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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-10-16 12:24:42 +0300 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-10-16 12:24:42 +0300 |
commit | 86314969e6cbb5bb9b3fdedfafc3d82d9d57f854 (patch) | |
tree | 368db60d9c6d8d28dd68285aa180855443c50a5c | |
parent | 3b2ffcff51ad6087332ba377854f59314abd869c (diff) |
Backed out MAINT-989, changeset: 0a9a1e276e57
-rw-r--r-- | indra/newview/llphysicsmotion.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 65b57a2790..ea10d03264 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -44,7 +44,7 @@ typedef std::map<std::string, std::string> controller_map_t; typedef std::map<std::string, F32> default_controller_map_t; #define MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION 0.f -#define TIME_ITERATION_STEP 0.033f // roughtly 30 fps +#define TIME_ITERATION_STEP 0.1f inline F64 llsgn(const F64 a) { @@ -493,8 +493,8 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) const F32 time_delta = time - mLastTime; - // Don't update too frequently (below 0.01), to avoid precision errors from small time slices. - if (time_delta <= TIME_ITERATION_STEP) + // Don't update too frequently, to avoid precision errors from small time slices. + if (time_delta <= .01) { return FALSE; } @@ -561,10 +561,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) F32 time_iteration_step = TIME_ITERATION_STEP; if (time_iteration + TIME_ITERATION_STEP > time_delta) { - time_iteration_step = time_delta - time_iteration; - // Leave the rest for next update. - mLastTime = time - time_iteration_step; - break; + time_iteration_step = time_delta-time_iteration; } // mPositon_local should be in normalized 0,1 range already. Just making sure... @@ -719,6 +716,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) mAccelerationJoint_local = acceleration_joint_local; mPosition_local = position_new_local; } + mLastTime = time; mPosition_world = joint->getWorldPosition(); mVelocityJoint_local = velocity_joint_local; |