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| author | Alexander Gavriliuk <alexandrgproductengine@lindenlab.com> | 2023-09-05 01:22:15 +0200 | 
|---|---|---|
| committer | Alexander Gavriliuk <alexandrgproductengine@lindenlab.com> | 2023-09-05 01:22:15 +0200 | 
| commit | 7b54f077b48740c69559c0a2089b6133ed8eb605 (patch) | |
| tree | 602d96a375901e91416cd9f02094a850bae19c81 | |
| parent | 77014892e61d2a737160b5db6351442f568bc4f6 (diff) | |
SL-19887 Water cuts avatar's name bubble (update)
| -rw-r--r-- | indra/newview/llvoavatar.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 2bb032ed1a..4fd1d74644 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3627,7 +3627,7 @@ LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last)  		{  			name_position[VZ] = water_height;  		} -		else // both camera and HUD are below watermark +		else if (mNameText) // both camera and HUD are below watermark  		{  			F32 name_world_height = mNameText->getWorldHeight();  			F32 max_z_position = water_height - name_world_height;  | 
