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authorErik Kundiman <erik@megapahit.org>2024-05-16 22:11:52 +0800
committerErik Kundiman <erik@megapahit.org>2024-05-16 22:11:52 +0800
commit90390faa23644447cad0d119ca1ec7f4d1e0ad62 (patch)
treecdf5af9c4c695269233e285eb0fcf3f219db9ac3
parent6d51e91895a7f2435c46a876410ccc6c63fe8c82 (diff)
Fix previous shader float conversion
The i variable is still used as an integer on the next line.
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
index e0c65291b7..82f32da048 100644
--- a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
@@ -43,9 +43,9 @@ void main()
float w[9] = float[9]( 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 );
- for (float i = 0.0; i < 9.0; i += 1.0)
+ for (int i = 0; i < 9; ++i)
{
- vec2 tc = vary_texcoord0 + (i-4.0)*direction*resScale;
+ vec2 tc = vary_texcoord0 + float(i-4)*direction*resScale;
col += texture(diffuseRect, tc).rgb * w[i];
}