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authorPtolemy <ptolemy@lindenlab.com>2022-09-02 09:53:02 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-09-02 09:53:02 -0700
commit7bb5315847f6ad68927efac9914bee3bb81bb894 (patch)
tree656429631275495d15010c62e29aaa8470a173d8
parent44f1aed84cda3158c19573205ce25d69d632b29a (diff)
DRTVWR-559: PBR: Show sun in specular spotlight relfection
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl1
2 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
index 7e81516f93..bc4b4eb7e1 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
@@ -209,6 +209,7 @@ void main()
colorDiffuse = shadow * lit * dlit * BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh );
colorSpec = shadow * lit * slit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh );
+ colorSpec += shadow * lit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh );
#if DEBUG_PBR_SPOT_DIFFUSE
colorDiffuse = dlit.rgb; colorSpec = vec3(0);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index f186db5a50..9153fe031e 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -181,6 +181,7 @@ void main()
colorDiffuse = shadow * lit * dlit * BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh );
colorSpec = shadow * lit * slit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh );
+ colorSpec += shadow * lit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh );
#if DEBUG_PBR_SPOT_DIFFUSE
colorDiffuse = dlit.rgb; colorSpec = vec3(0);