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authorPtolemy <ptolemy@lindenlab.com>2021-04-12 16:04:10 -0700
committerPtolemy <ptolemy@lindenlab.com>2021-04-12 16:04:10 -0700
commit907140d248c4a45e61cb499f0cd2a38bff6f42d4 (patch)
treec2115964c3d226152090dbeb534627b5a875b151
parentcaabb384bdb5d0d78023d1d9fd155838f022c186 (diff)
SL-15110 Fix stars appearing in a different location in the night sky when ALM is turned on
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 0c3d8f3098..c66aa905f5 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -340,6 +340,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
gGL.pushMatrix();
gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
+ gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
if (LLPipeline::sReflectionRender)