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authorTofu Linden <tofu.linden@lindenlab.com>2010-01-29 00:57:28 -0800
committerTofu Linden <tofu.linden@lindenlab.com>2010-01-29 00:57:28 -0800
commit8be10456e8b92828ea95a41bea2cd297303b26c0 (patch)
treed5e1c71bd6fded8d396621f04e297c38d2be43f4
parent35ed9dd2986aac6471a9c089bad6ff6062e34177 (diff)
duh, use the proper param name.
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index d0f58cc1a4..2b7e8b125b 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -28,7 +28,7 @@ float calcPointlightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
float da = clamp(1.0/(la * d), 0.0, 1.0);
// spotlight coefficient.
- float spot = max(dot(-ln, lv), is_omnidirectional);
+ float spot = max(dot(-ln, lv), is_pointlight);
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation