diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-11-10 20:33:51 +0200 |
---|---|---|
committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-11-10 20:33:51 +0200 |
commit | 83b0467f9f16387dc8e13ba7e4bf4f556512ddf3 (patch) | |
tree | b7501c3775679cc0f67760897574592406c5d0ce | |
parent | 9d962be2a825bfbd47fcd0c200508c552c8aff78 (diff) |
Backed out changeset: 544a91982eba
Originally a fix for MAINT-4773. This was causing a number of issues since
changes made in this code were pushing null textures into server and viewer
should not modify 'content' at server of own violition.
-rw-r--r-- | indra/newview/llface.cpp | 28 | ||||
-rw-r--r-- | indra/newview/llface.h | 5 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 28 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 5 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 225 | ||||
-rw-r--r-- | indra/newview/llvovolume.h | 22 |
6 files changed, 13 insertions, 300 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 3d5e2d356e..c6fff6e57a 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -344,34 +344,6 @@ void LLFace::dirtyTexture() gPipeline.markTextured(drawablep); } -void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutCreatingTexture(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - -void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutMissingAsset(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index ee545acb94..2d88c6fa58 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -230,13 +230,10 @@ public: static U32 getRiggedDataMask(U32 type); - void notifyAboutCreatingTexture(LLViewerTexture *texture); - void notifyAboutMissingAsset(LLViewerTexture *texture); - public: //aligned members LLVector4a mExtents[2]; -private: +private: F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ); BOOL calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ; public: diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e5a1bed48c..840176c1e0 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -669,36 +669,12 @@ S8 LLViewerTexture::getType() const void LLViewerTexture::cleanup() { - notifyAboutMissingAsset(); - mFaceList[LLRender::DIFFUSE_MAP].clear(); mFaceList[LLRender::NORMAL_MAP].clear(); mFaceList[LLRender::SPECULAR_MAP].clear(); mVolumeList.clear(); } -void LLViewerTexture::notifyAboutCreatingTexture() -{ - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutCreatingTexture(this); - } - } -} - -void LLViewerTexture::notifyAboutMissingAsset() -{ - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutMissingAsset(this); - } - } -} - // virtual void LLViewerTexture::dump() { @@ -1498,8 +1474,6 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel); - notifyAboutCreatingTexture(); - setActive(); if (!needsToSaveRawImage()) @@ -2224,8 +2198,6 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing) } if (is_missing) { - notifyAboutMissingAsset(); - if (mUrl.empty()) { LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index c9dea17f63..9208b4813e 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -175,10 +175,6 @@ protected: void init(bool firstinit) ; void reorganizeFaceList() ; void reorganizeVolumeList() ; - - void notifyAboutMissingAsset(); - void notifyAboutCreatingTexture(); - private: friend class LLBumpImageList; friend class LLUIImageList; @@ -316,7 +312,6 @@ public: void addToCreateTexture(); - // ONLY call from LLViewerTextureList BOOL createTexture(S32 usename = 0); void destroyTexture() ; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index f77b48ff80..20c54d06d3 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2051,230 +2051,27 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) return res; } -bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ //Ok, here we have confirmation about texture creation, check our wait-list - //and make changes, or return false - - std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - - //here we just interesting in DIFFUSE_MAP only! - if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) - { //ok let's check the diffuse mode - switch(cur_material->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - - } break; - } //switch - } //if - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - -bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) -{ //Ok, here if we wait information about texture and it's missing - //then depending from the texture map (diffuse, normal, or specular) - //make changes in material and confirm it. If not return false. - std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - if(range.first == range.second) return false; - - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.isNull()) - continue; - - switch(range_it->second.map) - { - case LLRender::DIFFUSE_MAP: - { - if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) - { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } break; - case LLRender::NORMAL_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setNormalID(LLUUID::null); - } break; - case LLRender::SPECULAR_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setSpecularID(LLUUID::null); - } break; - case LLRender::NUM_TEXTURE_CHANNELS: - //nothing to do, make compiler happy - break; - } //switch - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams); if(pMaterialParams) - { //check all of them according to material settings - - LLViewerTexture *img_diffuse = getTEImage(te); - LLViewerTexture *img_normal = getTENormalMap(te); - LLViewerTexture *img_specular = getTESpecularMap(te); - - llassert(NULL != img_diffuse); - - LLMaterialPtr new_material = NULL; - - //diffuse - if(NULL != img_diffuse) - { //guard - if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); - } - else - { - bool bSetDiffuseNone = false; - if(img_diffuse->isMissingAsset()) - { - bSetDiffuseNone = true; - } - else - { - switch(pMaterialParams->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //all of them modes available only for 32 bit textures - if(GL_RGBA != img_diffuse->getPrimaryFormat()) - { - bSetDiffuseNone = true; - } - } break; - } - } //else - - - if(bSetDiffuseNone) - { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE - new_material = new LLMaterial(pMaterialParams->asLLSD()); - new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } - } - - //normal - if(LLUUID::null != pMaterialParams->getNormalID()) - { - if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setNormalID(LLUUID::null); - } - else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); - } - - } + { + LLViewerTexture* image = getTEImage(te); + LLGLenum image_format = image ? image->getPrimaryFormat() : GL_RGB; + LLMaterialPtr current_material = getTEMaterialParams(te); + U8 new_diffuse_alpha_mode = pMaterialParams->getDiffuseAlphaMode(); - //specular - if(LLUUID::null != pMaterialParams->getSpecularID()) + if(new_diffuse_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) { - if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setSpecularID(LLUUID::null); - } - else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); - } + new_diffuse_alpha_mode = (GL_RGB == image_format || 0 == image_format ? LLMaterial::DIFFUSE_ALPHA_MODE_NONE : new_diffuse_alpha_mode); } - if(new_material) { - pMaterial = new_material; + if(pMaterialParams->getDiffuseAlphaMode() != new_diffuse_alpha_mode) { + //create new material + pMaterial = new LLMaterial(pMaterialParams->asLLSD()); + pMaterial->setDiffuseAlphaMode(new_diffuse_alpha_mode); LLMaterialMgr::getInstance()->put(getID(),te,*pMaterial); } } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index a331908320..b07d416363 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -380,7 +380,7 @@ public: static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop static F32 sLODFactor; // LOD scale factor static F32 sDistanceFactor; // LOD distance factor - + static LLPointer<LLObjectMediaDataClient> sObjectMediaClient; static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient; @@ -388,26 +388,6 @@ protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; - -public: - bool notifyAboutCreatingTexture(LLViewerTexture *texture); - bool notifyAboutMissingAsset(LLViewerTexture *texture); - -private: - struct material_info - { - LLRender::eTexIndex map; - U8 te; - - material_info(LLRender::eTexIndex map_, U8 te_) - : map(map_) - , te(te_) - {} - }; - - typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t; - mmap_UUID_MAP_t mWaitingTextureInfo; - }; #endif // LL_LLVOVOLUME_H |