); -				LLFloaterSnapshot::update(); // take snapshots -					LLFloaterOutfitSnapshot::update(); -				gGLActive = FALSE; -			} -		} +                { +                    LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot"); +                    pingMainloopTimeout("Main:Snapshot"); +                    gPipeline.mReflectionMapManager.update(); +                    LLFloaterSnapshot::update(); // take snapshots +                    LLFloaterOutfitSnapshot::update(); +                    gGLActive = FALSE; +                } +            }  		}  		{ diff --git a/indra/newview/llenvironmentmap.cpp b/indra/newview/llenvironmentmap.cpp deleted file mode 100644 index ee185d8ce7..0000000000 --- a/indra/newview/llenvironmentmap.cpp +++ /dev/null @@ -1,116 +0,0 @@ -/** - * @file llenvironmentmap.cpp - * @brief LLEnvironmentMap class implementation - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llenvironmentmap.h" -#include "pipeline.h" -#include "llviewerwindow.h" - -LLEnvironmentMap::LLEnvironmentMap() -{ -    mOrigin.setVec(0, 0, 0); -} - -void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution) -{ -    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; - -    mOrigin = origin; - -    // allocate images -    std::vector<LLPointer<LLImageRaw> > rawimages; -    rawimages.reserve(6); - -    for (int i = 0; i < 6; ++i) -    { -        rawimages.push_back(new LLImageRaw(resolution, resolution, 3)); -    } - -    // ============== modified copy/paste of LLFloater360Capture::capture360Images() follows ============== - -    // these are the 6 directions we will point the camera, see LLCubeMap::mTargets -    LLVector3 look_dirs[6] = { -        LLVector3(-1, 0, 0), -        LLVector3(1, 0, 0), -        LLVector3(0, -1, 0), -        LLVector3(0, 1, 0), -        LLVector3(0, 0, -1), -        LLVector3(0, 0, 1) -    }; - -    LLVector3 look_upvecs[6] = {  -        LLVector3(0, -1, 0),  -        LLVector3(0, -1, 0),  -        LLVector3(0, 0, -1),  -        LLVector3(0, 0, 1),  -        LLVector3(0, -1, 0),  -        LLVector3(0, -1, 0)  -    }; - -    // save current view/camera settings so we can restore them afterwards -    S32 old_occlusion = LLPipeline::sUseOcclusion; - -    // set new parameters specific to the 360 requirements -    LLPipeline::sUseOcclusion = 0; -    LLViewerCamera* camera = LLViewerCamera::getInstance(); -    LLVector3 old_origin = camera->getOrigin(); -    F32 old_fov = camera->getView(); -    F32 old_aspect = camera->getAspect(); -    F32 old_yaw = camera->getYaw(); - -    // camera constants for the square, cube map capture image -    camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV -    camera->setView(F_PI_BY_TWO); -    camera->yaw(0.0); -    camera->setOrigin(mOrigin); - -    // for each of the 6 directions we shoot... -    for (int i = 0; i < 6; i++) -    { -        // set up camera to look in each direction -        camera->lookDir(look_dirs[i], look_upvecs[i]); - -        // call the (very) simplified snapshot code that simply deals -        // with a single image, no sub-images etc. but is very fast -        gViewerWindow->simpleSnapshot(rawimages[i], -            resolution, resolution, 1); -    } - -    // restore original view/camera/avatar settings settings -    camera->setAspect(old_aspect); -    camera->setView(old_fov); -    camera->yaw(old_yaw); -    camera->setOrigin(old_origin); - -    LLPipeline::sUseOcclusion = old_occlusion; - -    // ==================================================== -     -    mCubeMap = new LLCubeMap(false); -    mCubeMap->initEnvironmentMap(rawimages); -} - diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp new file mode 100644 index 0000000000..b75dba877e --- /dev/null +++ b/indra/newview/llreflectionmap.cpp @@ -0,0 +1,64 @@ +/** + * @file llreflectionmap.cpp + * @brief LLReflectionMap class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmap.h" +#include "pipeline.h" +#include "llviewerwindow.h" + +LLReflectionMap::LLReflectionMap() +{ +} + +void LLReflectionMap::update(const LLVector3& origin, U32 resolution) +{ +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; +    llassert(LLPipeline::sRenderDeferred); + +    // make sure resolution is < gPipeline.mDeferredScreen.getWidth() + +    while (resolution > gPipeline.mDeferredScreen.getWidth() || +        resolution > gPipeline.mDeferredScreen.getHeight()) +    { +        resolution /= 2; +    } + +    if (resolution == 0) +    { +        return; +    } + +    mOrigin.load3(origin.mV); + +    mCubeMap = new LLCubeMap(false); +    mCubeMap->initReflectionMap(resolution); + +    gViewerWindow->cubeSnapshot(origin, mCubeMap); + +    mCubeMap->generateMipMaps(); +} + diff --git a/indra/newview/llenvironmentmap.h b/indra/newview/llreflectionmap.h index 7d951eb678..7d39e7e562 100644 --- a/indra/newview/llenvironmentmap.h +++ b/indra/newview/llreflectionmap.h @@ -1,6 +1,6 @@  /** - * @file llenvironmentmap.h - * @brief LLEnvironmentMap class declaration + * @file llreflectionmap.h + * @brief LLReflectionMap class declaration   *   * $LicenseInfo:firstyear=2022&license=viewerlgpl$   * Second Life Viewer Source Code @@ -28,21 +28,24 @@  #include "llcubemap.h" -class LLEnvironmentMap +class LLReflectionMap : public LLRefCount  {  public:      // allocate an environment map of the given resolution  -    LLEnvironmentMap(); +    LLReflectionMap();      // update this environment map      // origin - position in agent space to generate environment map from in agent space      // resolution - size of cube map to generate      void update(const LLVector3& origin, U32 resolution); +    // point at which environment map was generated from (in agent space) +    LLVector4a mOrigin; + +    // distance from viewer camera +    F32 mDistance; +      // cube map used to sample this environment map      LLPointer<LLCubeMap> mCubeMap; - -    // point at which environment map was generated from (in agent space) -    LLVector3 mOrigin;  }; diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp new file mode 100644 index 0000000000..95b72e1d3b --- /dev/null +++ b/indra/newview/llreflectionmapmanager.cpp @@ -0,0 +1,106 @@ +/** + * @file llreflectionmapmanager.cpp + * @brief LLReflectionMapManager class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmapmanager.h" +#include "llviewercamera.h" + +LLReflectionMapManager::LLReflectionMapManager() +{ + +} + +struct CompareReflectionMapDistance +{ +     +}; + + +struct CompareProbeDistance +{ +    bool operator()(const LLReflectionMap& lhs, const LLReflectionMap& rhs) +    { +        return lhs.mDistance < rhs.mDistance; +    } +}; + +// helper class to seed octree with probes +void LLReflectionMapManager::update() +{ +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + +    // naively drop probes every 16m as we move the camera around for now +    // later, use LLSpatialPartition to manage probes +    const F32 PROBE_SPACING = 16.f; +    const U32 MAX_PROBES = 8; + +    LLVector4a camera_pos; +    camera_pos.load3(LLViewerCamera::instance().getOrigin().mV); + +    for (auto& probe : mProbes) +    { +        LLVector4a d; +        d.setSub(camera_pos, probe.mOrigin); +        probe.mDistance = d.getLength3().getF32(); +    } + +    if (mProbes.empty() || mProbes[0].mDistance > PROBE_SPACING) +    { +        addProbe(LLViewerCamera::instance().getOrigin()); +    } + +    // update distance to camera for all probes +    std::sort(mProbes.begin(), mProbes.end(), CompareProbeDistance()); + +    if (mProbes.size() > MAX_PROBES) +    { +        mProbes.resize(MAX_PROBES); +    } +} + +void LLReflectionMapManager::addProbe(const LLVector3& pos) +{ +    LLReflectionMap probe; +    probe.update(pos, 1024); +    mProbes.push_back(probe); +} + +void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& maps) +{ +    // just null out for now +    U32 i = 0; +    for (i = 0; i < maps.size() && i < mProbes.size(); ++i) +    { +        maps[i] = &(mProbes[i]); +    } + +    for (++i; i < maps.size(); ++i) +    { +        maps[i] = nullptr; +    } +} + diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h new file mode 100644 index 0000000000..40e925d916 --- /dev/null +++ b/indra/newview/llreflectionmapmanager.h @@ -0,0 +1,51 @@ +/** + * @file llreflectionmapmanager.h + * @brief LLReflectionMapManager class declaration + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llreflectionmap.h" + +class LLReflectionMapManager +{ +public: +    // allocate an environment map of the given resolution  +    LLReflectionMapManager(); +     +    // maintain reflection probes +    void update(); + +    // drop a reflection probe at the specified position in agent space +    void addProbe(const LLVector3& pos); + +    // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size() +    // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr. +    //  maps -- presized array of Reflection Map pointers +    void getReflectionMaps(std::vector<LLReflectionMap*>& maps); + +    // list of active reflection maps +    std::vector<LLReflectionMap> mProbes; +}; + diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 42e21f7130..f562a9458b 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -5170,6 +5170,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei  BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;      gDisplaySwapBuffers = FALSE;      glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); @@ -5266,6 +5267,152 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_      return true;  } +BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMap* cubemap) +{ +    // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot +    LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; +    llassert(LLPipeline::sRenderDeferred); +     +    U32 res = cubemap->getResolution(); + +    llassert(res <= gPipeline.mDeferredScreen.getWidth()); +    llassert(res <= gPipeline.mDeferredScreen.getHeight()); + +     + +    // save current view/camera settings so we can restore them afterwards +    S32 old_occlusion = LLPipeline::sUseOcclusion; + +    // set new parameters specific to the 360 requirements +    LLPipeline::sUseOcclusion = 0; +    LLViewerCamera* camera = LLViewerCamera::getInstance(); +    LLVector3 old_origin = camera->getOrigin(); +    F32 old_fov = camera->getView(); +    F32 old_aspect = camera->getAspect(); +    F32 old_yaw = camera->getYaw(); + +    // camera constants for the square, cube map capture image +    camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV +    camera->setView(F_PI_BY_TWO); +    camera->yaw(0.0); +    camera->setOrigin(origin); + +    gDisplaySwapBuffers = FALSE; + +    glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); +     +    BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; +    if (prev_draw_ui != false) +    { +        LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); +    } + +    LLPipeline::sShowHUDAttachments = FALSE; +    LLRect window_rect = getWorldViewRectRaw(); + +    LLRenderTarget scratch_space;  // TODO: hold onto "scratch space" render target and allocate oncer per session (allocate takes > 1ms) +    U32 color_fmt = GL_RGBA; +    const bool use_depth_buffer = true; +    const bool use_stencil_buffer = true; +    if (scratch_space.allocate(res, res, color_fmt, use_depth_buffer, use_stencil_buffer)) +    { +        mWorldViewRectRaw.set(0, res, res, 0); +        scratch_space.bindTarget(); +    } +    else +    { +        return FALSE; +    } + +    // "target" parameter of glCopyTexImage2D for each side of cubemap +    U32 targets[6] = { +        GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, +        GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, +        GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, +        GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, +        GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, +        GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB +    }; + +    // these are the 6 directions we will point the camera, see LLCubeMap::mTargets +    LLVector3 look_dirs[6] = { +        LLVector3(-1, 0, 0), +        LLVector3(1, 0, 0), +        LLVector3(0, -1, 0), +        LLVector3(0, 1, 0), +        LLVector3(0, 0, -1), +        LLVector3(0, 0, 1) +    }; + +    LLVector3 look_upvecs[6] = { +        LLVector3(0, -1, 0), +        LLVector3(0, -1, 0), +        LLVector3(0, 0, -1), +        LLVector3(0, 0, 1), +        LLVector3(0, -1, 0), +        LLVector3(0, -1, 0) +    }; + +    // for each of six sides of cubemap +    for (int i = 0; i < 6; ++i) +    { +        // set up camera to look in each direction +        camera->lookDir(look_dirs[i], look_upvecs[i]); + +        // turning this flag off here prohibits the screen swap +        // to present the new page to the viewer - this stops +        // the black flash in between captures when the number +        // of render passes is more than 1. We need to also +        // set it here because code in LLViewerDisplay resets +        // it to TRUE each time. +        gDisplaySwapBuffers = FALSE; + +        // actually render the scene +        const U32 subfield = 0; +        const bool do_rebuild = true; +        const F32 zoom = 1.0; +        const bool for_snapshot = TRUE; +        display(do_rebuild, zoom, subfield, for_snapshot); + +        // copy results to cube map face +        cubemap->enable(0); +        cubemap->bind(); +        glCopyTexImage2D(targets[i], 0, GL_RGB, 0, 0, res, res, 0); +        gGL.getTexUnit(0)->disable(); +        cubemap->disable(); +    } + +    gDisplaySwapBuffers = FALSE; +    gDepthDirty = TRUE; + +    if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) +    { +        if (prev_draw_ui != false) +        { +            LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); +        } +    } + +    LLPipeline::sShowHUDAttachments = TRUE; + +    gPipeline.resetDrawOrders(); +    mWorldViewRectRaw = window_rect; +    scratch_space.flush(); +    scratch_space.release(); +     +    // restore original view/camera/avatar settings settings +    camera->setAspect(old_aspect); +    camera->setView(old_fov); +    camera->yaw(old_yaw); +    camera->setOrigin(old_origin); + +    LLPipeline::sUseOcclusion = old_occlusion; + +    // ==================================================== + +    return true; +} +  void LLViewerWindow::destroyWindow()  {  	if (mWindow) diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 979a560508..be4e9a17a5 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -68,6 +68,7 @@ class LLWindowListener;  class LLViewerWindowListener;  class LLVOPartGroup;  class LLPopupView; +class LLCubeMap;  #define PICK_HALF_WIDTH 5  #define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1) @@ -360,6 +361,17 @@ public:      BOOL			simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes); +     +     +    // take a cubemap snapshot +    // origin - vantage point to take the snapshot from +    // cubemap - cubemap to store the results +    BOOL cubeSnapshot(const LLVector3& origin, LLCubeMap* cubemap); + +     +    // special implementation of simpleSnapshot for reflection maps +    BOOL			reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes); +      BOOL			thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type);  	BOOL			isSnapshotLocSet() const;  	void			resetSnapshotLoc() const; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ac7276e1e0..e93ff95ed4 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -767,42 +767,16 @@ void LLPipeline::allocatePhysicsBuffer()  bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)  { -	refreshCachedSettings(); -	 -	bool save_settings = sRenderDeferred; -	if (save_settings) -	{ -		// Set this flag in case we crash while resizing window or allocating space for deferred rendering targets -		gSavedSettings.setBOOL("RenderInitError", TRUE); -		gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); -	} - +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;  	eFBOStatus ret = doAllocateScreenBuffer(resX, resY); -	if (save_settings) -	{ -		// don't disable shaders on next session -		gSavedSettings.setBOOL("RenderInitError", FALSE); -		gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); -	} -	 -	if (ret == FBO_FAILURE) -	{ //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled -		//NOTE: if the session closes successfully after this call, deferred rendering will be  -		// disabled on future sessions -		if (LLPipeline::sRenderDeferred) -		{ -			gSavedSettings.setBOOL("RenderDeferred", FALSE); -			LLPipeline::refreshCachedSettings(); -		} -	} -  	return ret == FBO_SUCCESS_FULLRES;  }  LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;  	// try to allocate screen buffers at requested resolution and samples  	// - on failure, shrink number of samples and try again  	// - if not multisampled, shrink resolution and try again (favor X resolution over Y) @@ -856,8 +830,7 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)  bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)  { -	refreshCachedSettings(); - +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;  	// remember these dimensions  	mScreenWidth = resX;  	mScreenHeight = resY; @@ -961,8 +934,7 @@ inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0  bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)  { -	refreshCachedSettings(); -	 +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;  	if (LLPipeline::sRenderDeferred)  	{  		S32 shadow_detail = RenderShadowDetail; @@ -1053,6 +1025,7 @@ void LLPipeline::updateRenderDeferred()  // static  void LLPipeline::refreshCachedSettings()  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;  	LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");  	LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");  	LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); @@ -8204,12 +8177,41 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_      channel = shader.enableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);      if (channel > -1)      { -        LLCubeMap* cube_map = mEnvironmentMap.mCubeMap; -        if (cube_map) +        mReflectionMaps.resize(8); //TODO -- declare the number of reflection maps the shader knows about somewhere sane +        mReflectionMapManager.getReflectionMaps(mReflectionMaps); +        LLVector3 origin[8]; //origin of refmaps in clip space + +        // load modelview matrix into matrix 4a +        LLMatrix4a modelview; +        modelview.loadu(gGLModelView); +        LLVector4a oa; // scratch space for transformed origin + +        S32 count = 0; +        for (auto* refmap : mReflectionMaps) +        { +            if (refmap) +            { +                LLCubeMap* cubemap = refmap->mCubeMap; +                if (cubemap) +                { +                    cubemap->enable(channel + count); +                    cubemap->bind(); + +                    modelview.affineTransform(refmap->mOrigin, oa); +                    origin[count].set(oa.getF32ptr()); + +                    count++; +                } +            } +        } + +        if (count > 0)          { +            LLStaticHashedString refmapCount("refmapCount"); +            LLStaticHashedString refOrigin("refOrigin"); +            shader.uniform1i(refmapCount, count); +            shader.uniform3fv(refOrigin, count, (F32*)origin);              setup_env_mat = true; -            cube_map->enable(channel); -            cube_map->bind();          }      } @@ -9125,10 +9127,14 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)      channel = shader.disableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);      if (channel > -1)      { -        LLCubeMap* cube_map = mEnvironmentMap.mCubeMap; -        if (cube_map) +        for (int i = 0; i < mReflectionMaps.size(); ++i) +        { +            gGL.getTexUnit(channel + i)->disable(); +        } + +        if (channel == 0)          { -            cube_map->disable(); +            gGL.getTexUnit(channel)->enable(LLTexUnit::TT_TEXTURE);          }      } @@ -11498,6 +11504,7 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )  void LLPipeline::overrideEnvironmentMap()  { -    mEnvironmentMap.update(LLViewerCamera::instance().getOrigin(), 1024); +    mReflectionMapManager.mProbes.clear(); +    mReflectionMapManager.addProbe(LLViewerCamera::instance().getOrigin());  } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 150d3c7d58..29c93c199b 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -38,7 +38,7 @@  #include "llgl.h"  #include "lldrawable.h"  #include "llrendertarget.h" -#include "llenvironmentmap.h" +#include "llreflectionmapmanager.h"  #include <stack> @@ -427,7 +427,7 @@ public:  	void hideObject( const LLUUID& id );  	void restoreHiddenObject( const LLUUID& id ); -    LLEnvironmentMap mEnvironmentMap; +    LLReflectionMapManager mReflectionMapManager;      void overrideEnvironmentMap();  private: @@ -661,6 +661,9 @@ public:  	//utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]  	LLPointer<LLVertexBuffer> mCubeVB; +    //list of currently bound reflection maps +    std::vector<LLReflectionMap*> mReflectionMaps; +  	//sun shadow map  	LLRenderTarget			mShadow[6];  	LLRenderTarget			mShadowOcclusion[6];  | 
