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author | Graham Madarasz <graham@lindenlab.com> | 2013-06-05 10:08:10 -0700 |
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committer | Graham Madarasz <graham@lindenlab.com> | 2013-06-05 10:08:10 -0700 |
commit | 8d4864750e151a2807c78c644eb5af832a869565 (patch) | |
tree | 470dd47c9923f92503da77cbe6b8e6e16bded25a | |
parent | 2996f34e861ab2d671df5625f26d88920e679e98 (diff) |
NORSPEC-238 NORSPEC-225 fix issues with env mask term being ignored and or damped by glossiness
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 660a962108..9b2d308824 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -492,7 +492,7 @@ void main() vec4 final_specular = spec; #if HAS_SPECULAR_MAP - vec4 final_normal = vec4(encode_normal(normalize(tnorm)), spec.a, 0.0); + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), min(spec.a, env_intensity), 0.0); final_specular.a = specular_color.a * norm.a; #else vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0); |