diff options
| author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2020-04-13 20:02:58 +0300 | 
|---|---|---|
| committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2020-04-13 20:02:58 +0300 | 
| commit | 70d340a1bff2707138ac41fdd1408a5b2e46fc71 (patch) | |
| tree | 06a64e87dba7693810be0d3d7c6daa04d1ecdc0a | |
| parent | 944b908be10367ae5770db03bddddd40cd4d18d8 (diff) | |
SL-12993 Focus on avatar after saving new preset
| -rw-r--r-- | indra/newview/llagentcamera.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/llagentcamera.h | 2 | ||||
| -rw-r--r-- | indra/newview/llfloatersavecamerapreset.cpp | 2 | 
3 files changed, 5 insertions, 3 deletions
| diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index f1d8bf3cf1..5efd614b22 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2656,7 +2656,7 @@ void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camer  //-----------------------------------------------------------------------------  // setFocusOnAvatar()  //----------------------------------------------------------------------------- -void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate) +void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate, BOOL reset_axes)  {  	if (focus_on_avatar != mFocusOnAvatar)  	{ @@ -2673,7 +2673,7 @@ void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)  	//RN: when focused on the avatar, we're not "looking" at it  	// looking implies intent while focusing on avatar means  	// you're just walking around with a camera on you...eesh. -	if (!mFocusOnAvatar && focus_on_avatar) +	if (!mFocusOnAvatar && focus_on_avatar && reset_axes)  	{  		setFocusGlobal(LLVector3d::zero);  		mCameraFOVZoomFactor = 0.f; diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h index 420cc0b601..841b0e353d 100644 --- a/indra/newview/llagentcamera.h +++ b/indra/newview/llagentcamera.h @@ -217,7 +217,7 @@ public:  	void			validateFocusObject();  	void			setFocusGlobal(const LLPickInfo& pick);  	void			setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null); -	void			setFocusOnAvatar(BOOL focus, BOOL animate); +	void			setFocusOnAvatar(BOOL focus, BOOL animate, BOOL reset_axes = TRUE);  	void			setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);  	void			clearFocusObject();  	void			setFocusObject(LLViewerObject* object); diff --git a/indra/newview/llfloatersavecamerapreset.cpp b/indra/newview/llfloatersavecamerapreset.cpp index e2bd2e6d6a..c02f8f0ea1 100644 --- a/indra/newview/llfloatersavecamerapreset.cpp +++ b/indra/newview/llfloatersavecamerapreset.cpp @@ -106,6 +106,8 @@ void LLFloaterSaveCameraPreset::onBtnSave()  		{  			gSavedSettings.setVector3("CameraOffsetRearView", gAgentCamera.getCurrentCameraOffset());  			gSavedSettings.setVector3d("FocusOffsetRearView", gAgentCamera.getCurrentFocusOffset()); +			gAgentCamera.resetCameraZoomFraction(); +			gAgentCamera.setFocusOnAvatar(TRUE, TRUE, FALSE);  		}  		else  		{ | 
