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| author | Erik Kundiman <erik@megapahit.org> | 2024-05-16 22:11:52 +0800 | 
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2024-05-16 22:11:52 +0800 | 
| commit | 90390faa23644447cad0d119ca1ec7f4d1e0ad62 (patch) | |
| tree | cdf5af9c4c695269233e285eb0fcf3f219db9ac3 | |
| parent | 6d51e91895a7f2435c46a876410ccc6c63fe8c82 (diff) | |
Fix previous shader float conversion
The i variable is still used as an integer on the next line.
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl index e0c65291b7..82f32da048 100644 --- a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl @@ -43,9 +43,9 @@ void main()      float w[9] = float[9]( 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 ); -    for (float i = 0.0; i < 9.0; i += 1.0) +    for (int i = 0; i < 9; ++i)      { -        vec2 tc = vary_texcoord0 + (i-4.0)*direction*resScale; +        vec2 tc = vary_texcoord0 + float(i-4)*direction*resScale;          col += texture(diffuseRect, tc).rgb * w[i];      } | 
