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authorJames Cook <james@lindenlab.com>2010-03-09 14:28:48 -0800
committerJames Cook <james@lindenlab.com>2010-03-09 14:28:48 -0800
commit717a4800f1ae0ae6ea0bbe9ed0af21c7851f5d0a (patch)
tree88eaacce1385606e9f0f98b3d46108dc0f06ed26
parent60aa61e1cc5d3c42f54368a2b0b9eccfe5d315ff (diff)
Break name tag code out into LLHUDNameTag
Start by duplicating the LLHUDText code, then stripping out functionality that only needs to exist in one place (like force-based juggling of name tag positions)
-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/llhudnametag.cpp1070
-rw-r--r--indra/newview/llhudnametag.h195
-rw-r--r--indra/newview/llhudobject.cpp18
-rw-r--r--indra/newview/llhudobject.h7
-rw-r--r--indra/newview/llhudtext.cpp442
-rw-r--r--indra/newview/llhudtext.h21
-rw-r--r--indra/newview/llviewerobjectlist.cpp4
-rw-r--r--indra/newview/llviewerwindow.cpp7
-rw-r--r--indra/newview/llvoavatar.cpp13
-rw-r--r--indra/newview/llvoavatar.h4
-rw-r--r--indra/newview/pipeline.cpp5
12 files changed, 1322 insertions, 466 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 8ad3b2085d..7b306d03ab 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -233,6 +233,7 @@ set(viewer_SOURCE_FILES
llhudeffecttrail.cpp
llhudicon.cpp
llhudmanager.cpp
+ llhudnametag.cpp
llhudobject.cpp
llhudrender.cpp
llhudtext.cpp
@@ -734,6 +735,7 @@ set(viewer_HEADER_FILES
llhudeffecttrail.h
llhudicon.h
llhudmanager.h
+ llhudnametag.h
llhudobject.h
llhudrender.h
llhudtext.h
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
new file mode 100644
index 0000000000..5d4c4571d5
--- /dev/null
+++ b/indra/newview/llhudnametag.cpp
@@ -0,0 +1,1070 @@
+/**
+ * @file llhudnametag.cpp
+ * @brief Name tags for avatars
+ * @author James Cook
+ *
+ * $LicenseInfo:firstyear=2010&license=viewergpl$
+ *
+ * Copyright (c) 2002-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llhudnametag.h"
+
+#include "llrender.h"
+
+#include "llagent.h"
+#include "llviewercontrol.h"
+#include "llcriticaldamp.h"
+#include "lldrawable.h"
+#include "llfontgl.h"
+#include "llglheaders.h"
+#include "llhudrender.h"
+#include "llui.h"
+#include "llviewercamera.h"
+#include "llviewertexturelist.h"
+#include "llviewerobject.h"
+#include "llvovolume.h"
+#include "llviewerwindow.h"
+#include "llstatusbar.h"
+#include "llmenugl.h"
+#include "pipeline.h"
+#include <boost/tokenizer.hpp>
+
+
+const F32 SPRING_STRENGTH = 0.7f;
+const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f;
+const F32 HORIZONTAL_PADDING = 15.f;
+const F32 VERTICAL_PADDING = 12.f;
+const F32 BUFFER_SIZE = 2.f;
+const F32 MIN_EDGE_OVERLAP = 3.f;
+const F32 HUD_TEXT_MAX_WIDTH = 190.f;
+const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
+const F32 RESIZE_TIME = 0.f;
+const S32 NUM_OVERLAP_ITERATIONS = 10;
+const F32 NEIGHBOR_FORCE_FRACTION = 1.f;
+const F32 POSITION_DAMPING_TC = 0.2f;
+const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f;
+const F32 LOD_0_SCREEN_COVERAGE = 0.15f;
+const F32 LOD_1_SCREEN_COVERAGE = 0.30f;
+const F32 LOD_2_SCREEN_COVERAGE = 0.40f;
+
+std::set<LLPointer<LLHUDNameTag> > LLHUDNameTag::sTextObjects;
+std::vector<LLPointer<LLHUDNameTag> > LLHUDNameTag::sVisibleTextObjects;
+BOOL LLHUDNameTag::sDisplayText = TRUE ;
+
+bool llhudnametag_further_away::operator()(const LLPointer<LLHUDNameTag>& lhs, const LLPointer<LLHUDNameTag>& rhs) const
+{
+ return lhs->getDistance() > rhs->getDistance();
+}
+
+
+LLHUDNameTag::LLHUDNameTag(const U8 type)
+: LLHUDObject(type),
+// mUseBubble(FALSE),
+ mVisibleOffScreen(FALSE),
+ mWidth(0.f),
+ mHeight(0.f),
+ mFontp(LLFontGL::getFontSansSerifSmall()),
+ mBoldFontp(LLFontGL::getFontSansSerifBold()),
+ mMass(1.f),
+ mMaxLines(10),
+ mOffsetY(0),
+ mTextAlignment(ALIGN_TEXT_CENTER),
+ mVertAlignment(ALIGN_VERT_CENTER),
+ mLOD(0),
+ mHidden(FALSE)
+{
+ mColor = LLColor4(1.f, 1.f, 1.f, 1.f);
+ mDoFade = TRUE;
+ mFadeDistance = 8.f;
+ mFadeRange = 4.f;
+ mZCompare = TRUE;
+ mDropShadow = TRUE;
+ mOffscreen = FALSE;
+ mRadius = 0.1f;
+ LLPointer<LLHUDNameTag> ptr(this);
+ sTextObjects.insert(ptr);
+}
+
+LLHUDNameTag::~LLHUDNameTag()
+{
+}
+
+
+BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render)
+{
+ if (!mVisible || mHidden)
+ {
+ return FALSE;
+ }
+
+ // don't pick text that isn't bound to a viewerobject
+ if (!mSourceObject || mSourceObject->mDrawable.isNull())
+ {
+ return FALSE;
+ }
+
+ F32 alpha_factor = 1.f;
+ LLColor4 text_color = mColor;
+ if (mDoFade)
+ {
+ if (mLastDistance > mFadeDistance)
+ {
+ alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
+ text_color.mV[3] = text_color.mV[3]*alpha_factor;
+ }
+ }
+ if (text_color.mV[3] < 0.01f)
+ {
+ return FALSE;
+ }
+
+ mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
+
+ // scale screen size of borders down
+ //RN: for now, text on hud objects is never occluded
+
+ LLVector3 x_pixel_vec;
+ LLVector3 y_pixel_vec;
+
+ LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
+
+ LLVector3 width_vec = mWidth * x_pixel_vec;
+ LLVector3 height_vec = mHeight * y_pixel_vec;
+
+ LLCoordGL screen_pos;
+ LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
+
+ LLVector2 screen_offset;
+ screen_offset = updateScreenPos(mPositionOffset);
+
+ LLVector3 render_position = mPositionAgent
+ + (x_pixel_vec * screen_offset.mV[VX])
+ + (y_pixel_vec * screen_offset.mV[VY]);
+
+
+ //if (mUseBubble)
+ {
+ LLVector3 bg_pos = render_position
+ + (F32)mOffsetY * y_pixel_vec
+ - (width_vec / 2.f)
+ - (height_vec);
+ //LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
+
+ LLVector3 v[] =
+ {
+ bg_pos,
+ bg_pos + width_vec,
+ bg_pos + width_vec + height_vec,
+ bg_pos + height_vec,
+ };
+
+ if (debug_render)
+ {
+ gGL.begin(LLRender::LINE_STRIP);
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[2].mV);
+ gGL.end();
+ }
+
+ LLVector3 dir = end-start;
+ F32 t = 0.f;
+
+ if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, NULL, NULL, &t, FALSE) ||
+ LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, NULL, NULL, &t, FALSE) )
+ {
+ if (t <= 1.f)
+ {
+ intersection = start + dir*t;
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+void LLHUDNameTag::render()
+{
+ if (sDisplayText)
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderText(FALSE);
+ }
+}
+
+void LLHUDNameTag::renderForSelect()
+{
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderText(TRUE);
+}
+
+void LLHUDNameTag::renderText(BOOL for_select)
+{
+ if (!mVisible || mHidden)
+ {
+ return;
+ }
+
+ // don't pick text that isn't bound to a viewerobject
+ if (for_select &&
+ (!mSourceObject || mSourceObject->mDrawable.isNull()))
+ {
+ return;
+ }
+
+ if (for_select)
+ {
+ gGL.getTexUnit(0)->disable();
+ }
+ else
+ {
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ }
+
+ LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
+ LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
+
+ LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
+ F32 alpha_factor = 1.f;
+ LLColor4 text_color = mColor;
+ if (mDoFade)
+ {
+ if (mLastDistance > mFadeDistance)
+ {
+ alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
+ text_color.mV[3] = text_color.mV[3]*alpha_factor;
+ }
+ }
+ if (text_color.mV[3] < 0.01f)
+ {
+ return;
+ }
+ shadow_color.mV[3] = text_color.mV[3];
+
+ mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
+
+ // *TODO: cache this image
+ LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Square");
+
+ // *TODO: make this a per-text setting
+ LLColor4 bg_color = LLUIColorTable::instance().getColor("BackgroundChatColor");
+ bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
+
+ const S32 border_height = 16;
+ const S32 border_width = 16;
+
+ // *TODO move this into helper function
+ F32 border_scale = 1.f;
+
+ if (border_height * 2 > mHeight)
+ {
+ border_scale = (F32)mHeight / ((F32)border_height * 2.f);
+ }
+ if (border_width * 2 > mWidth)
+ {
+ border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f));
+ }
+
+ // scale screen size of borders down
+ //RN: for now, text on hud objects is never occluded
+
+ LLVector3 x_pixel_vec;
+ LLVector3 y_pixel_vec;
+
+ LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
+
+ LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight());
+ LLVector3 width_vec = mWidth * x_pixel_vec;
+ LLVector3 height_vec = mHeight * y_pixel_vec;
+ LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec;
+ LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec;
+
+ mRadius = (width_vec + height_vec).magVec() * 0.5f;
+
+ LLCoordGL screen_pos;
+ LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
+
+ LLVector2 screen_offset;
+// if (!mUseBubble)
+// {
+// screen_offset = mPositionOffset;
+// }
+// else
+// {
+ screen_offset = updateScreenPos(mPositionOffset);
+// }
+
+ LLVector3 render_position = mPositionAgent
+ + (x_pixel_vec * screen_offset.mV[VX])
+ + (y_pixel_vec * screen_offset.mV[VY]);
+
+// if (mUseBubble)
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ LLUI::pushMatrix();
+ {
+ LLVector3 bg_pos = render_position
+ + (F32)mOffsetY * y_pixel_vec
+ - (width_vec / 2.f)
+ - (height_vec);
+ LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
+
+ if (for_select)
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ S32 name = mSourceObject->mGLName;
+ LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name);
+ gGL.color4ubv(coloru.mV);
+ gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
+ LLUI::popMatrix();
+ return;
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(imagep->getImage());
+
+ gGL.color4fv(bg_color.mV);
+ gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
+
+ if ( mLabelSegments.size())
+ {
+ LLUI::pushMatrix();
+ {
+ gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
+ LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec;
+ LLVector3 label_offset = height_vec - label_height;
+ LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]);
+ gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height);
+ }
+ LLUI::popMatrix();
+ }
+ }
+
+ BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f;
+ BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f);
+
+ // draw line segments pointing to parent object
+ if (!mOffscreen && (outside_width || outside_height))
+ {
+ LLUI::pushMatrix();
+ {
+ gGL.color4fv(bg_color.mV);
+ LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec);
+ target_pos += (width_vec / 2.f);
+ target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero;
+ target_pos -= 3.f * x_pixel_vec;
+ target_pos -= 6.f * y_pixel_vec;
+ LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]);
+ gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec);
+ }
+ LLUI::popMatrix();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE);
+
+ LLVector3 box_center_offset;
+ box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f);
+ LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]);
+ gGL.color4fv(bg_color.mV);
+ LLUI::setLineWidth(2.0);
+ gGL.begin(LLRender::LINES);
+ {
+ if (outside_width)
+ {
+ LLVector3 vert;
+ // draw line in x then y
+ if (mPositionOffset.mV[VX] < 0.f)
+ {
+ // start at right edge
+ vert = width_vec * 0.5f;
+ gGL.vertex3fv(vert.mV);
+ }
+ else
+ {
+ // start at left edge
+ vert = width_vec * -0.5f;
+ gGL.vertex3fv(vert.mV);
+ }
+ vert = -mPositionOffset.mV[VX] * x_pixel_vec;
+ gGL.vertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
+ vert -= mPositionOffset.mV[VY] * y_pixel_vec;
+ vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
+ gGL.vertex3fv(vert.mV);
+ }
+ else
+ {
+ LLVector3 vert;
+ // draw line in y then x
+ if (mPositionOffset.mV[VY] < 0.f)
+ {
+ // start at top edge
+ vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
+ gGL.vertex3fv(vert.mV);
+ }
+ else
+ {
+ // start at bottom edge
+ vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
+ gGL.vertex3fv(vert.mV);
+ }
+ vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec;
+ vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
+ gGL.vertex3fv(vert.mV);
+ }
+ }
+ gGL.end();
+ LLUI::setLineWidth(1.0);
+
+ }
+ }
+ LLUI::popMatrix();
+ }
+
+ F32 y_offset = (F32)mOffsetY;
+
+ // Render label
+ {
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
+ segment_iter != mLabelSegments.end(); ++segment_iter )
+ {
+ // Label segments use default font
+ const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp;
+ y_offset -= fontp->getLineHeight();
+
+ F32 x_offset;
+ if (mTextAlignment == ALIGN_TEXT_CENTER)
+ {
+ x_offset = -0.5f*segment_iter->getWidth(fontp);
+ }
+ else // ALIGN_LEFT
+ {
+ x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
+ }
+
+ LLColor4 label_color(0.f, 0.f, 0.f, 1.f);
+ label_color.mV[VALPHA] = alpha_factor;
+ hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, FALSE);
+ }
+ }
+
+ // Render text
+ {
+ // -1 mMaxLines means unlimited lines.
+ S32 start_segment;
+ S32 max_lines = getMaxLines();
+
+ if (max_lines < 0)
+ {
+ start_segment = 0;
+ }
+ else
+ {
+ start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
+ }
+
+ for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
+ segment_iter != mTextSegments.end(); ++segment_iter )
+ {
+ const LLFontGL* fontp = segment_iter->mFont;
+ y_offset -= fontp->getLineHeight();
+
+ U8 style = segment_iter->mStyle;
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW;
+ if (mDropShadow)
+ {
+ shadow = LLFontGL::DROP_SHADOW;
+ }
+
+ F32 x_offset;
+ if (mTextAlignment== ALIGN_TEXT_CENTER)
+ {
+ x_offset = -0.5f*segment_iter->getWidth(fontp);
+ }
+ else // ALIGN_LEFT
+ {
+ x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
+ }
+
+ text_color = segment_iter->mColor;
+ text_color.mV[VALPHA] *= alpha_factor;
+
+ hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, FALSE);
+ }
+ }
+ /// Reset the default color to white. The renderer expects this to be the default.
+ gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
+ if (for_select)
+ {
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ }
+}
+
+void LLHUDNameTag::setString(const std::string &text_utf8)
+{
+ mTextSegments.clear();
+ addLine(text_utf8, mColor);
+}
+
+void LLHUDNameTag::clearString()
+{
+ mTextSegments.clear();
+}
+
+
+void LLHUDNameTag::addLine(const std::string &text_utf8,
+ const LLColor4& color,
+ const LLFontGL::StyleFlags style,
+ const LLFontGL* font)
+{
+ LLWString wline = utf8str_to_wstring(text_utf8);
+ if (!wline.empty())
+ {
+ // use default font for segment if custom font not specified
+ if (!font)
+ {
+ font = mFontp;
+ }
+ typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
+ LLWString seps(utf8str_to_wstring("\r\n"));
+ boost::char_separator<llwchar> sep(seps.c_str());
+
+ tokenizer tokens(wline, sep);
+ tokenizer::iterator iter = tokens.begin();
+
+ while (iter != tokens.end())
+ {
+ U32 line_length = 0;
+ do
+ {
+ F32 max_pixels = HUD_TEXT_MAX_WIDTH;
+ S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
+ mTextSegments.push_back(segment);
+ line_length += segment_length;
+ }
+ while (line_length != iter->size());
+ ++iter;
+ }
+ }
+}
+
+void LLHUDNameTag::setLabel(const std::string &label_utf8)
+{
+ mLabelSegments.clear();
+ addLabel(label_utf8);
+}
+
+void LLHUDNameTag::addLabel(const std::string& label_utf8)
+{
+ LLWString wstr = utf8string_to_wstring(label_utf8);
+ if (!wstr.empty())
+ {
+ LLWString seps(utf8str_to_wstring("\r\n"));
+ LLWString empty;
+
+ typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
+ boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens);
+
+ tokenizer tokens(wstr, sep);
+ tokenizer::iterator iter = tokens.begin();
+
+ while (iter != tokens.end())
+ {
+ U32 line_length = 0;
+ do
+ {
+ S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(),
+ HUD_TEXT_MAX_WIDTH, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp);
+ mLabelSegments.push_back(segment);
+ line_length += segment_length;
+ }
+ while (line_length != iter->size());
+ ++iter;
+ }
+ }
+}
+
+void LLHUDNameTag::setDropShadow(const BOOL do_shadow)
+{
+ mDropShadow = do_shadow;
+}
+
+void LLHUDNameTag::setZCompare(const BOOL zcompare)
+{
+ mZCompare = zcompare;
+}
+
+void LLHUDNameTag::setFont(const LLFontGL* font)
+{
+ mFontp = font;
+}
+
+
+void LLHUDNameTag::setColor(const LLColor4 &color)
+{
+ mColor = color;
+ for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
+ segment_iter != mTextSegments.end(); ++segment_iter )
+ {
+ segment_iter->mColor = color;
+ }
+}
+
+void LLHUDNameTag::setAlpha(F32 alpha)
+{
+ mColor.mV[VALPHA] = alpha;
+ for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
+ segment_iter != mTextSegments.end(); ++segment_iter )
+ {
+ segment_iter->mColor.mV[VALPHA] = alpha;
+ }
+}
+
+
+void LLHUDNameTag::setDoFade(const BOOL do_fade)
+{
+ mDoFade = do_fade;
+}
+
+void LLHUDNameTag::updateVisibility()
+{
+ if (mSourceObject)
+ {
+ mSourceObject->updateText();
+ }
+
+ mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
+
+ if (!mSourceObject)
+ {
+ //llwarns << "LLHUDNameTag::updateScreenPos -- mSourceObject is NULL!" << llendl;
+ mVisible = TRUE;
+ sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
+ return;
+ }
+
+ // Not visible if parent object is dead
+ if (mSourceObject->isDead())
+ {
+ mVisible = FALSE;
+ return;
+ }
+
+ // push text towards camera by radius of object, but not past camera
+ LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin();
+ LLVector3 dir_from_camera = vec_from_camera;
+ dir_from_camera.normVec();
+
+ if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
+ { //text is behind camera, don't render
+ mVisible = FALSE;
+ return;
+ }
+
+ if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
+ {
+ mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
+ }
+ else
+ {
+ mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
+ }
+
+ mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
+
+ if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
+ {
+ mVisible = FALSE;
+ return;
+ }
+
+ LLVector3 x_pixel_vec;
+ LLVector3 y_pixel_vec;
+
+ LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
+
+ LLVector3 render_position = mPositionAgent +
+ (x_pixel_vec * mPositionOffset.mV[VX]) +
+ (y_pixel_vec * mPositionOffset.mV[VY]);
+
+ mOffscreen = FALSE;
+ if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
+ {
+ if (!mVisibleOffScreen)
+ {
+ mVisible = FALSE;
+ return;
+ }
+ else
+ {
+ mOffscreen = TRUE;
+ }
+ }
+
+ mVisible = TRUE;
+ sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
+}
+
+LLVector2 LLHUDNameTag::updateScreenPos(LLVector2 &offset)
+{
+ LLCoordGL screen_pos;
+ LLVector2 screen_pos_vec;
+ LLVector3 x_pixel_vec;
+ LLVector3 y_pixel_vec;
+ LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
+ LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
+ if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen)
+ {
+ // bubble off-screen, so find a spot for it along screen edge
+ LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);
+ }
+
+ screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY);
+
+ LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
+ S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT;
+
+ LLVector2 screen_center;
+ screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f);
+
+ if(mVertAlignment == ALIGN_VERT_TOP)
+ {
+ screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
+ (F32)bottom,
+ (F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT);
+ mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f,
+ screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
+ }
+ else
+ {
+ screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
+ (F32)bottom + mHeight * 0.5f,
+ (F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT);
+ mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
+ }
+
+ return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY));
+}
+
+void LLHUDNameTag::updateSize()
+{
+ F32 height = 0.f;
+ F32 width = 0.f;
+
+ S32 max_lines = getMaxLines();
+ //S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines);
+ //F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size());
+
+ S32 start_segment;
+ if (max_lines < 0) start_segment = 0;
+ else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
+
+ std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment;
+ while (iter != mTextSegments.end())
+ {
+ const LLFontGL* fontp = iter->mFont;
+ height += fontp->getLineHeight();
+ width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH));
+ ++iter;
+ }
+
+ iter = mLabelSegments.begin();
+ while (iter != mLabelSegments.end())
+ {
+ height += mFontp->getLineHeight();
+ width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH));
+ ++iter;
+ }
+
+ if (width == 0.f)
+ {
+ return;
+ }
+
+ width += HORIZONTAL_PADDING;
+ height += VERTICAL_PADDING;
+
+ if (!mResizeTimer.getStarted() && (width != mWidth || height != mHeight))
+ {
+ mResizeTimer.start();
+ }
+
+ // *NOTE: removed logic which did a divide by zero.
+ F32 u = 1.f;//llclamp(mResizeTimer.getElapsedTimeF32() / RESIZE_TIME, 0.f, 1.f);
+ if (u == 1.f)
+ {
+ mResizeTimer.stop();
+ }
+
+ mWidth = llmax(width, lerp(mWidth, (F32)width, u));
+ mHeight = llmax(height, lerp(mHeight, (F32)height, u));
+}
+
+void LLHUDNameTag::updateAll()
+{
+ // iterate over all text objects, calculate their restoration forces,
+ // and add them to the visible set if they are on screen and close enough
+ sVisibleTextObjects.clear();
+
+ TextObjectIterator text_it;
+ for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
+ {
+ LLHUDNameTag* textp = (*text_it);
+ textp->mTargetPositionOffset.clearVec();
+ textp->updateSize();
+ textp->updateVisibility();
+ }
+
+ // sort back to front for rendering purposes
+ std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), llhudnametag_further_away());
+
+ // iterate from front to back, and set LOD based on current screen coverage
+ F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled());
+ F32 current_screen_area = 0.f;
+ std::vector<LLPointer<LLHUDNameTag> >::reverse_iterator r_it;
+ for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it)
+ {
+ LLHUDNameTag* textp = (*r_it);
+// if (textp->mUseBubble)
+// {
+ if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE)
+ {
+ textp->setLOD(3);
+ }
+ else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE)
+ {
+ textp->setLOD(2);
+ }
+ else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE)
+ {
+ textp->setLOD(1);
+ }
+ else
+ {
+ textp->setLOD(0);
+ }
+ textp->updateSize();
+ // find on-screen position and initialize collision rectangle
+ textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero);
+ current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight());
+// }
+ }
+
+ LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat();
+ F32 camera_vel = camera_vel_stat->getCurrent();
+ if (camera_vel > MAX_STABLE_CAMERA_VELOCITY)
+ {
+ return;
+ }
+
+ VisibleTextObjectIterator src_it;
+
+ for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++)
+ {
+ for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it)
+ {
+ LLHUDNameTag* src_textp = (*src_it);
+
+// if (!src_textp->mUseBubble)
+// {
+// continue;
+// }
+ VisibleTextObjectIterator dst_it = src_it;
+ ++dst_it;
+ for (; dst_it != sVisibleTextObjects.end(); ++dst_it)
+ {
+ LLHUDNameTag* dst_textp = (*dst_it);
+
+// if (!dst_textp->mUseBubble)
+// {
+// continue;
+// }
+ if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
+ {
+ LLRectf intersect_rect = src_textp->mSoftScreenRect;
+ intersect_rect.intersectWith(dst_textp->mSoftScreenRect);
+ intersect_rect.stretch(-BUFFER_SIZE * 0.5f);
+
+ F32 src_center_x = src_textp->mSoftScreenRect.getCenterX();
+ F32 src_center_y = src_textp->mSoftScreenRect.getCenterY();
+ F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX();
+ F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY();
+ F32 intersect_center_x = intersect_rect.getCenterX();
+ F32 intersect_center_y = intersect_rect.getCenterY();
+ LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y),
+ LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y),
+ 0.5f);
+ force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y);
+ force.normVec();
+
+ LLVector2 src_force = -1.f * force;
+ LLVector2 dst_force = force;
+
+ LLVector2 force_strength;
+ F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass);
+ F32 dst_mult = 1.f - src_mult;
+ F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight();
+ F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight();
+ src_force.mV[VY] *= src_aspect_ratio;
+ src_force.normVec();
+ dst_force.mV[VY] *= dst_aspect_ratio;
+ dst_force.normVec();
+
+ src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
+ src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
+ dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
+ dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
+
+ src_textp->mTargetPositionOffset += src_force;
+ dst_textp->mTargetPositionOffset += dst_force;
+ src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset);
+ dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset);
+ }
+ }
+ }
+ }
+
+ VisibleTextObjectIterator this_object_it;
+ for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it)
+ {
+// if (!(*this_object_it)->mUseBubble)
+// {
+// continue;
+// }
+ (*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC));
+ }
+}
+
+void LLHUDNameTag::setLOD(S32 lod)
+{
+ mLOD = lod;
+ //RN: uncomment this to visualize LOD levels
+ //std::string label = llformat("%d", lod);
+ //setLabel(label);
+}
+
+S32 LLHUDNameTag::getMaxLines()
+{
+ switch(mLOD)
+ {
+ case 0:
+ return mMaxLines;
+ case 1:
+ return mMaxLines > 0 ? mMaxLines / 2 : 5;
+ case 2:
+ return mMaxLines > 0 ? mMaxLines / 3 : 2;
+ default:
+ // label only
+ return 0;
+ }
+}
+
+void LLHUDNameTag::markDead()
+{
+ sTextObjects.erase(LLPointer<LLHUDNameTag>(this));
+ LLHUDObject::markDead();
+}
+
+void LLHUDNameTag::shiftAll(const LLVector3& offset)
+{
+ TextObjectIterator text_it;
+ for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
+ {
+ LLHUDNameTag *textp = text_it->get();
+ textp->shift(offset);
+ }
+}
+
+void LLHUDNameTag::shift(const LLVector3& offset)
+{
+ mPositionAgent += offset;
+}
+
+//static
+void LLHUDNameTag::addPickable(std::set<LLViewerObject*> &pick_list)
+{
+ //this might put an object on the pick list a second time, overriding it's mGLName, which is ok
+ // *FIX: we should probably cull against pick frustum
+ VisibleTextObjectIterator text_it;
+ for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it)
+ {
+// if (!(*text_it)->mUseBubble)
+// {
+// continue;
+// }
+ pick_list.insert((*text_it)->mSourceObject);
+ }
+}
+
+//static
+// called when UI scale changes, to flush font width caches
+void LLHUDNameTag::reshape()
+{
+ TextObjectIterator text_it;
+ for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
+ {
+ LLHUDNameTag* textp = (*text_it);
+ std::vector<LLHUDTextSegment>::iterator segment_iter;
+ for (segment_iter = textp->mTextSegments.begin();
+ segment_iter != textp->mTextSegments.end(); ++segment_iter )
+ {
+ segment_iter->clearFontWidthMap();
+ }
+ for(segment_iter = textp->mLabelSegments.begin();
+ segment_iter != textp->mLabelSegments.end(); ++segment_iter )
+ {
+ segment_iter->clearFontWidthMap();
+ }
+ }
+}
+
+//============================================================================
+
+F32 LLHUDNameTag::LLHUDTextSegment::getWidth(const LLFontGL* font)
+{
+ std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font);
+ if (iter != mFontWidthMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ F32 width = font->getWidthF32(mText.c_str());
+ mFontWidthMap[font] = width;
+ return width;
+ }
+}
diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h
new file mode 100644
index 0000000000..56b17bef6b
--- /dev/null
+++ b/indra/newview/llhudnametag.h
@@ -0,0 +1,195 @@
+/**
+ * @file llhudnametag.h
+ * @brief Name tags for avatars
+ * @author James Cook
+ *
+ * $LicenseInfo:firstyear=2010&license=viewergpl$
+ *
+ * Copyright (c) 2002-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LLHUDNAMETAG_H
+#define LLHUDNAMETAG_H
+
+#include "llpointer.h"
+
+#include "llhudobject.h"
+#include "v4color.h"
+#include "v4coloru.h"
+#include "v2math.h"
+#include "llrect.h"
+#include "llframetimer.h"
+#include "llfontgl.h"
+#include <set>
+#include <vector>
+
+class LLDrawable;
+class LLHUDNameTag;
+
+struct llhudnametag_further_away
+{
+ bool operator()(const LLPointer<LLHUDNameTag>& lhs, const LLPointer<LLHUDNameTag>& rhs) const;
+};
+
+class LLHUDNameTag : public LLHUDObject
+{
+protected:
+ class LLHUDTextSegment
+ {
+ public:
+ LLHUDTextSegment(const LLWString& text, const LLFontGL::StyleFlags style, const LLColor4& color, const LLFontGL* font)
+ : mColor(color),
+ mStyle(style),
+ mText(text),
+ mFont(font)
+ {}
+ F32 getWidth(const LLFontGL* font);
+ const LLWString& getText() const { return mText; }
+ void clearFontWidthMap() { mFontWidthMap.clear(); }
+
+ LLColor4 mColor;
+ LLFontGL::StyleFlags mStyle;
+ const LLFontGL* mFont;
+ private:
+ LLWString mText;
+ std::map<const LLFontGL*, F32> mFontWidthMap;
+ };
+
+public:
+ typedef enum e_text_alignment
+ {
+ ALIGN_TEXT_LEFT,
+ ALIGN_TEXT_CENTER
+ } ETextAlignment;
+
+ typedef enum e_vert_alignment
+ {
+ ALIGN_VERT_TOP,
+ ALIGN_VERT_CENTER
+ } EVertAlignment;
+
+public:
+ // Set entire string, eliminating existing lines
+ void setString(const std::string& text_utf8);
+
+ void clearString();
+
+ // Add text a line at a time, allowing custom formatting
+ void addLine(const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL);
+
+ // For bubble chat, set the part above the chat text
+ void setLabel(const std::string& label_utf8);
+ void addLabel(const std::string& label_utf8);
+
+ void setDropShadow(const BOOL do_shadow);
+
+ // Sets the default font for lines with no font specified
+ void setFont(const LLFontGL* font);
+ void setColor(const LLColor4 &color);
+ void setAlpha(F32 alpha);
+ void setZCompare(const BOOL zcompare);
+ void setDoFade(const BOOL do_fade);
+ void setVisibleOffScreen(BOOL visible) { mVisibleOffScreen = visible; }
+
+ // mMaxLines of -1 means unlimited lines.
+ void setMaxLines(S32 max_lines) { mMaxLines = max_lines; }
+ void setFadeDistance(F32 fade_distance, F32 fade_range) { mFadeDistance = fade_distance; mFadeRange = fade_range; }
+ void updateVisibility();
+ LLVector2 updateScreenPos(LLVector2 &offset_target);
+ void updateSize();
+ void setMass(F32 mass) { mMass = llmax(0.1f, mass); }
+ void setTextAlignment(ETextAlignment alignment) { mTextAlignment = alignment; }
+ void setVertAlignment(EVertAlignment alignment) { mVertAlignment = alignment; }
+ /*virtual*/ void markDead();
+ friend class LLHUDObject;
+ /*virtual*/ F32 getDistance() const { return mLastDistance; }
+ //void setUseBubble(BOOL use_bubble) { mUseBubble = use_bubble; }
+ S32 getLOD() { return mLOD; }
+ BOOL getVisible() { return mVisible; }
+ BOOL getHidden() const { return mHidden; }
+ void setHidden( BOOL hide ) { mHidden = hide; }
+ void shift(const LLVector3& offset);
+
+ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render = FALSE);
+
+ static void shiftAll(const LLVector3& offset);
+ static void addPickable(std::set<LLViewerObject*> &pick_list);
+ static void reshape();
+ static void setDisplayText(BOOL flag) { sDisplayText = flag ; }
+
+protected:
+ LLHUDNameTag(const U8 type);
+
+ /*virtual*/ void render();
+ /*virtual*/ void renderForSelect();
+ void renderText(BOOL for_select);
+ static void updateAll();
+ void setLOD(S32 lod);
+ S32 getMaxLines();
+
+private:
+ ~LLHUDNameTag();
+ //BOOL mUseBubble; always true
+ BOOL mDropShadow;
+ BOOL mDoFade;
+ F32 mFadeRange;
+ F32 mFadeDistance;
+ F32 mLastDistance;
+ BOOL mZCompare;
+ BOOL mVisibleOffScreen;
+ BOOL mOffscreen;
+ LLColor4 mColor;
+ LLVector3 mScale;
+ F32 mWidth;
+ F32 mHeight;
+ LLColor4U mPickColor;
+ const LLFontGL* mFontp;
+ const LLFontGL* mBoldFontp;
+ LLRectf mSoftScreenRect;
+ LLVector3 mPositionAgent;
+ LLVector2 mPositionOffset;
+ LLVector2 mTargetPositionOffset;
+ F32 mMass;
+ S32 mMaxLines;
+ S32 mOffsetY;
+ F32 mRadius;
+ std::vector<LLHUDTextSegment> mTextSegments;
+ std::vector<LLHUDTextSegment> mLabelSegments;
+ LLFrameTimer mResizeTimer;
+ ETextAlignment mTextAlignment;
+ EVertAlignment mVertAlignment;
+ S32 mLOD;
+ BOOL mHidden;
+
+ static BOOL sDisplayText ;
+ static std::set<LLPointer<LLHUDNameTag> > sTextObjects;
+ static std::vector<LLPointer<LLHUDNameTag> > sVisibleTextObjects;
+ static std::vector<LLPointer<LLHUDNameTag> > sVisibleHUDTextObjects;
+ typedef std::set<LLPointer<LLHUDNameTag> >::iterator TextObjectIterator;
+ typedef std::vector<LLPointer<LLHUDNameTag> >::iterator VisibleTextObjectIterator;
+};
+
+#endif
diff --git a/indra/newview/llhudobject.cpp b/indra/newview/llhudobject.cpp
index dc55aba0db..73fa987f3b 100644
--- a/indra/newview/llhudobject.cpp
+++ b/indra/newview/llhudobject.cpp
@@ -30,9 +30,6 @@
* $/LicenseInfo$
*/
-// llhudobject.cpp
-// Copyright 2002, Linden Research, Inc.
-
#include "llviewerprecompiledheaders.h"
#include "llhudobject.h"
@@ -43,7 +40,7 @@
#include "llhudeffectbeam.h"
#include "llhudeffecttrail.h"
#include "llhudeffectlookat.h"
-
+#include "llhudnametag.h"
#include "llvoicevisualizer.h"
#include "llagent.h"
@@ -71,7 +68,6 @@ LLHUDObject::LLHUDObject(const U8 type) :
mVisible = TRUE;
mType = type;
mDead = FALSE;
- mOnHUDAttachment = FALSE;
}
LLHUDObject::~LLHUDObject()
@@ -150,6 +146,9 @@ LLHUDObject *LLHUDObject::addHUDObject(const U8 type)
case LL_HUD_ICON:
hud_objectp = new LLHUDIcon(type);
break;
+ case LL_HUD_NAME_TAG:
+ hud_objectp = new LLHUDNameTag(type);
+ break;
default:
llwarns << "Unknown type of hud object:" << (U32) type << llendl;
}
@@ -262,6 +261,7 @@ void LLHUDObject::updateAll()
LLFastTimer ftm(FTM_HUD_UPDATE);
LLHUDText::updateAll();
LLHUDIcon::updateAll();
+ LLHUDNameTag::updateAll();
sortObjects();
}
@@ -310,6 +310,14 @@ void LLHUDObject::renderAllForSelect()
}
// static
+void LLHUDObject::reshapeAll()
+{
+ // only hud objects that use fonts care about window size/scale changes
+ LLHUDText::reshape();
+ LLHUDNameTag::reshape();
+}
+
+// static
void LLHUDObject::sortObjects()
{
sHUDObjects.sort(hud_object_further_away());
diff --git a/indra/newview/llhudobject.h b/indra/newview/llhudobject.h
index 6b70d1922c..a370b31a20 100644
--- a/indra/newview/llhudobject.h
+++ b/indra/newview/llhudobject.h
@@ -76,6 +76,9 @@ public:
static void renderAll();
static void renderAllForSelect();
+ // Some objects may need to update when window shape changes
+ static void reshapeAll();
+
static void cleanupHUDObjects();
enum
@@ -96,7 +99,8 @@ public:
LL_HUD_EFFECT_EDIT,
LL_HUD_EFFECT_LOOKAT,
LL_HUD_EFFECT_POINTAT,
- LL_HUD_EFFECT_VOICE_VISUALIZER // Ventrella
+ LL_HUD_EFFECT_VOICE_VISUALIZER, // Ventrella
+ LL_HUD_NAME_TAG
};
protected:
static void sortObjects();
@@ -112,7 +116,6 @@ protected:
BOOL mDead;
BOOL mVisible;
LLVector3d mPositionGlobal;
- BOOL mOnHUDAttachment;
LLPointer<LLViewerObject> mSourceObject;
LLPointer<LLViewerObject> mTargetObject;
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index b14753ff2a..406ad8c51e 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -62,7 +62,7 @@ const F32 HORIZONTAL_PADDING = 15.f;
const F32 VERTICAL_PADDING = 12.f;
const F32 BUFFER_SIZE = 2.f;
const F32 MIN_EDGE_OVERLAP = 3.f;
-F32 HUD_TEXT_MAX_WIDTH = 190.f;
+const F32 HUD_TEXT_MAX_WIDTH = 190.f;
const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
const F32 RESIZE_TIME = 0.f;
const S32 NUM_OVERLAP_ITERATIONS = 10;
@@ -80,13 +80,13 @@ BOOL LLHUDText::sDisplayText = TRUE ;
bool lltextobject_further_away::operator()(const LLPointer<LLHUDText>& lhs, const LLPointer<LLHUDText>& rhs) const
{
- return (lhs->getDistance() > rhs->getDistance()) ? true : false;
+ return lhs->getDistance() > rhs->getDistance();
}
LLHUDText::LLHUDText(const U8 type) :
LLHUDObject(type),
- mUseBubble(FALSE),
+ mOnHUDAttachment(FALSE),
mVisibleOffScreen(FALSE),
mWidth(0.f),
mHeight(0.f),
@@ -116,112 +116,6 @@ LLHUDText::~LLHUDText()
{
}
-
-BOOL LLHUDText::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render)
-{
- if (!mVisible || mHidden)
- {
- return FALSE;
- }
-
- // don't pick text that isn't bound to a viewerobject or isn't in a bubble
- if (!mSourceObject || mSourceObject->mDrawable.isNull() || !mUseBubble)
- {
- return FALSE;
- }
-
- F32 alpha_factor = 1.f;
- LLColor4 text_color = mColor;
- if (mDoFade)
- {
- if (mLastDistance > mFadeDistance)
- {
- alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
- text_color.mV[3] = text_color.mV[3]*alpha_factor;
- }
- }
- if (text_color.mV[3] < 0.01f)
- {
- return FALSE;
- }
-
- mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
-
- // scale screen size of borders down
- //RN: for now, text on hud objects is never occluded
-
- LLVector3 x_pixel_vec;
- LLVector3 y_pixel_vec;
-
- if (mOnHUDAttachment)
- {
- x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWindowWidthScaled();
- y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWindowHeightScaled();
- }
- else
- {
- LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
- }
-
- LLVector3 width_vec = mWidth * x_pixel_vec;
- LLVector3 height_vec = mHeight * y_pixel_vec;
-
- LLCoordGL screen_pos;
- LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
-
- LLVector2 screen_offset;
- screen_offset = updateScreenPos(mPositionOffset);
-
- LLVector3 render_position = mPositionAgent
- + (x_pixel_vec * screen_offset.mV[VX])
- + (y_pixel_vec * screen_offset.mV[VY]);
-
-
- if (mUseBubble)
- {
- LLVector3 bg_pos = render_position
- + (F32)mOffsetY * y_pixel_vec
- - (width_vec / 2.f)
- - (height_vec);
- //LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
-
- LLVector3 v[] =
- {
- bg_pos,
- bg_pos + width_vec,
- bg_pos + width_vec + height_vec,
- bg_pos + height_vec,
- };
-
- if (debug_render)
- {
- gGL.begin(LLRender::LINE_STRIP);
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[2].mV);
- gGL.vertex3fv(v[3].mV);
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[2].mV);
- gGL.end();
- }
-
- LLVector3 dir = end-start;
- F32 t = 0.f;
-
- if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, NULL, NULL, &t, FALSE) ||
- LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, NULL, NULL, &t, FALSE) )
- {
- if (t <= 1.f)
- {
- intersection = start + dir*t;
- return TRUE;
- }
- }
- }
-
- return FALSE;
-}
-
void LLHUDText::render()
{
if (!mOnHUDAttachment && sDisplayText)
@@ -247,21 +141,13 @@ void LLHUDText::renderText(BOOL for_select)
return;
}
- // don't pick text that isn't bound to a viewerobject or isn't in a bubble
- if (for_select &&
- (!mSourceObject || mSourceObject->mDrawable.isNull() || !mUseBubble))
+ // don't pick text
+ if (for_select)
{
return;
}
- if (for_select)
- {
- gGL.getTexUnit(0)->disable();
- }
- else
- {
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- }
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
@@ -335,152 +221,12 @@ void LLHUDText::renderText(BOOL for_select)
LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
LLVector2 screen_offset;
- if (!mUseBubble)
- {
- screen_offset = mPositionOffset;
- }
- else
- {
- screen_offset = updateScreenPos(mPositionOffset);
- }
+ screen_offset = mPositionOffset;
LLVector3 render_position = mPositionAgent
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
- //if (mOnHUD)
- //{
- // render_position.mV[VY] -= fmodf(render_position.mV[VY], 1.f / (F32)gViewerWindow->getWindowWidthScaled());
- // render_position.mV[VZ] -= fmodf(render_position.mV[VZ], 1.f / (F32)gViewerWindow->getWindowHeightScaled());
- //}
- //else
- //{
- // render_position = LLViewerCamera::getInstance()->roundToPixel(render_position);
- //}
-
- if (mUseBubble)
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- LLUI::pushMatrix();
- {
- LLVector3 bg_pos = render_position
- + (F32)mOffsetY * y_pixel_vec
- - (width_vec / 2.f)
- - (height_vec);
- LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
-
- if (for_select)
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- S32 name = mSourceObject->mGLName;
- LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name);
- gGL.color4ubv(coloru.mV);
- gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
- LLUI::popMatrix();
- return;
- }
- else
- {
- gGL.getTexUnit(0)->bind(imagep->getImage());
-
- gGL.color4fv(bg_color.mV);
- gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
-
- if ( mLabelSegments.size())
- {
- LLUI::pushMatrix();
- {
- gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
- LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec;
- LLVector3 label_offset = height_vec - label_height;
- LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]);
- gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height);
- }
- LLUI::popMatrix();
- }
- }
-
- BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f;
- BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f);
-
- // draw line segments pointing to parent object
- if (!mOffscreen && (outside_width || outside_height))
- {
- LLUI::pushMatrix();
- {
- gGL.color4fv(bg_color.mV);
- LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec);
- target_pos += (width_vec / 2.f);
- target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero;
- target_pos -= 3.f * x_pixel_vec;
- target_pos -= 6.f * y_pixel_vec;
- LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]);
- gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec);
- }
- LLUI::popMatrix();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE);
-
- LLVector3 box_center_offset;
- box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f);
- LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]);
- gGL.color4fv(bg_color.mV);
- LLUI::setLineWidth(2.0);
- gGL.begin(LLRender::LINES);
- {
- if (outside_width)
- {
- LLVector3 vert;
- // draw line in x then y
- if (mPositionOffset.mV[VX] < 0.f)
- {
- // start at right edge
- vert = width_vec * 0.5f;
- gGL.vertex3fv(vert.mV);
- }
- else
- {
- // start at left edge
- vert = width_vec * -0.5f;
- gGL.vertex3fv(vert.mV);
- }
- vert = -mPositionOffset.mV[VX] * x_pixel_vec;
- gGL.vertex3fv(vert.mV);
- gGL.vertex3fv(vert.mV);
- vert -= mPositionOffset.mV[VY] * y_pixel_vec;
- vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
- gGL.vertex3fv(vert.mV);
- }
- else
- {
- LLVector3 vert;
- // draw line in y then x
- if (mPositionOffset.mV[VY] < 0.f)
- {
- // start at top edge
- vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
- gGL.vertex3fv(vert.mV);
- }
- else
- {
- // start at bottom edge
- vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
- gGL.vertex3fv(vert.mV);
- }
- vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec;
- vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
- gGL.vertex3fv(vert.mV);
- }
- }
- gGL.end();
- LLUI::setLineWidth(1.0);
-
- }
- }
- LLUI::popMatrix();
- }
-
F32 y_offset = (F32)mOffsetY;
// Render label
@@ -556,10 +302,6 @@ void LLHUDText::renderText(BOOL for_select)
}
/// Reset the default color to white. The renderer expects this to be the default.
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
- if (for_select)
- {
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- }
}
void LLHUDText::setString(const std::string &text_utf8)
@@ -599,7 +341,7 @@ void LLHUDText::addLine(const std::string &text_utf8,
U32 line_length = 0;
do
{
- F32 max_pixels = (mUseBubble ? HUD_TEXT_MAX_WIDTH : HUD_TEXT_MAX_WIDTH_NO_BUBBLE);
+ F32 max_pixels = HUD_TEXT_MAX_WIDTH_NO_BUBBLE;
S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
mTextSegments.push_back(segment);
@@ -611,42 +353,6 @@ void LLHUDText::addLine(const std::string &text_utf8,
}
}
-void LLHUDText::setLabel(const std::string &label_utf8)
-{
- mLabelSegments.clear();
- addLabel(label_utf8);
-}
-
-void LLHUDText::addLabel(const std::string& label_utf8)
-{
- LLWString wstr = utf8string_to_wstring(label_utf8);
- if (!wstr.empty())
- {
- LLWString seps(utf8str_to_wstring("\r\n"));
- LLWString empty;
-
- typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
- boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens);
-
- tokenizer tokens(wstr, sep);
- tokenizer::iterator iter = tokens.begin();
-
- while (iter != tokens.end())
- {
- U32 line_length = 0;
- do
- {
- S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(), mUseBubble ? HUD_TEXT_MAX_WIDTH : HUD_TEXT_MAX_WIDTH_NO_BUBBLE, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
- LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp);
- mLabelSegments.push_back(segment);
- line_length += segment_length;
- }
- while (line_length != iter->size());
- ++iter;
- }
- }
-}
-
void LLHUDText::setDropShadow(const BOOL do_shadow)
{
mDropShadow = do_shadow;
@@ -898,122 +604,6 @@ void LLHUDText::updateAll()
// sort back to front for rendering purposes
std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), lltextobject_further_away());
std::sort(sVisibleHUDTextObjects.begin(), sVisibleHUDTextObjects.end(), lltextobject_further_away());
-
- // iterate from front to back, and set LOD based on current screen coverage
- F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled());
- F32 current_screen_area = 0.f;
- std::vector<LLPointer<LLHUDText> >::reverse_iterator r_it;
- for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it)
- {
- LLHUDText* textp = (*r_it);
- if (textp->mUseBubble)
- {
- if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE)
- {
- textp->setLOD(3);
- }
- else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE)
- {
- textp->setLOD(2);
- }
- else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE)
- {
- textp->setLOD(1);
- }
- else
- {
- textp->setLOD(0);
- }
- textp->updateSize();
- // find on-screen position and initialize collision rectangle
- textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero);
- current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight());
- }
- }
-
- LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat();
- F32 camera_vel = camera_vel_stat->getCurrent();
- if (camera_vel > MAX_STABLE_CAMERA_VELOCITY)
- {
- return;
- }
-
- VisibleTextObjectIterator src_it;
-
- for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++)
- {
- for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it)
- {
- LLHUDText* src_textp = (*src_it);
-
- if (!src_textp->mUseBubble)
- {
- continue;
- }
- VisibleTextObjectIterator dst_it = src_it;
- ++dst_it;
- for (; dst_it != sVisibleTextObjects.end(); ++dst_it)
- {
- LLHUDText* dst_textp = (*dst_it);
-
- if (!dst_textp->mUseBubble)
- {
- continue;
- }
- if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
- {
- LLRectf intersect_rect = src_textp->mSoftScreenRect;
- intersect_rect.intersectWith(dst_textp->mSoftScreenRect);
- intersect_rect.stretch(-BUFFER_SIZE * 0.5f);
-
- F32 src_center_x = src_textp->mSoftScreenRect.getCenterX();
- F32 src_center_y = src_textp->mSoftScreenRect.getCenterY();
- F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX();
- F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY();
- F32 intersect_center_x = intersect_rect.getCenterX();
- F32 intersect_center_y = intersect_rect.getCenterY();
- LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y),
- LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y),
- 0.5f);
- force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y);
- force.normVec();
-
- LLVector2 src_force = -1.f * force;
- LLVector2 dst_force = force;
-
- LLVector2 force_strength;
- F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass);
- F32 dst_mult = 1.f - src_mult;
- F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight();
- F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight();
- src_force.mV[VY] *= src_aspect_ratio;
- src_force.normVec();
- dst_force.mV[VY] *= dst_aspect_ratio;
- dst_force.normVec();
-
- src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
- src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
- dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
- dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
-
- src_textp->mTargetPositionOffset += src_force;
- dst_textp->mTargetPositionOffset += dst_force;
- src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset);
- dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset);
- }
- }
- }
- }
-
- VisibleTextObjectIterator this_object_it;
- for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it)
- {
- if (!(*this_object_it)->mUseBubble)
- {
- continue;
- }
- (*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC));
- }
}
void LLHUDText::setLOD(S32 lod)
@@ -1088,22 +678,6 @@ void LLHUDText::shift(const LLVector3& offset)
mPositionAgent += offset;
}
-//static
-void LLHUDText::addPickable(std::set<LLViewerObject*> &pick_list)
-{
- //this might put an object on the pick list a second time, overriding it's mGLName, which is ok
- // *FIX: we should probably cull against pick frustum
- VisibleTextObjectIterator text_it;
- for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it)
- {
- if (!(*text_it)->mUseBubble)
- {
- continue;
- }
- pick_list.insert((*text_it)->mSourceObject);
- }
-}
-
//static
// called when UI scale changes, to flush font width caches
void LLHUDText::reshape()
diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h
index 8219358cc1..3acd2934e1 100644
--- a/indra/newview/llhudtext.h
+++ b/indra/newview/llhudtext.h
@@ -92,15 +92,17 @@ public:
} EVertAlignment;
public:
+ // Set entire string, eliminating existing lines
void setString(const std::string& text_utf8);
-// void setString(const LLWString &wstring);
+
void clearString();
+
+ // Add text a line at a time, allowing custom formatting
void addLine(const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL);
-// void addLine(const LLWString &wtext, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL);
- void setLabel(const std::string& label_utf8);
-// void setLabel(const LLWString &label);
- void addLabel(const std::string& label_utf8);
+
void setDropShadow(const BOOL do_shadow);
+
+ // Sets the default font for lines with no font specified
void setFont(const LLFontGL* font);
void setColor(const LLColor4 &color);
void setAlpha(F32 alpha);
@@ -120,7 +122,6 @@ public:
/*virtual*/ void markDead();
friend class LLHUDObject;
/*virtual*/ F32 getDistance() const { return mLastDistance; }
- void setUseBubble(BOOL use_bubble) { mUseBubble = use_bubble; }
S32 getLOD() { return mLOD; }
BOOL getVisible() { return mVisible; }
BOOL getHidden() const { return mHidden; }
@@ -128,13 +129,11 @@ public:
void setOnHUDAttachment(BOOL on_hud) { mOnHUDAttachment = on_hud; }
void shift(const LLVector3& offset);
- BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render = FALSE);
-
static void shiftAll(const LLVector3& offset);
static void renderAllHUD();
- static void addPickable(std::set<LLViewerObject*> &pick_list);
static void reshape();
static void setDisplayText(BOOL flag) { sDisplayText = flag ; }
+
protected:
LLHUDText(const U8 type);
@@ -147,8 +146,8 @@ protected:
private:
~LLHUDText();
- BOOL mOnHUD;
- BOOL mUseBubble;
+ BOOL mOnHUDAttachment;
+// BOOL mUseBubble;
BOOL mDropShadow;
BOOL mDoFade;
F32 mFadeRange;
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 6347090f71..d920e96ded 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -52,7 +52,7 @@
#include "lltooltip.h"
#include "llworld.h"
#include "llstring.h"
-#include "llhudtext.h"
+#include "llhudnametag.h"
#include "lldrawable.h"
#include "xform.h"
#include "llsky.h"
@@ -1193,7 +1193,7 @@ void LLViewerObjectList::generatePickList(LLCamera &camera)
}
}
- LLHUDText::addPickable(mSelectPickList);
+ LLHUDNameTag::addPickable(mSelectPickList);
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index ea1afafe85..16b8711561 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -120,6 +120,7 @@
#include "llglheaders.h"
#include "lltooltip.h"
#include "llhudmanager.h"
+#include "llhudobject.h"
#include "llhudview.h"
#include "llimagebmp.h"
#include "llimagej2c.h"
@@ -1902,7 +1903,7 @@ void LLViewerWindow::reshape(S32 width, S32 height)
// clear font width caches
if (display_scale_changed)
{
- LLHUDText::reshape();
+ LLHUDObject::reshapeAll();
}
sendShapeToSim();
@@ -4132,7 +4133,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
send_agent_pause();
//rescale fonts
initFonts(scale_factor);
- LLHUDText::reshape();
+ LLHUDObject::reshapeAll();
}
S32 output_buffer_offset_y = 0;
@@ -4261,7 +4262,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
if (high_res)
{
initFonts(1.f);
- LLHUDText::reshape();
+ LLHUDObject::reshapeAll();
}
// Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding)
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index b56e4d3d2e..e039544779 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -63,7 +63,8 @@
#include "llheadrotmotion.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
-#include "llhudtext.h"
+#include "llhudnametag.h"
+#include "llhudtext.h" // for mText/mDebugText
#include "llkeyframefallmotion.h"
#include "llkeyframestandmotion.h"
#include "llkeyframewalkmotion.h"
@@ -2750,14 +2751,14 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
if (!mNameText)
{
- mNameText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
+ mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject(
+ LLHUDObject::LL_HUD_NAME_TAG) );
mNameText->setMass(10.f);
mNameText->setSourceObject(this);
- mNameText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP);
+ mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP);
mNameText->setVisibleOffScreen(TRUE);
mNameText->setMaxLines(11);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
- mNameText->setUseBubble(TRUE);
sNumVisibleChatBubbles++;
new_name = TRUE;
}
@@ -2896,7 +2897,7 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
{
mNameText->setDropShadow(TRUE);
mNameText->setFont(LLFontGL::getFontSansSerif());
- mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_LEFT);
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f);
char line[MAX_STRING]; /* Flawfinder: ignore */
@@ -2967,7 +2968,7 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
else
{
// ...not using chat bubbles, just names
- mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_CENTER);
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
mNameText->setVisibleOffScreen(FALSE);
}
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index b63e3b2ebd..c31369358c 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -65,7 +65,7 @@ extern const LLUUID ANIM_AGENT_WALK_ADJUST;
class LLTexLayerSet;
class LLVoiceVisualizer;
-class LLHUDText;
+class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
@@ -842,7 +842,7 @@ private:
//--------------------------------------------------------------------
public:
LLFrameTimer mChatTimer;
- LLPointer<LLHUDText> mNameText;
+ LLPointer<LLHUDNameTag> mNameText;
private:
LLFrameTimer mTimeVisible;
std::deque<LLChat> mChats;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 4de1560f16..31c245dc57 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -69,6 +69,7 @@
#include "llfloaterreg.h"
#include "llgldbg.h"
#include "llhudmanager.h"
+#include "llhudnametag.h"
#include "llhudtext.h"
#include "lllightconstants.h"
#include "llresmgr.h"
@@ -2080,6 +2081,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
}
LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
display_update_camera();
}
@@ -5269,7 +5271,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
++iter)
{
LLVOAvatar* av = (LLVOAvatar*) *iter;
- if (av->mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position))
+ if (av->mNameText.notNull()
+ && av->mNameText->lineSegmentIntersect(start, local_end, position))
{
drawable = av->mDrawable;
local_end = position;