diff options
| author | Oz Linden <oz@lindenlab.com> | 2017-09-14 16:56:51 -0400 | 
|---|---|---|
| committer | Oz Linden <oz@lindenlab.com> | 2017-09-14 16:56:51 -0400 | 
| commit | 6883c6b1f689335963775b43d109a93eb46e6b2f (patch) | |
| tree | d8b7b762cfe21b331e5ece6b5f02412d739db7d2 | |
| parent | 193dadb62c39640efdc32215c30046ab66aa53a3 (diff) | |
replace a 'continue' with an 'else'
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 31 | 
1 files changed, 16 insertions, 15 deletions
| diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 19a9ced321..07356940f1 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -811,25 +811,26 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  			flags &= ~flag_write_to_out_of_extra_block_area;  			flags |= flag_extra_block_marker_was_found; -			continue;  		} - -		shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff); +        else +        { +            shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff); -		if(flag_write_to_out_of_extra_block_area & flags) -		{ -			shader_code_text[extra_code_count + start_shader_code + out_of_extra_block_counter] -				= shader_code_text[shader_code_count]; -			out_of_extra_block_counter++; +            if(flag_write_to_out_of_extra_block_area & flags) +            { +                shader_code_text[extra_code_count + start_shader_code + out_of_extra_block_counter] +                    = shader_code_text[shader_code_count]; +                out_of_extra_block_counter++; -			if(out_of_extra_block_counter == extra_code_count) -			{ -				shader_code_count += extra_code_count; -				flags &= ~flag_write_to_out_of_extra_block_area; -			} -		} +                if(out_of_extra_block_counter == extra_code_count) +                { +                    shader_code_count += extra_code_count; +                    flags &= ~flag_write_to_out_of_extra_block_area; +                } +            } -		++shader_code_count; +            ++shader_code_count; +		}  	} //while  	if(!(flag_extra_block_marker_was_found & flags)) | 
