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authorTofu Linden <tofu.linden@lindenlab.com>2010-01-29 00:57:28 -0800
committerTofu Linden <tofu.linden@lindenlab.com>2010-01-29 00:57:28 -0800
commit6df5cd7a18187c83b84915c8fa0d4c32f1282264 (patch)
tree42329aa87ebe5f4e3426b3bc0bb28722e2b76caa
parent71b35bd63daecfe6ca60560a13f72990afae81ac (diff)
duh, use the proper param name.
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index d0f58cc1a4..2b7e8b125b 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -28,7 +28,7 @@ float calcPointlightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
float da = clamp(1.0/(la * d), 0.0, 1.0);
// spotlight coefficient.
- float spot = max(dot(-ln, lv), is_omnidirectional);
+ float spot = max(dot(-ln, lv), is_pointlight);
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation