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| author | Erik Kundiman <erik@megapahit.org> | 2025-12-04 13:24:47 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2025-12-04 13:24:47 +0800 |
| commit | 741c24e974a1af9c8efd2609c6f8ec8f7a7a7d2c (patch) | |
| tree | 0f82be174cdafc4fa8725d76bf16e01e302ad193 | |
| parent | e6e9077526a2265f2f233cce58bf544bb1e12260 (diff) | |
Revert "Attempt to fix the teleport issue from legacy search"
This reverts commit a68c5bae3173bfeda314f1d8278b80622496c11e.
| -rw-r--r-- | indra/newview/fsfloatersearch.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/fsfloatersearch.cpp b/indra/newview/fsfloatersearch.cpp index 7e0a873452..3f79ee7f4b 100644 --- a/indra/newview/fsfloatersearch.cpp +++ b/indra/newview/fsfloatersearch.cpp @@ -760,7 +760,7 @@ void FSFloaterSearch::onBtnTeleport() { if (!mParcelGlobal.isExactlyZero()) { - gAgent.teleportViaLocationLookAt(mParcelGlobal); + gAgent.teleportViaLocation(mParcelGlobal); LLFloaterWorldMap::getInstance()->trackLocation(mParcelGlobal); /// <FS:CR> What should we do when when we teleport? The default (1) is to close the floater, /// the user may elect to minimize the floater (2), or to do nothing (any other setting) |
