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author | Graham Linden <graham@lindenlab.com> | 2018-09-10 20:41:10 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-09-10 20:41:10 +0100 |
commit | 8a162bc59cefc246da80d66f223a5cd545ff1dd3 (patch) | |
tree | 1e525363e9675bea93f5ff7c900a3a3e508450f5 | |
parent | 642a4ddd60745db292c543a5cea3b1e5fe606795 (diff) |
Pull fname out of class loop so we can see which actual shader file we were trying to load while debugging.
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 78aed5eef6..20d32612f8 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -588,10 +588,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade S32 try_gpu_class = shader_level; S32 gpu_class; + std::stringstream fname; + //find the most relevant file for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--) - { //search from the current gpu class down to class 1 to find the most relevant shader - std::stringstream fname; + { //search from the current gpu class down to class 1 to find the most relevant shader fname << getShaderDirPrefix(); fname << gpu_class << "/" << filename; |