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authorGraham Linden <graham@lindenlab.com>2019-03-15 13:05:56 -0700
committerGraham Linden <graham@lindenlab.com>2019-03-15 13:05:56 -0700
commit83941a5ec67bc006092f71664d213ecfa6ccf2b8 (patch)
tree8e0563fac81aa7a372d592f6872e354e14bdb5e7
parent4a5e7350e7a42d4cfbfa088b09a0f987fd49fb8f (diff)
Restore optimizations for fullbright/emissives with changes to fix lighting breakage when they're in play.
-rw-r--r--indra/newview/lldrawpoolalpha.cpp74
-rw-r--r--indra/newview/lldrawpoolalpha.h3
2 files changed, 49 insertions, 28 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 4c625eb684..ae050c0c1b 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -49,6 +49,10 @@
#include "llspatialpartition.h"
#include "llglcommonfunc.h"
+// These optimizations may induce lighting, texturing, and/or GL state bugs
+#define BATCH_FULLBRIGHTS 1
+#define BATCH_EMISSIVES 1
+
BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
static BOOL deferred_render = FALSE;
@@ -558,11 +562,37 @@ void LLDrawPoolAlpha::renderMaterials(U32 mask, std::vector<LLDrawInfo*>& materi
}
}
+void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw)
+{
+ draw->mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
+ draw->mVertexBuffer->drawRange(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
+ gPipeline.addTrianglesDrawn(draw->mCount, draw->mDrawMode);
+}
+
+void LLDrawPoolAlpha::drawEmissiveInline(U32 mask, LLDrawInfo* draw)
+{
+ // install glow-accumulating blend mode
+ gGL.blendFunc(
+ LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color
+ LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow)
+
+ emissive_shader->bind();
+
+ drawEmissive(mask, draw);
+
+ // restore our alpha blend mode
+ gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
+
+ current_shader->bind();
+}
+
void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives)
{
emissive_shader->bind();
emissive_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
+ gPipeline.enableLightsDynamic();
+
// install glow-accumulating blend mode
// don't touch color, add to alpha (glow)
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE);
@@ -570,7 +600,7 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissi
for (LLDrawInfo* draw : emissives)
{
bool tex_setup = TexSetup(draw, use_shaders, false, emissive_shader);
- Draw(draw, (mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
+ drawEmissive(mask, draw);
RestoreTexSetup(tex_setup);
}
@@ -641,13 +671,13 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
-#if BATCH_FULLBRIGHTS
+ #if BATCH_FULLBRIGHTS
if (params.mFullbright)
{
fullbrights.push_back(&params);
continue;
}
-#endif
+ #endif
LLRenderPass::applyModelMatrix(params);
@@ -782,26 +812,11 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_EMISSIVE);
-#if BATCH_EMISSIVES
+ #if BATCH_EMISSIVES
emissives.push_back(&params);
-#else
-// install glow-accumulating blend mode
- gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color
- LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow)
-
- emissive_shader->bind();
-
- params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
-
- // do the actual drawing, again
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
-
- // restore our alpha blend mode
- gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
-
- current_shader->bind();
-#endif
+ #else
+ drawEmissiveInline(mask, &params);
+ #endif
}
if (tex_setup)
@@ -813,13 +828,16 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
-#if BATCH_FULLBRIGHTS
- renderFullbrights(mask, fullbrights);
-#endif
+ #if BATCH_FULLBRIGHTS
+ light_enabled = false;
+ renderFullbrights(mask, fullbrights);
+ #endif
+
+ #if BATCH_EMISSIVES
+ light_enabled = true;
+ renderEmissives(mask, emissives);
+ #endif
-#if BATCH_EMISSIVES
- renderEmissives(mask, emissives);
-#endif
if (current_shader)
{
current_shader->bind();
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index 200e7f45b9..a069f805e8 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -80,6 +80,9 @@ private:
void renderMaterials(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
+ void drawEmissive(U32 mask, LLDrawInfo* draw);
+ void drawEmissiveInline(U32 mask, LLDrawInfo* draw);
+
bool TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader);
void RestoreTexSetup(bool tex_setup);